You gain 1 victory after every challenge (combat, trap, puzzle, etc.). At the start of a challenge, you get a bonus equal to your victories on one d20 test or damage roll (3 victories = +3). Overnight rest resets victories.
You gain 1 victory after every challenge (combat, trap, puzzle, etc.). At the start of a challenge, you get a bonus equal to your victories on one d20 test or damage roll (3 victories = +3). Overnight rest resets victories.
Then it does, doing heavy damage to all within 20 ft.
Then it does, doing heavy damage to all within 20 ft.
Crossing open ground is quick, but if you're spotted, you're obvious. The indirect route is slow—so more likely to be seen—but you're always in shadow & hard to confirm.
Crossing open ground is quick, but if you're spotted, you're obvious. The indirect route is slow—so more likely to be seen—but you're always in shadow & hard to confirm.
🧙♂️a reliable mentor
🧖♂️a shady merchant who fences shady loot
🥷a rival who can be helpful but can't be trusted
🧚♀️a pain in the ass they can't kill
🧌a monster they like too much to kill
🦦a pet that causes trouble
🤴a hero to admire
🦹a distant, powerful foe
🐉a distant, powerful menace
🧙♂️a reliable mentor
🧖♂️a shady merchant who fences shady loot
🥷a rival who can be helpful but can't be trusted
🧚♀️a pain in the ass they can't kill
🧌a monster they like too much to kill
🦦a pet that causes trouble
🤴a hero to admire
🦹a distant, powerful foe
🐉a distant, powerful menace
BUT one of the others is taken by rival adventurers they might one day fight. Now their choice has bite. Do we go after the gold, ring of flying, or +2 sword?
BUT one of the others is taken by rival adventurers they might one day fight. Now their choice has bite. Do we go after the gold, ring of flying, or +2 sword?
If you kill a creature with an attack of at least 10 damage, you chop off its head, stab it in the heart/throat, pierce its eye to the brain, crush its skull/spine, etc, as appropriate for the weapon. Player choice.
If you kill a creature with an attack of at least 10 damage, you chop off its head, stab it in the heart/throat, pierce its eye to the brain, crush its skull/spine, etc, as appropriate for the weapon. Player choice.
🤔Who's behind the attacks & where can they be found?
🤔What's this creature's weakness or special power?
🤔Where's the lost Forge of Dorl?
🤔Whatever happened to Sir Conart?
🤔What's this cult up to?
🤔Who's behind the attacks & where can they be found?
🤔What's this creature's weakness or special power?
🤔Where's the lost Forge of Dorl?
🤔Whatever happened to Sir Conart?
🤔What's this cult up to?
📖 Bestiary—descriptions of monsters
📖 Alchemy—recipes for potions
📖 Items of Legend—tales of magic items
📖 Weapons of Heroes—tales of magic weapons
📖 Travel Guide—perils & points of interest in an area
Heroes get XP & learn what could be found & maybe where.
📖 Bestiary—descriptions of monsters
📖 Alchemy—recipes for potions
📖 Items of Legend—tales of magic items
📖 Weapons of Heroes—tales of magic weapons
📖 Travel Guide—perils & points of interest in an area
Heroes get XP & learn what could be found & maybe where.
1=no, & nothing like it
2=no, as far as you can tell
3=no, but there's an alternative—or yes, with time/money/risk
4=maybe; you can't tell; roll again when there's a change; another maybe counts as yes
5=yes
6=yes, & in a big way
1=no, & nothing like it
2=no, as far as you can tell
3=no, but there's an alternative—or yes, with time/money/risk
4=maybe; you can't tell; roll again when there's a change; another maybe counts as yes
5=yes
6=yes, & in a big way