Eike
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zet23t.bsky.social
Eike
@zet23t.bsky.social
Game dev / game artist
Favorite tools: C, Aseprite, Blender

Working on: 8-bitBot, a programming puzzle game

Wishlist 8-bitBot: https://store.steampowered.com/app/3959370/8bitBot/

Twitter: @zet23t
Blog: https://quakatoo.com
Pinned
This is 8-bitBot: A programming puzzle game that I am working on and aiming to release in December.
There is much to do still, but it is coming nicely along so far.

Steam wishlisting: store.steampowered.com/app/3959370/...
Playable demo on my website (a bit outdated): quakatoo.com/projects/cod...
Shadow casting is ... starting to make sense. It is still terrible by sensible standards, but I have to start somewhere and it is not like I am using a game engine 😅

#gamedev #indiedev #solodev #raylib #cozygame #puzzlegame
November 18, 2025 at 10:18 PM
Slowly progressing with mapping the render texture with the top down depth map projection on the world objects. I want to see if I can use it for 2 things: Shadow casting and placing snow on the topmost surfaces.

#gamedev #indiedev #solodev #raylib
November 18, 2025 at 9:25 PM
Some days it already counts as a win when I didn't break anything in my code. Speaking of, did YOU know emscripten's stack size is just 64KB? So when I broke the WASM build last Friday, because I added new stuff ... that was the reason 🫠🧵
#gamedev #solodev
November 17, 2025 at 9:41 PM
Working on integrating a top-down camera for shadowing and snowy surface detection. I only have a rough idea how that could work out, so let's see if it does...

#cozygame #puzzlegame #gamedev #indiedev #solodev #raylib
November 17, 2025 at 8:48 PM
Well.... it's a start. The next days I will look into generating snow coverage for the environment. Not sure, but I think I have an idea that might work.

#gamedev #indiedev #solodev #raylib#cozygame #puzzlegame
November 16, 2025 at 9:51 PM
The one upside of graphics programming is, that some errors have surprising and entertaining qualities. IDK what this is, but I suspect: Uninitialized render textures. Maybe.

#gamedev #solodev #raylib #graphicsprogramming
November 16, 2025 at 8:42 PM
Let it snow ...
I need some wind modifiers.

#gamedev #raylib #c #indiedev
November 16, 2025 at 6:48 AM
Started working on a particle system. I plan it to be slow and primitive so I don't spend too much time on it. I have only a few select appliances in mind.

#gamedev #screenshotsaturday #indiedev #raylib #solodev
November 15, 2025 at 7:37 PM
Every morning I wake my notebook up from suspend-to-disk, the fans go crazy. I learned that it is caused by particular browser tabs that spike CPU load.

Thinking about it, I wonder if there are browser extensions that autokill such tabs.
November 15, 2025 at 9:30 AM
printf, you're my only hope

Because I can't get the debug utilities in browser running. At least I have a rough clue where things derail.
November 14, 2025 at 3:42 PM
Testing web build.... what is going on 😱!?
Just a normal day, I guess.

#gamedev #raylib #programming #c
November 14, 2025 at 10:23 AM
Adding camera options to the level editor; Not great, not terrible. It allows to create more immersed level perspectives for levels with more decorations around the level boundaries.

#gamedev #solodev #raylib #indiedev #puzzlegame #programminggame
November 14, 2025 at 8:20 AM
Back to my favorite topic: Fixing the buggy camera zoom 🫠

#gamedev #indiedev #raylib
November 13, 2025 at 9:58 PM
Reposted by Eike
It's #ShowcaseThursday. If you're a #gamedev working on an #indiegame drop it below. Like❤️and repost🔁so more people see.
a cartoon of beavis and butthead saying show me what you 're working with
ALT: a cartoon of beavis and butthead saying show me what you 're working with
media.tenor.com
November 13, 2025 at 12:02 PM
Pretty cool project, also a programming puzzle game 🤩
November 13, 2025 at 6:46 AM
New vs old version of my steam capsule design.
I've been growing doubtful if the capsule art represents #8-bitBot well, so ... I tried to improve it. I don't know if this is an improvement, but ... it is something. Time will tell.

#gamedev #indiedev #cozygame #puzzlegame
November 12, 2025 at 4:53 PM
Well, that is something... 🥳
November 11, 2025 at 8:50 PM
The 8-bitBot demo version is now on itch io: zet23t.itch.io/8-bitbot - playable in browser.

Let's see how that goes :)

#gamedev #indiegame #puzzlegame #programminggame #solodev
8-bitBot Demo version by Eike Decker
Program bots to solve small puzzles
zet23t.itch.io
November 9, 2025 at 4:51 PM
Just noticed that the number of props that I am adding to my game is growing faster than my steam wishlist count of said game and is probably soon higher 🙃

#indiedev #solodev
November 9, 2025 at 4:29 PM
I smoothed the insertion process for new instructions.
So I removed the darkening overlay and preventing the popup to close... Well, technically it does "close", but a new one is replacing it. It is just another hack on top of everything, so who cares 🤷

#gamedev #indiedev #solodev #raylib #8-bitBot
November 9, 2025 at 4:16 PM
My collection of office assets I created for my game thus far.
The idea with the printer is, that the bots can deliver paper to it, though I lack the tech at the moment to make this work...

#gamedev #indiedev #solodev #raylib #puzzlegame #programming
November 9, 2025 at 2:41 PM
The loading window I built. It typically shows for less than 1s, so I added a pause to record this.... I'll also add the version number. Which I want to have somewhat automated. Like incrementing a build number when making builds, etc.

#raylib #gamedev #indiedev #8-bitBot
November 9, 2025 at 9:05 AM
The web build of my game is now around 13MB (compressed), so downloading the data file can take a while. During that game, the game content just stayed black - which isn't great.

So today I improved that, and it ... got interesting. 🧵

#gamedev #indiedev #devlog #raylib
November 8, 2025 at 5:09 PM
Revisiting one of the oldest part of my project's code base to improve the UX of placing instructions... and old means: just 3 months old. Yet, it feels so outdated already.
And at that point, that file had only like 3k lines of code 😅
#gamedev #indiedev #raylib #programming
November 8, 2025 at 10:54 AM
Can you do me a favor and quickly test the browser game version of my game? Optimally, also test the feedback system in the main menu :D

quakatoo.com/projects/8-b...

Thank you ♥️

#gamedev #cozygame #puzzlegame #programming #webgame
8-bitBot
8-bitBot: A programming puzzle game where you have to solve coding challenges.
quakatoo.com
November 7, 2025 at 6:19 PM