Eike
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zet23t.bsky.social
Eike
@zet23t.bsky.social
Game dev / game artist
Favorite tools: C, Aseprite, Blender

Working on: 8-bitBot, a programming puzzle game

Wishlist 8-bitBot: https://store.steampowered.com/app/3959370/8bitBot/

Twitter: @zet23t
Blog: https://quakatoo.com
Pinned
This is 8-bitBot: A programming puzzle game that I am working on and aiming to release in December.
There is much to do still, but it is coming nicely along so far.

Steam wishlisting: store.steampowered.com/app/3959370/...
Playable demo on my website (a bit outdated): quakatoo.com/projects/cod...
Working on an intro scene for the winter season. I need to create a few more assets. Like a cozy fireplace for example. What would you expect to see here?

#gamedev #indiedev #solodev #raylib #cozygame #puzzlegame
November 26, 2025 at 4:29 PM
Looking at the bot models over time; The rightmost is the latest one. Trying to make it looking a bit more cute. Do you think this is an improvement?

#gamedev #indiedev #solodev #raylib
November 25, 2025 at 6:01 PM
Profiling browser performance; it tanked a lot recently with all the stuff I added. I was quite ruthlessly ignorant about this, so there is no real surprise here. I am not great at optimizing this stuff, but it needs to be done 😫
And the rendering is also broken
#gamedev #indiedev #solodev #raylib
November 25, 2025 at 3:28 PM
Refined the snow rendering: Snow thickness can be defined per level tile, and the snow regenerates at a configurable rate.
Next: Adding snow plow mechanic + win condition for clearing an area.

BTW, you can play the demo on itch:
zet23t.itch.io/8-bitbot

#gamedev #indiedev #solodev #raylib #devlog
November 24, 2025 at 3:41 PM
Today, I started adding the option to enable / disable snow for a level and defining the snow-fill amount for specific tiles. This is working in principle by now. I would like to allow snow to "refill", but that part is not working yet in a satisfying way.
#gamedev #indiedev #solodev #raylib #devlog
November 23, 2025 at 4:37 PM
Testing the snow coverage feature on browser, I am noticing that the arrow for the parking instruction explanation is ... looking interesting.
Oh, and the shadows are missing 🫠
On top of that, I need some management for controlling the snow in the editor.

#gamedev #indiedev #solodev #raylib
November 23, 2025 at 1:47 PM
So how could I put a localized "wishlist" text on the white banner of the sign? Or maybe I don't need it? So much to do 🥵

#gamedev #indiedev #solodev #raylib #cozygame #puzzlegame
November 23, 2025 at 7:04 AM
Do you already have a present 🧑‍🎄? It is only a little more than a month away!
In other news, I managed to get tracks in the snow working 🥳
It just broke a few other systems, but I guess I can fix those 😅
I'm really happy how this is starting to look!

#gamedev #raylib #cozygame #puzzlegame
November 22, 2025 at 5:45 PM
The biggest problem for me when writing shader stuff is figuring out why certain things just don't work at all. Once a connection is established, the rest is steady work and progress. Getting from the black snow to the cutout region version? TWO HOURS.

#gamedev #indiedev #solodev #raylib
November 21, 2025 at 5:51 PM
Despite earlier not-so-good-looking results, I am quite happy with how this is developing. The snow is made up of individual cones whose radius is scaled depending on the evenness of the ground, adapting to the height of the scene.

#gamedev #indiedev #solodev #raylib
November 21, 2025 at 2:49 PM
The rough idea I have in mind is, to utilize the top down camera to not only draw some kind of ambient shadow, but to also place a snow mesh on top of all geometry. I have no idea if this will work...

#gamedev #indiedev #solodev #raylib
November 20, 2025 at 8:35 PM
I got first feedback (that's not by me) for my game via the feedback system I wrote🥳

It is spam 🙄

on the upside: The feedback system is working.

If you want to try the game, here is the link: zet23t.itch.io/8-bitbot
November 20, 2025 at 5:01 PM
Toying with rendering options: Plain vs. top-down vs. top-down with my crappy screen space ambient occlusion.

I could try to improve my SSAO approach - or go without. I think it does not add much in comparison.

#gamedev #indiedev #solodev #raylib
November 19, 2025 at 7:01 PM
Shadow casting is ... starting to make sense. It is still terrible by sensible standards, but I have to start somewhere and it is not like I am using a game engine 😅

#gamedev #indiedev #solodev #raylib #cozygame #puzzlegame
November 18, 2025 at 10:18 PM
Slowly progressing with mapping the render texture with the top down depth map projection on the world objects. I want to see if I can use it for 2 things: Shadow casting and placing snow on the topmost surfaces.

#gamedev #indiedev #solodev #raylib
November 18, 2025 at 9:25 PM
Some days it already counts as a win when I didn't break anything in my code. Speaking of, did YOU know emscripten's stack size is just 64KB? So when I broke the WASM build last Friday, because I added new stuff ... that was the reason 🫠🧵
#gamedev #solodev
November 17, 2025 at 9:41 PM
Working on integrating a top-down camera for shadowing and snowy surface detection. I only have a rough idea how that could work out, so let's see if it does...

#cozygame #puzzlegame #gamedev #indiedev #solodev #raylib
November 17, 2025 at 8:48 PM
Well.... it's a start. The next days I will look into generating snow coverage for the environment. Not sure, but I think I have an idea that might work.

#gamedev #indiedev #solodev #raylib#cozygame #puzzlegame
November 16, 2025 at 9:51 PM
The one upside of graphics programming is, that some errors have surprising and entertaining qualities. IDK what this is, but I suspect: Uninitialized render textures. Maybe.

#gamedev #solodev #raylib #graphicsprogramming
November 16, 2025 at 8:42 PM
Let it snow ...
I need some wind modifiers.

#gamedev #raylib #c #indiedev
November 16, 2025 at 6:48 AM
Started working on a particle system. I plan it to be slow and primitive so I don't spend too much time on it. I have only a few select appliances in mind.

#gamedev #screenshotsaturday #indiedev #raylib #solodev
November 15, 2025 at 7:37 PM
Every morning I wake my notebook up from suspend-to-disk, the fans go crazy. I learned that it is caused by particular browser tabs that spike CPU load.

Thinking about it, I wonder if there are browser extensions that autokill such tabs.
November 15, 2025 at 9:30 AM
printf, you're my only hope

Because I can't get the debug utilities in browser running. At least I have a rough clue where things derail.
November 14, 2025 at 3:42 PM
Testing web build.... what is going on 😱!?
Just a normal day, I guess.

#gamedev #raylib #programming #c
November 14, 2025 at 10:23 AM
Adding camera options to the level editor; Not great, not terrible. It allows to create more immersed level perspectives for levels with more decorations around the level boundaries.

#gamedev #solodev #raylib #indiedev #puzzlegame #programminggame
November 14, 2025 at 8:20 AM