#Ebitengine
I'm not sure i'll have a demo ready by the end of November as i hoped, but development is moving forward! I got stuck on some design issues, which i (hopefully) solved by going with the simplest approach :D
#ebitengine #indiegames #gaming #pixelart #gamedev #golang
October 31, 2025 at 3:18 PM
I added a simulation option. It runs a precise combat simulation without graphics while calculating all statistics like per-weapon damage.

It runs simulations on several cores, but it won't make your computer too hot (I promise)

#gamedev #indiegame #indiedev #ebitengine #golang
October 27, 2025 at 11:29 PM
I'm pretty happy with the map: it's generated dynamically and looks good. I'm aiming to have a demo ready by the end of November and as you can see from the map, there's already some content.. but still a lot to do!
#ebitengine #indiegames #gamedev #pixelart
October 10, 2025 at 11:13 AM
My #LDJam 58 game is ready!
quasilyte.itch.io/runicforce

Made it in 2 days from scratch with #ebitengine #golang

#gamedev #indiedev
RunicForce by Iskander (quasilyte)
Play in your browser
quasilyte.itch.io
October 6, 2025 at 3:34 PM
Yo, going to stream some gamedev over on Twitch with Ebitengine in about an hour at 5PM PST:

www.twitch.tv/solarlunetwi...

#gamedev #indie #streaming #blender #b3d #ebitengine
Twitch
Twitch is the world
www.twitch.tv
October 3, 2025 at 11:11 PM
Streaming some gamedev with Ebitengine and Linux on Twitch right about now!

www.twitch.tv/solarlunetwi...

#ebitgengine #linux #gamedev #streaming
Twitch
Twitch is the world
www.twitch.tv
October 2, 2025 at 12:06 AM
Diplomacy is almost done!

It was hard to decide whether to go "full random", symmetrical or asymmetrical faction relationships. I ended up making it asymmetrical :)

#gamedev #indiegame #indiedev #pixelart #ebitengine
October 1, 2025 at 4:09 PM
I'm moving the game toward fewer traditional puzzles and more combat in tight spaces, where strategy itself becomes the puzzle. It aligns better with the kind of exploration and combat games I enjoy playing :)
#ebitengine #gaming #pixelart #gamedev
September 25, 2025 at 11:01 AM
A fight between two high-level Cult destroyer-class vessels.

#indiegame #indiedev #pixelart #gamedev #ebitengine
September 14, 2025 at 2:19 PM
今日のZennトレンド

Ebitengine Weekly #11 - Ebitengine ゲームを Web にシュッと公開しよう🌍️
Ebitengine Weekly #11では、Go言語で2Dゲームを作るEbitengineライブラリの使い方や、Webページへのゲーム公開方法について紹介しています。
また、Ebitengineを使った様々なプロジェクトやチュートリアルも掲載されており、読者が技術を学び、自分のゲームを作成・公開するための情報源となっています。
Ebitengine Weekly #11 - Ebitengine ゲームを Web にシュッと公開しよう🌍️
本編の前に、Ebitengine (Weekly) についてEbitengine とは、Go言語で2Dゲームを作るための非常にシンプルなライブラリです。習得しやすく、モバイルやNintendo Switchにも移植でき、実績も豊富です。(公式サイト)英語メインですが、日本語チャンネルもある Discord Server があるので、是非ご参加ください。この Ebitengine Weekly で
zenn.dev
June 3, 2024 at 9:12 AM
<a href="https://zenn.dev/eihigh/articles/ebitengine-weekly-18" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link" target="_blank" rel="noopener" data-link="bsky">zenn.dev/eihigh/art...
Ebitengine Weekly #18 - Odencat5周年🎉 記念ゲーム公開!
Ebitengine Weekly #18 - Odencat5周年🎉 記念ゲーム公開!
本編の前に、Ebitengine (Weekly) について Ebitengine とは、Go言語で2Dゲームを作るための非常にシンプルなライブラリです。習得しやすく、モバイルやNintendo Switchにも移植でき、実績も豊富です。 この Ebitengine Weekly では、そんな Ebitengine…
zenn.dev
July 31, 2024 at 8:34 AM
Check out EbitEngine, if you’re not afraid of Go.
January 14, 2025 at 1:32 PM
4 groups of 2 drones programmed to behave like a single unit. I press one button - they spread, when I press another - they get closer to the operator vessel.

#gamedev #indiegame #pixelart #ebitengine
May 14, 2025 at 8:27 PM
#gamedev bugs in a nutshell :D

#golang #ebitengine #indiedev
December 27, 2024 at 11:41 AM
Been working on this for about a week, written in Go with Ebitengine. #gamedev #indiedev #pixelart

twitter.com/SolarLune/st...
SolarLune on X: "https://t.co/XEdjgUjcNx" / X
https://t.co/XEdjgUjcNx
twitter.com
April 25, 2024 at 1:19 AM
Some #boids for the #ebitengine holiday hack... maybe they'll get used.

#ehh
December 29, 2024 at 10:18 PM
Playing around with some asset packs trying to find a theme.

"Hedge Wizards" is the current working title, after replacing previous fences with tiny bushes.

Tile sets from:
game-endeavor.itch.io/mystic-woods
coldrice.itch.io/mini-pixel-a...

#gamedev #hobbydev #solodev #Ebitengine #golang
February 28, 2025 at 7:26 AM
Almost done with adding walls in Quoridor. Just have to debug my wall overlapping checks.

Not very exciting yet, but I'm looking forward to implementing more adversarial AI after getting the mechanics locked down.

#gamedev #hobbydev #solodev #Ebitengine #golang
February 13, 2025 at 7:46 AM
Ebitengine Weekly #1 - examples/dragmascot が登場
https://zenn.dev/eihigh/articles/ebitengine-weekly-1
Ebitengine Weekly #1 - examples/dragmascot が登場
zenn.dev
March 23, 2024 at 10:32 AM
Some in-progress new vessel designs for different factions in the campaign.

From left to right: carrier, guard, fighter (interceptor).

#gamedev #indiegame #indiedev #ebitengine #golang #pixelart
August 15, 2025 at 11:00 PM
Hasty gamejam editor hackings for #ehh using the not-ready-to-be-used #ebitengine debugui package. :}
December 28, 2024 at 2:38 AM
Random animated space generator:
www.quasilyte.dev/nebuleet/

Press enter to generate a new background.

#gamedev #indiedev #pixelart #ebitengine
December 5, 2024 at 1:24 PM