Zapa
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zapagoogas.bsky.social
Zapa
@zapagoogas.bsky.social
Inventor of the catapult
Enjoyer of programming and many forms of 3D art
Lover of procedural and dynamic physics systems
Catcher of falls
December 24, 2025 at 5:39 PM
Unique game moments
December 24, 2025 at 4:37 PM
Attempting to evolve a CPG for walking, following Torsten Reils ‘Evolution of Central Pattern Generators for Bipedal Walking in a Real Time Physics Environment”. Results are… inconclusive at the moment.
September 19, 2025 at 6:54 PM
Hiding
May 17, 2025 at 11:35 PM
She is doing it again.
April 12, 2025 at 9:13 PM
Personal playthrough of the Outcast demo today clocked in at just over an hour. Getting properly organized has helped development exponentially. So much has been getting done recently. Very excited to be smacked by all my mistakes soon during our closed playtests!
April 10, 2025 at 8:28 AM
One of the first prototype maps made for outcast, wasteland_test. Summer of 2017 I finally began properly learning hammer. I was 13 and hardly knew how to tie my own shoes. But I was determined..
April 6, 2025 at 9:07 PM
What a beautiful animal
April 4, 2025 at 8:50 AM
Reposted by Zapa
You might accepted the past, but thats not enough to keep on living. First, you must open yourself

Created with the help of @scornkeeper.bsky.social and with the VScript code made by Alivebyte and gregg

My final entry for Map Labs:
Moving Forward

youtu.be/GrbLSlrTf9E

#modding #halflife #gamedev
Moving Forward - Trailer
YouTube video by Maestra Fenix
youtu.be
April 4, 2025 at 7:18 AM
Development rages on…

youtu.be/Uxdj3yvZ5b8?...
Outcast Demo Teaser 2
YouTube video by Zapagoogas
youtu.be
April 4, 2025 at 5:26 AM
Yes really
March 28, 2025 at 10:22 PM
The godlike feeling of power when you blindly spend four hours writing a new system and it just.. works on the first compile
March 8, 2025 at 10:33 AM
Reposted by Zapa
It's said that a videogame such as Half-Life 2 can't be attributed to a single indiviual. And that's true, but for me, of all the parts and influences that made Half-Life 2, Viktor Antonov's was the core of it, the defining contribution. It was what I fell in love with the most. (1/6)
February 17, 2025 at 3:02 PM
The lands of scrap
February 17, 2025 at 4:43 PM
Better grab behavior. Next addition will be making it so the character can look back and forth between the ground and the point that’s being held on to, all defined by parameters. State machine system makes it real easy to group and string behaviors together. Nice fetal pose at the end too 😎
February 8, 2025 at 7:34 AM
Spent the day reworking the entire behavior system resulting in a centralized baseclass for behaviors, aswell as a simple state machine that handles management of behaviors. No more weird setting of behaviors in other behaviors, now all purely powered by the behavior manager and state machine system
February 1, 2025 at 11:41 AM
Euphoria at home:
January 30, 2025 at 12:43 PM
Reposted by Zapa
Kicking off 2025 with some more TLG gameplay! www.youtube.com/watch?v=2IhU...
The Last Goodbye: Gang Wars
YouTube video by Chief Smokey
www.youtube.com
January 1, 2025 at 7:33 PM
Reposted by Zapa
After years of cooking, Dark Interval Part 2 receives its first release. Please follow the installation instructions in the download description, and to read the credits - this wouldn't be possible without those people. www.moddb.com/mods/dark-in...
Dark Interval Part 2 Release file
Press "Read more..." for installation instructions and FAQ.
www.moddb.com
December 13, 2024 at 7:55 AM
Sleep
October 20, 2024 at 2:53 AM
Zapagoogas
October 19, 2024 at 10:20 AM