I've posted a new devlog entry, in which I talk about some new physics features in #DuskEngine duskworks.net/blog/duskeng...
#gamedev #indiedev #solodev #enginedev
#gamedev #indiedev #solodev #enginedev
DuskEngine Devlog 1 - Mostly Physics Edition
The second devlog episode.
duskworks.net
November 9, 2025 at 2:10 PM
I've posted a new devlog entry, in which I talk about some new physics features in #DuskEngine duskworks.net/blog/duskeng...
#gamedev #indiedev #solodev #enginedev
#gamedev #indiedev #solodev #enginedev
I've started a website and a devlog for #DuskEngine, you can check out the first entry here duskworks.net/blog/duskeng... with more to come in the near future #gamedev #indiedev #enginedev
DuskEngine Devlog 0 - Quick Overview
The first devlog entry.
duskworks.net
October 27, 2025 at 2:20 PM
I've started a website and a devlog for #DuskEngine, you can check out the first entry here duskworks.net/blog/duskeng... with more to come in the near future #gamedev #indiedev #enginedev
I've added the ability to play music to #DuskEngine, and I also made a little music player app for the in-game phone to test it out. Bonus night mood at the end. All of the music was made by opengameart.org/users/joth #gamedev #indiedev #solodev #enginedev
October 12, 2025 at 7:26 PM
I've added the ability to play music to #DuskEngine, and I also made a little music player app for the in-game phone to test it out. Bonus night mood at the end. All of the music was made by opengameart.org/users/joth #gamedev #indiedev #solodev #enginedev
A cool #DuskEngine feature I've been working on is supporting custom editor windows written in Lua. Editor scripts are placed in folders called "Editor", so they can also be shared between projects like assets. The commented code for this demo window is here pastebin.com/XrGPwtXA #gamedev #enginedev
October 7, 2025 at 3:11 PM
A cool #DuskEngine feature I've been working on is supporting custom editor windows written in Lua. Editor scripts are placed in folders called "Editor", so they can also be shared between projects like assets. The commented code for this demo window is here pastebin.com/XrGPwtXA #gamedev #enginedev
Long time no post; dev on #DuskEngine slowed a bit these past two months, but some code still got written. Here's a new feature, the ability to specify a time scale for FixedUpdate in scripts. Slow-mo, speed-up and pause are now possible #gamedev #indiedev #enginedev
September 23, 2025 at 5:24 PM
Long time no post; dev on #DuskEngine slowed a bit these past two months, but some code still got written. Here's a new feature, the ability to specify a time scale for FixedUpdate in scripts. Slow-mo, speed-up and pause are now possible #gamedev #indiedev #enginedev
Some cool new features have been added to #DuskEngine UI - most important being that scripts can now create as many separate UI instances as they want and have them be rendered to textures. Which means interactive in-game mobile phones #gamedev #enginedev #indiedev
June 14, 2025 at 1:02 PM
Some cool new features have been added to #DuskEngine UI - most important being that scripts can now create as many separate UI instances as they want and have them be rendered to textures. Which means interactive in-game mobile phones #gamedev #enginedev #indiedev
I haven't heard of #DuskEngine. Is it a custom engine that you created?
October 14, 2025 at 1:22 PM
I haven't heard of #DuskEngine. Is it a custom engine that you created?
I've added a first implementation of SSAO to DuskEngine🎉To get some performance in games back in the day I was willing to turn down any setting except for AO, even though it would have probably made a big difference. AO is too important. #gamedev #indiedev #enginedev
May 17, 2025 at 9:53 PM
I've added a first implementation of SSAO to DuskEngine🎉To get some performance in games back in the day I was willing to turn down any setting except for AO, even though it would have probably made a big difference. AO is too important. #gamedev #indiedev #enginedev
I've added new features to #DuskEngine UI system these past days, most important being that it's now possible to add opacity and scale modifiers to entire branches i.e. have elements fade in and out and animate their scale in scripts #gamedev #enginedev #indiedev
June 6, 2025 at 6:07 PM
I've added new features to #DuskEngine UI system these past days, most important being that it's now possible to add opacity and scale modifiers to entire branches i.e. have elements fade in and out and animate their scale in scripts #gamedev #enginedev #indiedev
I've added waypoint networks to #DuskEngine, with navmeshes soon to follow. In the meantime, Rina makes full use of the new feature to enter her home and do some more stuff in it — NPC routines go hand in hand with waypoint networks #gamedev #indiedev #enginedev
June 17, 2025 at 6:07 PM
I've added waypoint networks to #DuskEngine, with navmeshes soon to follow. In the meantime, Rina makes full use of the new feature to enter her home and do some more stuff in it — NPC routines go hand in hand with waypoint networks #gamedev #indiedev #enginedev
Initial attempt at implementing bloom in DuskEngine, the shine has been obtained🌟 #gamedev #enginedev #indiedev
May 9, 2025 at 8:18 PM
Initial attempt at implementing bloom in DuskEngine, the shine has been obtained🌟 #gamedev #enginedev #indiedev
DuskEngine can now render transparent materials (such as these windows) with OIT #gamedev #indiedev #enginedev
May 24, 2025 at 6:33 PM
DuskEngine can now render transparent materials (such as these windows) with OIT #gamedev #indiedev #enginedev
DuskEngine is the game engine I'm making, it's still very early in development.
May 9, 2025 at 11:24 PM
DuskEngine is the game engine I'm making, it's still very early in development.
I want to focus on adding new rendering features to DuskEngine and I'm working on just the right prop for that. This is the most complex Blender project I've done so far so I'm excited to see how it's gonna turn out. The white panel is going to be a giant screen #indiedev #blender #3dmodelling
May 15, 2025 at 7:26 PM
I want to focus on adding new rendering features to DuskEngine and I'm working on just the right prop for that. This is the most complex Blender project I've done so far so I'm excited to see how it's gonna turn out. The white panel is going to be a giant screen #indiedev #blender #3dmodelling
we love small details here, also what is DuskEngine?
May 9, 2025 at 11:19 PM
we love small details here, also what is DuskEngine?
The shadow situation in #DuskEngine is slowly improving, here is what the newly added CSM looks like so far #gamedev #enginedev #indiedev
June 1, 2025 at 12:42 PM
The shadow situation in #DuskEngine is slowly improving, here is what the newly added CSM looks like so far #gamedev #enginedev #indiedev