he/him
granted I just played it and benefitted from a handful of patches that demonstrate that even they realized that some of that friction was a bit much, but I don’t really recall anything super egregious
granted I just played it and benefitted from a handful of patches that demonstrate that even they realized that some of that friction was a bit much, but I don’t really recall anything super egregious
10/10, will be back to pharloom someday
10/10, will be back to pharloom someday
so much of the online discussion surrounding silksong is fixated on its difficulty and either a celebration of that difficulty or repudiation of the game because of it that I think it detracts from what it is at its core,
so much of the online discussion surrounding silksong is fixated on its difficulty and either a celebration of that difficulty or repudiation of the game because of it that I think it detracts from what it is at its core,
I think there’s potential for this if they’re very intentional with the limited scope and pack it with things to do, unlike scvi’s open world areas and towns which imo were kinda meh/ uninteresting
I think there’s potential for this if they’re very intentional with the limited scope and pack it with things to do, unlike scvi’s open world areas and towns which imo were kinda meh/ uninteresting