FPS bullet hell test. A simple pattern requiring jumping and crouching. Quickly realised just holding crouch lets you dodge more precisely anyway so it just becomes a jumping test. Need to force the player to run round a pattern to make a precise duck important I think
FPS bullet hell test. A simple pattern requiring jumping and crouching. Quickly realised just holding crouch lets you dodge more precisely anyway so it just becomes a jumping test. Need to force the player to run round a pattern to make a precise duck important I think
experimenting with enemy movement + projectile patterns to try and get the deathmatchy feel and reactive dodging I'm looking for.
experimenting with enemy movement + projectile patterns to try and get the deathmatchy feel and reactive dodging I'm looking for.
Here's a preview, entirely featuring Colin Hay. Turns out Hay really liked painting things on the surface of the ocean.
Here's a preview, entirely featuring Colin Hay. Turns out Hay really liked painting things on the surface of the ocean.
#screenshotsaturday #gamedev #indiedev #godotengine
#screenshotsaturday #gamedev #indiedev #godotengine