quasilyte
quasilyte.bsky.social
quasilyte
@quasilyte.bsky.social
Indie games developer, ex. compiler engineer
I'm using #golang (Ebintengine) to make games
Please wishlist my game 😇 https://store.steampowered.com/app/3024370/NebuLeet/
New features:

* export entire programs
* assign these exported programs as default scripts

#gamedev #indiegame #indiedev
November 29, 2025 at 10:38 AM
You can now add allies/enemies to the vessel debug simulation! This means you can code and test your ideas on the same scene, no need to configure arena or anything.
#gamedev #indiegame #indiedev #ebitengine
November 26, 2025 at 4:04 PM
A new weapon: light lance.

It needs to be charged for a while before firing: undercharging OR overcharging it leads to a self-inflicted damage and no beam. It hits all targets on a line, allies included. The firing arc is limited to ~60 degs

#indiegame #indiedev #gamedev #pixelart
November 18, 2025 at 8:44 AM
Added key rebinding to the game :)

#gamedev #indiegame #indiedev
November 16, 2025 at 9:32 PM
A new chargeable weapon is out!

There is a constant tradeoff to make: whether to release or keep charging. Keep in mind that both of these units are programmed inside the game, so it's not a simple weapon to master.

#gamedev #indiegame #indiedev
November 10, 2025 at 1:09 PM
NebuLeet will have an integrated Steam workshop!

Publish your vessels from the game! Other players will have a chance of encountering your vessel in their campaign, and they also can install it to their sandbox.

#gamedev #indiegame #indiedev #pixelart
November 2, 2025 at 11:23 PM
I added a simulation option. It runs a precise combat simulation without graphics while calculating all statistics like per-weapon damage.

It runs simulations on several cores, but it won't make your computer too hot (I promise)

#gamedev #indiegame #indiedev #ebitengine #golang
October 27, 2025 at 11:29 PM
October 26, 2025 at 4:31 AM
Marking & shooting down incoming missiles

The "danger" is calculated by a simple heuristic: if missile current position is further away from us that its predicted next position, then it is dangerous. I also added a distance-based weight factor

#gamedev #indiegame #indiedev
October 24, 2025 at 1:15 PM