Alberto
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ziplaw.dev
Alberto
@ziplaw.dev
Senior Technical Artist @ Plarium
nice meeting ya!
May 17, 2025 at 6:52 PM
Algunos filtros que hice para el modo foto de Tamagotchi📷✨
April 8, 2025 at 10:02 AM
gracias efectivamente soy yo @elendow.com
February 24, 2025 at 6:41 PM
Wake up.
Kiss my girlfriend.
Smile to the sun.
Prepare a coffee.
Sip it.
Turn on Unity.
Peak into the abyss.

Making games is fun...
Making games is fun...
Making games is fun... 💀
January 29, 2025 at 1:10 PM
ayer por fin me vi akira y la verdad que es peak, el estilo de animación rebosa personalidad y ojalá tener un tercio del piquete de kaneda
December 18, 2024 at 2:39 PM
nada mas que tongos
December 13, 2024 at 1:07 PM
el BIG ha ocurrido y me quedo con todo. Reimos, lloramos, y sobre todo, devoramos
December 8, 2024 at 10:34 AM
gemes
December 4, 2024 at 4:18 PM
parece q sand castle no sabe reconocer su posicion en esta jerarquia. Menos mal que yo no soy nada chill de cojones
November 20, 2024 at 8:40 PM
no se puede pedir mas
November 1, 2024 at 8:36 AM
Something interesting you can do if you use unity is go into unity’s own documentation for shadergraph nodes.

They usually have the actual implementation of the formulas they use, so in this case you can see the code for each of the configurations of the blend node
October 31, 2024 at 7:45 PM
Waterfalls at Tamagotchi🌊
October 22, 2024 at 6:18 AM