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There's also json_encode, which converts a ds_map to a regular JSON string.
There's also json_encode, which converts a ds_map to a regular JSON string.
/gml for (var i = 0; audio_exists(i); i++) audio_sound_gain(i, 0.5, 0)
IIRC different sounds can stack together to be louder than that volume in some situations, though perhaps that's better than nothing
/gml for (var i = 0; audio_exists(i); i++) audio_sound_gain(i, 0.5, 0)
IIRC different sounds can stack together to be louder than that volume in some situations, though perhaps that's better than nothing
Not quite sure why it's separate from the regular downloads server.
Not quite sure why it's separate from the regular downloads server.