Website: https://zack.polson.dev
GitHub: https://github.com/polzon
Humanity finds a strange cable coming deep within the earth. They connect it to a computer to see its transmitting data. Days later after being connected, a binary is uploaded from it. It's a web browser to their mystery alien web protocol...
Humanity finds a strange cable coming deep within the earth. They connect it to a computer to see its transmitting data. Days later after being connected, a binary is uploaded from it. It's a web browser to their mystery alien web protocol...
store.steampowered.com/app/2365810/...
store.steampowered.com/app/2365810/...
If you’d like to support the speakers (and us!) in reaching a wider audience, a like and sub would be awesome!
youtube.com/@GodotFest
If you’d like to support the speakers (and us!) in reaching a wider audience, a like and sub would be awesome!
youtube.com/@GodotFest
#gamedev #cozygame #fishinggame #pixelart #indiegame #isometric #stardewvalley #animalcrossing #harvestmoon
#gamedev #cozygame #fishinggame #pixelart #indiegame #isometric #stardewvalley #animalcrossing #harvestmoon
Thanks to @beatscribe.bsky.social for the music, @shin.itch.io for the adventure reforged plugin and @cismik.bsky.social for the French translation.
Available from john-lay.itch.io/zeldas-adven...
Thanks to @beatscribe.bsky.social for the music, @shin.itch.io for the adventure reforged plugin and @cismik.bsky.social for the French translation.
Available from john-lay.itch.io/zeldas-adven...
- Native Windows ARM64 builds
- one-click Refresh Cache button
- fix for deleting missing projects
🤝 Huge thanks to @zack.polson.dev for the ARM64 groundwork.
👉 godotlauncher.org/blog/godot-l...
#GodotEngine #gamedev #indiedev #godot #godotlauncher
- Native Windows ARM64 builds
- one-click Refresh Cache button
- fix for deleting missing projects
🤝 Huge thanks to @zack.polson.dev for the ARM64 groundwork.
👉 godotlauncher.org/blog/godot-l...
#GodotEngine #gamedev #indiedev #godot #godotlauncher
#gamedesign #gamedev
#gamedesign #gamedev
I wanted to sit down and finish my custom tile system, but instead spent hours overly optimizing on a small related debug tool.
But wow is there a *huge* performance improvement when you avoid using _process() and trigger from signals instead!
I wanted to sit down and finish my custom tile system, but instead spent hours overly optimizing on a small related debug tool.
But wow is there a *huge* performance improvement when you avoid using _process() and trigger from signals instead!
For example, your UI text should have a contrast ratio of 4.5:1 at a minimum.
www.w3.org/TR/WCAG22/#d...
For example, your UI text should have a contrast ratio of 4.5:1 at a minimum.
www.w3.org/TR/WCAG22/#d...
My day job isn't tech related, but I've been listening to the audiobook "Clean Architecture" by Robert C Martin and it's totally changed my thinking!
My day job isn't tech related, but I've been listening to the audiobook "Clean Architecture" by Robert C Martin and it's totally changed my thinking!