yingfanwang.bsky.social
@yingfanwang.bsky.social
I downloaded a set of low-poly castle models, and I plan to make a clicker game using these assets. My idea is that when you click on objects in the scene, they can catch on fire, disappear, change color, or trigger new elements to appear in the scene.
January 31, 2026 at 10:24 PM
Here is my update for this week. I added a cave and more assets to fill the scene. I also plan to add more trees and make the ground look like dirt instead of all grass.
January 25, 2026 at 5:53 AM
Week 2 Update:
I changed the ground texture and added several grass, flowers, and rocks to replace the original grass. All of the assets are from Unreal Fab.
I am also considering adding water puddles to the scene instead of a river or a lake.
January 18, 2026 at 4:35 AM
This is the first time I am posting my Dev Log for the Unreal class GAME 710. The first image shows the size of a 5000 × 5000 Unreal unit area. The second image shows the final blockout.🙂
January 11, 2026 at 2:22 AM