yukai0523.bsky.social
@yukai0523.bsky.social
November 13, 2025 at 9:36 AM
#Devlog 9
Shots test
November 8, 2025 at 9:33 PM
#Devlog 8
I set the keel to epicdoor and created an opening animation.
November 1, 2025 at 8:41 PM
#Devlog 7
I sculpted the dragon skull in ZBrush, created the skeleton's material in SP, and finally imported all models into UE to animate them.
October 30, 2025 at 4:50 AM
#Devlog 6
I've begun designing my next project—it will be a dragon skeleton. I envision the dragon's skull opening up, allowing characters to walk right through it.
October 30, 2025 at 4:45 AM
#Devlog 5
I've learned the basic nodes of UE5 Blueprints in class. Now I'm ready to apply these nodes to my own scenes.
October 12, 2025 at 6:09 AM
#Devlog4 This week I submitted the project, recording a video using a third-person character navigating the scene. Here's a screenshot of the video—I adjusted the lighting, added firefly particle effects, and incorporated sound.
October 5, 2025 at 8:45 AM
#devlog 3
the scene is almost done. I will add fog to make the environment more realistic.
#ue5
September 28, 2025 at 6:44 AM
#devlog 2
Professor taught me how to create lakes and rivers in UE5, as well as how to quickly spawn vegetation. I used this knowledge to create a valley scene.
September 20, 2025 at 11:56 PM
# dev log
This is my first time using Unreal Engine 5, and I plan to build a village on the edge of a cliff.
September 14, 2025 at 8:16 PM