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zack.polson.dev
shippage
@zack.polson.dev
Hobbyist #gamedev developing an adventure sandbox #Godot game called #Quintessence 𐤒

Website: https://zack.polson.dev
GitHub: https://github.com/polzon
Pinned
Once again messing with shaders and playing with color remapping.

Maybe I need to add some kind of color correcting since there's too many situations where the lighting goes too extreme. I want a softer saturated look, and my characters will have strong black outlines.

#godot #gamedev #pixelart
What is with the weird trend in AAA gaming where their on-screen GUI prompts are rendered at like 30 fps or something. I always find it jarring, and is that really something that needs to be cut down on?
November 25, 2025 at 10:34 AM
Been really on a mega-structure vibe lately. Surprisingly I can't find any similar looking tile sets in Itch.io though. But then again it's mostly concrete, so surely how hard can making a tileset be!? #gamedev #pixelart
Download the latest indie games
itch.io is a simple way to find, download and distribute indie games online. Whether you're a developer looking to upload your game or just someone looking for something new to play itch.io has you co...
Itch.io
November 25, 2025 at 1:45 AM
Random idea for one of those web browser mystery games.

Humanity finds a strange cable coming deep within the earth. They connect it to a computer to see its transmitting data. Days later after being connected, a binary is uploaded from it. It's a web browser to their mystery alien web protocol...
November 23, 2025 at 12:25 PM
I love adding small details like this. My character now smoothly rotates instead of snapping to a direction.

Do you think this adds to the "feel" of movement or does it look weird?

#gamedev #godot #pixelart
November 22, 2025 at 1:54 AM
Ugh every time I think I understand Godot's transform system, it does something I completely do not understand the result of. I might be forced to learn the actual math... #gamedev
November 20, 2025 at 6:59 AM
Reposted by shippage
when will the lesson finally get learned? #cloudflare
November 18, 2025 at 2:01 PM
If you're looking for an indie gem on #Steam right now and are looking for a 3D platformer, I just beat Pseudoregalia and absolutely loved it. It definitely has some of the best platforming mechanics I've played before. I love the retro aesthetic too.

store.steampowered.com/app/2365810/...
Save 20% on Pseudoregalia on Steam
Deep within the realm of sleep, Sybil finds herself pulled to a distorted castle. Grow strong, and unlock new abilities to build up a deep movement system, fight enemies, find secrets, and free the we...
store.steampowered.com
November 18, 2025 at 1:49 AM
For #ScreenshotSaturday , I'm showing off a small detection tool that checks when my objects aren't sitting sitting pixel perfect (red highlights). I also modify all velocities so that my characters instead land on rounded pixel positions instead of a sub-pixel coordinate. #gamedev #godot #pixelart
November 15, 2025 at 10:16 PM
if premature optimization is the root of all evil, then call me an absolute menace #gamedev
November 15, 2025 at 11:29 AM
Excitedly waiting for people to mod the case of the upcoming Steam computer into a GameCube. It looks pretty sweet as a living room console!
November 12, 2025 at 11:31 PM
Reposted by shippage
Good news! Even if you couldn’t make it to #GodotFest this year, all the recorded talks are now gradually being uploaded to our YouTube channel.
If you’d like to support the speakers (and us!) in reaching a wider audience, a like and sub would be awesome!

youtube.com/@GodotFest
November 11, 2025 at 5:41 PM
Reposted by shippage
Here is preview of the water so far! FISHING TIME! Not really done yet though :p

#gamedev #cozygame #fishinggame #pixelart #indiegame #isometric #stardewvalley #animalcrossing #harvestmoon
November 10, 2025 at 7:55 PM
On my #Godot wishlist, I think it'd be nice to be able to define UID's in a GDScript file, like @uid(example_uid_here) at the top. It would save tracking a loose file and keep all the advantages of UIDs imo.
November 10, 2025 at 5:30 PM
The Kirby Air Ride demo is pretty fun and feels a lot like the GameCube version, but honestly I find the controls really awkward. So many things share a button and there's a ton of duplicate mappings. A lot of these actions could just be dedicated buttons. Also I keep wiggling seemingly at random.
November 9, 2025 at 8:58 AM
Reposted by shippage
Happy to share Zelda’s Adventure for Game Boy is now in colour with enhanced gameplay.

Thanks to @beatscribe.bsky.social for the music, @shin.itch.io for the adventure reforged plugin and @cismik.bsky.social for the French translation.
Available from john-lay.itch.io/zeldas-adven...
November 8, 2025 at 11:54 AM
Reposted by shippage
Godot Launcher 1.7.0 is live! 🎉

- Native Windows ARM64 builds
- one-click Refresh Cache button
- fix for deleting missing projects

🤝 Huge thanks to @zack.polson.dev for the ARM64 groundwork.

👉 godotlauncher.org/blog/godot-l...

#GodotEngine #gamedev #indiedev #godot #godotlauncher
🚀 Godot Launcher 1.7.0 - Windows ARM64 Ready | Godot Launcher
Godot Launcher 1.7.0 ships native Windows ARM64 builds and fixes a project removal bug so your godot development flow stays reliable.
godotlauncher.org
November 7, 2025 at 6:18 PM
Trying to think of ideas on if you had a backrooms-inspired survival game, what would you do for food/water?

#gamedesign #gamedev
November 5, 2025 at 2:37 AM
Reposted by shippage
Name a more iconic duo.

#Godot
November 4, 2025 at 6:31 PM
I'm way too easily distracted in #godot

I wanted to sit down and finish my custom tile system, but instead spent hours overly optimizing on a small related debug tool.

But wow is there a *huge* performance improvement when you avoid using _process() and trigger from signals instead!
November 3, 2025 at 10:06 AM
Question for #Godot mobile devs. If my game runs well and is tested on Android, does it mostly just work on #iOS as well? Also is it possible to compile and test my game on iOS without owning an iPhone/iPad, or MacBook? Do you need the developer fee to run test Godot on iOS devices?
October 29, 2025 at 12:10 AM
Don't see this mentioned in #gamedev circles much, but I've been reading WCAG (Web Content Accessibility Guidelines) and they've been a great resource on UX and color design in games.

For example, your UI text should have a contrast ratio of 4.5:1 at a minimum.

www.w3.org/TR/WCAG22/#d...
Web Content Accessibility Guidelines (WCAG) 2.2
Web Content Accessibility Guidelines (WCAG) 2.2 covers a wide range of recommendations for making web content more accessible. Following these guidelines will make content more accessible to a wider r...
www.w3.org
October 27, 2025 at 9:30 AM
I can tell I've really leveled up as a programmer these past few months since when I make changes, the scope of change breakage remains small.

My day job isn't tech related, but I've been listening to the audiobook "Clean Architecture" by Robert C Martin and it's totally changed my thinking!
October 25, 2025 at 2:23 AM
Would be really cool if #Godot tools like the animation editor and tilemap/set editor had plugin support like other features similar to what the debugger has. There's a lot of functionality I want to add without redesigning the entire tool! #gamedev
October 22, 2025 at 9:12 PM
Is this a #godot bug or am I missing something here? Is Color not a valid object?
October 22, 2025 at 3:08 AM
This might be a weird thing to gush about, but #pokemon ZA has *really* good intuitive controls.
October 20, 2025 at 9:17 PM