Favorite tools: C, Aseprite, Blender
Working on: 8-bitBot, a programming puzzle game
Wishlist 8-bitBot: https://store.steampowered.com/app/3959370/8bitBot/
Twitter: @zet23t
Blog: https://quakatoo.com
There is much to do still, but it is coming nicely along so far.
Steam wishlisting: store.steampowered.com/app/3959370/...
Playable demo on my website (a bit outdated): quakatoo.com/projects/cod...
TBH, I am not sure if my existing approach is compatible with this new text rendering API. I'll try to make it work, but it might be I need to do another markdown implementation.
#gamedev #indiedev #solodev #raylib
Still, I'm pretty happy with the outcome. Texts still being readable at 9px is great.
#raylib #gamedev #solodev #indiedev
#gamedev #indiedev #solodev #raylib
- LRU cached SDF glyphs
- Multiple fonts in one print statement
- configurable styles: Colors, outline-, shadow-style, font size
It is an independent text render implementation and unrelated to raylib's text drawing API.
#gamedev #indiedev #solodev #raylib
The default SDF function would be pretty nice - if not for a bug in the stb_truetype header that is not handling overlapping polygons. So I looked into using msdf-atlas-gen and importing it into raylib.
#gamedev #indiedev #solodev
youtu.be/BPFclzaf_UQ
Let's see how long I can stick to a weekly upload rhythm!
#gamedev #indiedev #solodev #raylib
youtu.be/BPFclzaf_UQ
Let's see how long I can stick to a weekly upload rhythm!
#gamedev #indiedev #solodev #raylib
#gamedev #indiedev #solodev #raylib
#gamedev #indiedev #solodev #raylib
#gamedev #indiedev #solodev #raylib
#gamedev
#gamedev
#gamedev #solodev
#gamedev #indiedev #solodev #raylib
I am not sure if this help popup is going to stay like that. Maybe as supplement to more context aware help bubbles?
#gamedev #solodev #raylib
#gamedev #indiedev #solodev #raylib