quasilyte
quasilyte.bsky.social
quasilyte
@quasilyte.bsky.social
Indie games developer, ex. compiler engineer
I'm using #golang (Ebintengine) to make games
Please wishlist my game 😇 https://store.steampowered.com/app/3024370/NebuLeet/
One of the factions will use player-made vessel designs for its fleet! Some of them will have an unique behavior based on the algorithm that player provided.

(It utilizes the Steam workshop integration)

#gamedev #indiegame #indiedev
November 29, 2025 at 7:18 PM
New features:

* export entire programs
* assign these exported programs as default scripts

#gamedev #indiegame #indiedev
November 29, 2025 at 10:38 AM
I added an in-game feedback form :D

Now players can tell me the 3 most important words without leaving the game!

#gamedev #indiegame #indiedev
November 27, 2025 at 1:35 PM
You can now add allies/enemies to the vessel debug simulation! This means you can code and test your ideas on the same scene, no need to configure arena or anything.
#gamedev #indiegame #indiedev #ebitengine
November 26, 2025 at 4:04 PM
Trying to estimate how fun (and hard) would it be to use a weapon with a bouncing projectile. You would need to calculate the reflection angle to have a chance of hitting more than a single target

#gamedev #indiegame #indiedev
November 25, 2025 at 1:01 PM
Nothing special, just my friend is having fun with a game in their own way by placing 40+ weapons on a single unit and then deploying dozens of them

#gamedev #indiegame #indiedev
November 23, 2025 at 8:51 AM
Added simulation options to the software designer screen.

Set a seed, configure arena size, and turn other spaceship programs on/off. Coming next: enemy/allies selection for the simulation.

#gamedev #indiegame #indiedev
November 22, 2025 at 11:25 AM
How about:
Fried Chicken vs Lasers
November 22, 2025 at 6:48 AM
The release was never so close! :D
November 19, 2025 at 4:40 PM
A new weapon: light lance.

It needs to be charged for a while before firing: undercharging OR overcharging it leads to a self-inflicted damage and no beam. It hits all targets on a line, allies included. The firing arc is limited to ~60 degs

#indiegame #indiedev #gamedev #pixelart
November 18, 2025 at 8:44 AM
Added key rebinding to the game :)

#gamedev #indiegame #indiedev
November 16, 2025 at 9:32 PM
Player: We want global vars to share data between units.
Me: Here's a color signal comm system: one channel as a signature, two for data. Signals are spatial: with position & radius. Nearest match priority. When broadcasting, the unit glows in that RGB color.
#indiegame #indiegame #gamedev
November 13, 2025 at 9:10 PM
Reposted by quasilyte
This is 8-bitBot: A programming puzzle game that I am working on and aiming to release in December.
There is much to do still, but it is coming nicely along so far.

Steam wishlisting: store.steampowered.com/app/3959370/...
Playable demo on my website (a bit outdated): quakatoo.com/projects/cod...
October 3, 2025 at 10:42 AM
You can now officially draw using in-game debug utils :D

Lines, circles, numbers - and with different colors!

#ebitengine #gamedev #indiedev #indiegame #golang
November 12, 2025 at 12:20 PM
A new chargeable weapon is out!

There is a constant tradeoff to make: whether to release or keep charging. Keep in mind that both of these units are programmed inside the game, so it's not a simple weapon to master.

#gamedev #indiegame #indiedev
November 10, 2025 at 1:09 PM
"A perfect space pilot name does not exist"

A perfect space pilot name:
#indiegame #indiedev #pixelart #gamedev #evangelion #anime
November 9, 2025 at 1:36 AM
I just was fooling around with hue saturation and, suddenly, MIKU :D
November 9, 2025 at 12:58 AM
Steam workshop integration is almost done!

I had to work extra hard to make it work on both Linux and Windows systems.

#gamedev #indiedev #indiegame
November 5, 2025 at 8:39 AM
NebuLeet will have an integrated Steam workshop!

Publish your vessels from the game! Other players will have a chance of encountering your vessel in their campaign, and they also can install it to their sandbox.

#gamedev #indiegame #indiedev #pixelart
November 2, 2025 at 11:23 PM
Reposted by quasilyte
🚨 GAME INDUSTRY FRIENDS

I’m looking for professionals who would be interested in any of the following roles for a cool project I’m helping put together. These are paid positions. Hit me up and/or share! 👾
October 30, 2025 at 2:51 PM
I created a Discord server for NebuLeet:
discord.gg/BzSpzYaFTn
If you're interested in this programming game about space combat and spaceship design, feel free to join!
#gamedev #indiegame #indiedev
October 28, 2025 at 5:02 PM
I added a simulation option. It runs a precise combat simulation without graphics while calculating all statistics like per-weapon damage.

It runs simulations on several cores, but it won't make your computer too hot (I promise)

#gamedev #indiegame #indiedev #ebitengine #golang
October 27, 2025 at 11:29 PM
October 26, 2025 at 4:31 AM
My game did pretty well on Ludum Dare 58!

I uploaded a post-jam update to the itch io, check it out!

quasilyte.itch.io/runicforce

#LDJam #indiegame #indiedev
October 25, 2025 at 6:07 PM