Yogurt The Horse
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yogurtthehor.se
Yogurt The Horse
@yogurtthehor.se
Game developer a bit, Software engineer a bit, game jammer a bit, 5 empty bits

Just me - https://yogurtthehor.se
Itch - https://yogurtthehorse.itch.io
#screenshotsaturday - @screenshotsaturday.bsky.social

Denmark, Hørsholm
another gif to engage you, people

a lot of effort went into the game so I hope some people would actually like it :D
August 3, 2025 at 11:06 PM
Once we get back to it - should give it a try for sure :D
June 3, 2025 at 4:07 PM
Nope, it is stuck on prototype phase. It is made for playdate and there are some GIFs of it

bsky.app/profile/yogu...
Our 1st dialogue about drawing cyclist was like:
@13px.bsky.social: no IK, yeah?
me: wdym, "no IK"?

So today, I sat down and made it. It’s still very rough and a lot of things are broken, but it works. It's a bit laggy on device, but we’ve optimized worse things before

#playdate #gamedev #indiedev
June 3, 2025 at 2:54 PM
👀
May 31, 2025 at 9:14 AM
Thanks for keeping us updated and for all the work you've done
April 26, 2025 at 11:45 PM
Sorry to hear that! Do you have any ETA for releasing results?
April 26, 2025 at 11:10 PM
We have that in F# and it is also CLR :)
December 10, 2024 at 7:42 AM
Ha-ha. Nope, it's not Dwarf Fortress in space. But I guess it has something in common. It would be an idle clicker where you just buy ships and they do everything on its own

So it's basically a clicker with extra steps (should make it look waaaay coooler)
December 7, 2024 at 6:34 PM
What's the issue?
December 5, 2024 at 1:21 AM
I really want to get tattoos with something like that. I mean it has sea, ship and hidden Ensō inside (at least I see it!)

But need to find a tattoo master who would adopt that idea in style I like which would happen somewhere between tomorrow and next 30 years

skfb.ly/ovY8M
Boat - Sketchfab Weekly - 3D model by Kat (@katdeak)
For the theme ‘Boat’. I’d been dreading making something for this prompt but it turned out to be a lot of fun. I was worried about rushing the texture but I actually quite liked the...
skfb.ly
November 29, 2024 at 11:26 PM
Sorry, 3/2

I guess mostly what makes your look so unique is texturing technic. Asides from how you animate everything
November 28, 2024 at 4:24 PM
With what you have - it just works and somethings makes it feel alive. How shadows, movement of textures and everything works. So if we gonna put it in question - I guess it would be: how you make your look so juicy?

Sorry I don't have anything more specific 😅 2/2
November 28, 2024 at 4:22 PM
Well. I am mostly a programmer and not the most artistic one. So with sketch I showed you the issue it to make it feel natural in game. It looks good when it's static but when it moves it just does not work with that art style (hard to describe for me why) 1/2
November 28, 2024 at 4:22 PM
I followed @discoelysiumbot.bsky.social, and I couldn’t be happier than when I open Blue Sky and see a random quote from DE that throws me into an existential crisis (maybe "happier" is a wrong word but...)
November 27, 2024 at 5:58 AM
I am almost certain your game is 3D but decided to ask just in case :D
November 26, 2024 at 9:58 PM
I have an easy question and a more difficult one: easy one is about 2/3d is that

The more difficult one is about how you worked with texturing environment so it does not lose “hand drawish” style when it moves

One of my games supposed to look like that but it is hard not to break magic
November 26, 2024 at 9:56 PM
Been looking at your game art for a while and I am always fascinated

Do you have any threads about technical implementation of it?
November 26, 2024 at 9:38 PM