ZQF
zealousquakefan.bsky.social
ZQF
@zealousquakefan.bsky.social
Code monkey by day. Inept game dev by night. Fan of retro fps games, level design and garish dynamic lighting. Creating an unnamed FPS using Godot + Freedoom.
#gamedev #screenshotsaturday
FPS bullet hell test. A simple pattern requiring jumping and crouching. Quickly realised just holding crouch lets you dodge more precisely anyway so it just becomes a jumping test. Need to force the player to run round a pattern to make a precise duck important I think
November 22, 2025 at 2:59 PM
#gamedev
experimenting with enemy movement + projectile patterns to try and get the deathmatchy feel and reactive dodging I'm looking for.
August 27, 2025 at 11:22 PM
jfc
Matt Turnbull, Executive Producer at Xbox Game Studios Publishing - after the Microsoft layoffs - suggesting on Linkedin that may maybe people who have been let go should turn to AI for help. He seriously thought posting this would be a good idea.
July 4, 2025 at 9:30 PM
Reposted by ZQF
Last day to sign up for my art blog newsletter before the next issue's out, all about ocean outposts! 70s-sci-fi-art.ghost.io#/portal/signup

Here's a preview, entirely featuring Colin Hay. Turns out Hay really liked painting things on the surface of the ocean.
June 29, 2025 at 4:41 PM
The fact Sql Server calls a byte a 'tiny int' is simultaneously cute and enraging.
April 10, 2025 at 4:17 PM
Currently finding out how Ninja Gaiden 2 follows the grand tradition of character action games where the core combat is fantastic and everything else including half the bosses are completely awful and leave you asking why a lot.
April 9, 2025 at 7:15 PM
Reposted by ZQF
March 27, 2025 at 3:00 PM
Hacking on a little combat engine prototype. No specific influences.......
#screenshotsaturday #gamedev #indiedev #godotengine
January 25, 2025 at 6:44 PM
Sheltering from the rain via some particle colliders
#Blocktober #gamedev #GodotEngine
October 31, 2024 at 10:24 PM