I'm using #golang (Ebintengine) to make games
Please wishlist my game 😇 https://store.steampowered.com/app/3024370/NebuLeet/
* export entire programs
* assign these exported programs as default scripts
#gamedev #indiegame #indiedev
* export entire programs
* assign these exported programs as default scripts
#gamedev #indiegame #indiedev
#gamedev #indiegame #indiedev #ebitengine
#gamedev #indiegame #indiedev #ebitengine
It needs to be charged for a while before firing: undercharging OR overcharging it leads to a self-inflicted damage and no beam. It hits all targets on a line, allies included. The firing arc is limited to ~60 degs
#indiegame #indiedev #gamedev #pixelart
It needs to be charged for a while before firing: undercharging OR overcharging it leads to a self-inflicted damage and no beam. It hits all targets on a line, allies included. The firing arc is limited to ~60 degs
#indiegame #indiedev #gamedev #pixelart
There is a constant tradeoff to make: whether to release or keep charging. Keep in mind that both of these units are programmed inside the game, so it's not a simple weapon to master.
#gamedev #indiegame #indiedev
There is a constant tradeoff to make: whether to release or keep charging. Keep in mind that both of these units are programmed inside the game, so it's not a simple weapon to master.
#gamedev #indiegame #indiedev
Publish your vessels from the game! Other players will have a chance of encountering your vessel in their campaign, and they also can install it to their sandbox.
#gamedev #indiegame #indiedev #pixelart
Publish your vessels from the game! Other players will have a chance of encountering your vessel in their campaign, and they also can install it to their sandbox.
#gamedev #indiegame #indiedev #pixelart
It runs simulations on several cores, but it won't make your computer too hot (I promise)
#gamedev #indiegame #indiedev #ebitengine #golang
It runs simulations on several cores, but it won't make your computer too hot (I promise)
#gamedev #indiegame #indiedev #ebitengine #golang
The "danger" is calculated by a simple heuristic: if missile current position is further away from us that its predicted next position, then it is dangerous. I also added a distance-based weight factor
#gamedev #indiegame #indiedev
The "danger" is calculated by a simple heuristic: if missile current position is further away from us that its predicted next position, then it is dangerous. I also added a distance-based weight factor
#gamedev #indiegame #indiedev