Just me - https://yogurtthehor.se
Itch - https://yogurtthehorse.itch.io
#screenshotsaturday - @screenshotsaturday.bsky.social
Denmark, Hørsholm
a lot of effort went into the game so I hope some people would actually like it :D
a lot of effort went into the game so I hope some people would actually like it :D
bsky.app/profile/yogu...
@13px.bsky.social: no IK, yeah?
me: wdym, "no IK"?
So today, I sat down and made it. It’s still very rough and a lot of things are broken, but it works. It's a bit laggy on device, but we’ve optimized worse things before
#playdate #gamedev #indiedev
bsky.app/profile/yogu...
So it's basically a clicker with extra steps (should make it look waaaay coooler)
So it's basically a clicker with extra steps (should make it look waaaay coooler)
But need to find a tattoo master who would adopt that idea in style I like which would happen somewhere between tomorrow and next 30 years
skfb.ly/ovY8M
But need to find a tattoo master who would adopt that idea in style I like which would happen somewhere between tomorrow and next 30 years
skfb.ly/ovY8M
I guess mostly what makes your look so unique is texturing technic. Asides from how you animate everything
I guess mostly what makes your look so unique is texturing technic. Asides from how you animate everything
Sorry I don't have anything more specific 😅 2/2
Sorry I don't have anything more specific 😅 2/2
The more difficult one is about how you worked with texturing environment so it does not lose “hand drawish” style when it moves
One of my games supposed to look like that but it is hard not to break magic
The more difficult one is about how you worked with texturing environment so it does not lose “hand drawish” style when it moves
One of my games supposed to look like that but it is hard not to break magic
Do you have any threads about technical implementation of it?
Do you have any threads about technical implementation of it?