#フロアマップ
コンセプトが統一されてないのと、動線が滅茶苦茶なのと、フロアマップが見づらくて現在地が意味不なのと、本屋が広さの割に買いたくならない感じなのと、香水だらけのフロアにショコラトリーが鎮座してるのが「ない」なと思いましたかね…
November 2, 2025 at 5:50 AM Everybody can reply
1 reposts 5 likes
なんかこのガチャガチャしたシートを見てるとイオ_モールのフロアマップ見てる気分になりますね この、ワクワク感が……! いやイオ_モールが無い田舎民だからイオ_モールのフロアマップって見ると本当に心からのワクワク感があるんですよ! 何の力説だこれ
November 1, 2025 at 2:27 PM Everybody can reply
なるほど、ウィザードリィの玄室はフロア侵入時に9部屋ランダムにアクティベートする仕掛けなのか。

Apple ][/PC版マップは見慣れないなあ。

https://datadrivengamer.blogspot.com/2019/08/the-maps-of-wizardry.html
The maps of Wizardry
These maps are based on ones originally created by Andriy Sen, provided by John Hubbard, and re-used with permission. https://www.tk421.net/wizardry/wiz1maps.shtml One of the invisible mechanics of Wizardry’s maps, which I haven’t seen marked on any other maps out there on the Internet, is that every tile is either considered to be part of a "room" or of a "corridor," determined by the value of a boolean flag. Everything not part of a room is a corridor. I’ve highlighted these rooms in red, based on data extracted directly from the disk images. Any contiguous region of flagged tiles undivided by walls or doors is considered to be a single room. --- Pictured: Five rooms and three corridors When you enter a level, nine of these rooms (or all of them if there are fewer than nine) are randomly seeded with treasure chests. Due to the way the chest-spawning algorithm works (pick a random cell, if it is not in an unseeded room, then scan left-to-right and bottom-to-top until you find one that is), it favors large rooms, and rooms in or near the lower-left corners of red clusters. When you enter a room containing a treasure chest, you are guaranteed an encounter, and will be rewarded with a treasure chest for winning. These maps also list the monster spawn rates. The monster spawning logic is needlessly complicated, and in some maps is even buggy, but I’ve broken down the logic into the approximate odds for each set of monsters, which are expressed by their monster ID. This represents the monster that will initially be selected for rank #1. Subsequent ranks are deterministic; e.g. Bubbly Slimes in rank #1 will always be accompanied by Orcs (or nothing) in rank #2. Lists of monsters by their ID will be in my next post. As with other aspects of this breakdown, this only applies to the Apple II original, or rather to my copy of it. Later ports may have fixed bugs or otherwise changed things. ### Level 1 ### Level 2 ### Level 3 The fixed encounter spot goes away once you have won there five times, and will revert to a standard room. It will never come back, not even for new parties. ### Level 4 The LVL 7 Fighters and their companions can ONLY be fought on this level, and can only be fought once, ever! If any party has ever won this fixed fight, then the encounter in this room will be missing the fighters, and will not drop the Deadly Ring when defeated. ### Level 5 ### Level 6 ### Level 7 The game only checks for fixed encounters in rooms. Since the Fire Dragons are in a corridor, you will never get to fight them. ### Level 8 --- Y-coordinates are shifted for navigation clarity. Do not Malor across the meridian. ### Level 9 ### Level 10
datadrivengamer.blogspot.com
November 1, 2025 at 2:20 AM Everybody can reply
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お伺いした際に。
浦和レッドダイヤモンズ(浦和レッズ)がオフィスを移転した、浦和駅西口「浦和ガーデンビル」のフロアマップです。
クラブの新しい拠点は7階に❗️
October 31, 2025 at 8:06 AM Everybody can reply
商業施設のフロアマップ見てるおじいちゃん(上階で見てて階段で地上階下りたらまた見てた)がいたので「なんかお店探してます?おしえましょっかー?🦍」って声かけたらめちゃくちゃビクゥッ?!てされてアワアワしながら断られてもーた。
怖くない、怖くないよ近所に住んでるゴリラと申しますよ。
October 29, 2025 at 3:49 AM Everybody can reply
17 likes
お店屋さんごっこがしたくてイベントに出てるとこあるので お品書きや値札や販促物つくったりするのとてもすき♡

仕事でフロアマップやメニュー表つくることもあるけど全然やる気がちがう
October 28, 2025 at 5:03 AM Everybody can reply
どこで服買ったんか思い出せんくてHEP FIVEのフロアマップ血眼になって探してるけどわからん笑笑笑笑笑笑
タグ見りゃいいのに
October 27, 2025 at 2:32 PM Everybody can reply
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トーク中のトイレ移動でぶつかったのか分からんけど公演中に暴力沙汰からの退場になった件

Kアリーナは入り口の裏手側に大量にコインロッカー(400円〜)あるから、物販で買ったアクスタとかライブ中に使わない荷物とか蹴ったり踏まれたりしたら困る座席下に入らない荷物は、預けておく方が無難ちゃ無難よね。400円で安心してライブが見られるならそっちの方がいい…

まあ規制退場で荷物の回収が難しいのが難点だけど…
October 27, 2025 at 4:44 AM Everybody can reply