Michael Alexsander
@yeldham.fosstodon.org.ap.brid.gy
260 followers 0 following 24 posts
Free/libre software advocate and game developer. [bridged from https://fosstodon.org/@Yeldham on the fediverse by https://fed.brid.gy/ ]
Posts Media Videos Starter Packs
yeldham.fosstodon.org.ap.brid.gy
#godotengine 4.5 may have just been released, but there's no rest for the wicked: here comes animation length resizing via dragging! 🎞️

https://github.com/godotengine/godot/pull/110623
yeldham.fosstodon.org.ap.brid.gy
Feliz Dia da Independência do #brasil a todos os brasileiros do fediverso! 🇧🇷
Reposted by Michael Alexsander
gamemakerstoolkit.com
These are the engines used to make 9,724 games for the GMTK Game Jam in 2025!

1️⃣ Unity - 41%
2️⃣ Godot - 39%
3️⃣ Other / No Engine - 11%
4️⃣ Game Maker - 5%
5️⃣ Unreal Engine - 4%
Pie chart. Title reads "2025. Game engines used to create 9724 GMTK Game Jam Games" Unity has 41%. Godot has 39%. Other has 11%. Game Maker has 5%. Unreal has 4%.
yeldham.fosstodon.org.ap.brid.gy
Really nice to see those two talking together!

https://www.youtube.com/watch?v=p9ahH6HrtTc

#stopkillinggames
yeldham.fosstodon.org.ap.brid.gy
Hey there, still working on #Librerama, believe it or not. One of the new nanogames will feature my favorite desktop environment.

In the meantime, have a little fanart of Konqi, #kde's mascot.
Konqi, the mascot of KDE.
yeldham.fosstodon.org.ap.brid.gy
I'm once again working with #lonewolftechnology and #w4games, this time to bring improvements to cutting out unnecessary fat from binaries in the #godotengine! 🪶

Here's one of them, the ability to compile the engine without RenderingDevice. Which will be useful for games that only use the […]
Original post on fosstodon.org
fosstodon.org
yeldham.fosstodon.org.ap.brid.gy
Wanna share some love? 💗 Donate to pieces of #freesoftware you frequently use, they need your help to stay afloat.

#ilovefs
yeldham.fosstodon.org.ap.brid.gy
Yes, I'm still working on the game.
yeldham.fosstodon.org.ap.brid.gy
👿

#Librerama #godotengine #codeberg
The number of commits in a Git repository being at 666.
yeldham.fosstodon.org.ap.brid.gy
An improvement for the runtime selection: *multi* selection!

https://github.com/godotengine/godot/pull/99680

#godotengine #lonewolftechnology #w4games
yeldham.fosstodon.org.ap.brid.gy
Guess whose #godotengine #plushie (finally) arrive?
A plushie of the Godot Engine logo.
yeldham.fosstodon.org.ap.brid.gy
Some great news: the PR for making the game window embedded into the editor is open! Created by a fellow #godotengine member:

https://github.com/godotengine/godot/pull/99010
yeldham.fosstodon.org.ap.brid.gy
Here's a Halloween treat for you all: now when editing files like images and sounds, they will also update at runtime! Boo! 👻

https://github.com/godotengine/godot/pull/98710

#godotengine #lonewolftechnology #w4games
yeldham.fosstodon.org.ap.brid.gy
I think it's time we *scale* things up! Ha ha, get it? Because it's a PR related to scaling and, and... I will shut up now.

https://github.com/godotengine/godot/pull/98534

#godotengine #lonewolftechnology #w4games
yeldham.fosstodon.org.ap.brid.gy
Coming out of the oven, piping hot: a bottom panel lock to prevent involuntary tab switching! 🔒

https://github.com/godotengine/godot/pull/98074

#godotengine #lonewolftechnology #w4games
yeldham.fosstodon.org.ap.brid.gy
Update on the Game editor PR in the #godotengine:
- Selection of nodes can now be done without suspending the game!
- Camera override added!
- Editor state is now saved.
- General bugfixes.

https://github.com/godotengine/godot/pull/97257
yeldham.fosstodon.org.ap.brid.gy
Another one hot from the oven: Inspector favorites! ⭐

https://github.com/godotengine/godot/pull/97415

#godotengine
#lonewolftechnology
#w4games
yeldham.fosstodon.org.ap.brid.gy
The foundation to a much requested feature for the #godotengine:

https://github.com/godotengine/godot/pull/97257

I would like to thank both #lonewolftechnology and #w4games for sponsoring me to do this task (and many others that will come, stay tuned! 😉).