#GameUXsummit
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#gameuxsummit | Game UX Summit
After the awful covid years and multiple layoffs in our industry, organizing the #GameUXsummit in person again was a huge challenge. Thanks to AP University of Applied Science and Arts (Laura Herrewij...
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September 12, 2025 at 9:44 AM
You can follow @gameuxsummit.com here on Bluesky or on linkedin to stay updated with the latest news (when the videos are posted, where and when is the next edition, community events, etc). ☺️
#GameUXsummit

www.linkedin.com/posts/game-u...
#gameuxsummit | Game UX Summit
After the awful covid years and multiple layoffs in our industry, organizing the #GameUXsummit in person again was a huge challenge. Thanks to AP University of Applied Science and Arts (Laura Herrewij...
www.linkedin.com
September 12, 2025 at 9:43 AM
#GameUXsummit '25 was a blast! SO MANY GREAT TALKS (see gamaste.net/game-ux-summ...)

I presented my research on how players' personal, social, and game-related factors impact 𝐄𝐮𝐝𝐚𝐢𝐦𝐨𝐧𝐢𝐜 𝐏𝐥𝐚𝐲𝐞𝐫 𝐄𝐱𝐩𝐞𝐫𝐢𝐞𝐧𝐜𝐞𝐬.

A huge thanks to the organizers! @gameuxsummit.com @celiahodent.com AP Hogeschool & Gamaste
September 10, 2025 at 7:05 AM
Not me showing appreciation to South of Midnight as a speaker at @gameuxsummit.com … just to have their creative director David Sears speak right after me!

Please show that game even more love, its development journey is SO interesting.

#GameUXSummit
September 9, 2025 at 5:37 PM
It’s a wrap for the #GameUXsummit ‘25! Thank you so much everyone and see y’all next year ☺️
September 9, 2025 at 5:10 PM
Just wanted to share a historical moment (or canon event?) of listening to David Sears at #gameuxsummit
September 9, 2025 at 3:24 PM
This is already our last session at the #GameUXsummit… Our keynote speaker today is David Sears, creative director (most recently on South of Midnight) and writer. He takes us on a journey: “Life takes you to unexpected places, love brings you home”.
September 9, 2025 at 2:34 PM
We now welcome on stage Jennifer Lufau, Authenticity consultant and Founder of @afrogameuses.bsky.social. She talks about “Demystifying Sensitivity Reading to create better games”.
#GameUXsummit
September 9, 2025 at 1:43 PM
Now at the #GameUXsummit we listen to insights from Artem Ivanov & Dmitrii Sokolov (user researchers at Wargaming on the World of Warship franchise). They talk about “Making sense of player satisfaction: Why it matters and how to measure it”.
September 9, 2025 at 1:12 PM
It’s Pecha Kucha time at the #GameUXsummit! Our first PK speaker, Maria Amirkhanyan (Head of Gaming Division at Duamentes) wasn’t sadly able to join us because of extremely frustrating visa issues. But she recorded her talk “Make me stay, don’t make me play” so that we can still hear her insights.
September 9, 2025 at 12:33 PM
First session of the afternoon at the #GameUXsummit: Colleen Macklin and Ben Van Buren, coming all the way from New York City (Parsons School of Design)! They talk about “Perception in Virtual Worlds: Psychology and design students collaborate to study user experience in videogames”.
September 9, 2025 at 11:56 AM
Next up at the #GameUXsummit: Holger Wurst (Lead UX designer at Wooga) talks about “Changing the FTUE* after 7 years live: Lessons from June’s Journey”

*First-Time User Experience
September 9, 2025 at 9:43 AM
Our next speaker is Kamila Isaeva, senior UX researcher at Wargaming (in collaboration with Rich Davis, research supervisor). Her talk is about biometrics: “EEG or not EEG? Reflections on Using Biometrics in Game UX Research”.
#GameUXsummit
September 9, 2025 at 9:16 AM
Next up at the #GameUXsummit: Mike Ambinder (founder & chief research officer at Cognitive Experiences) talking about “A Science of Game Design”.

Time for some SCIENZZZZ!!! 😊
September 9, 2025 at 8:26 AM
You can follow Robin-Yann Storm who is live posting from the #GameUXsummit 👇🏼
Day 2 of the Game UX Summit starts now! And the first talk is about internal TOOL DESIGN!

Let's gooooooooo
September 9, 2025 at 8:17 AM
Welcome to Day 2 of the #GameUXsummit! Daekon Kim and Mihyun Ko (Product designers at Ubisoft) are kicking off the day. Their talk is about “Surviving the Game Production Wild: Essential tips for internal tool design”.
#GameUXsummit
September 9, 2025 at 7:47 AM
It was a fruitful first day of #gameuxsummit!
Very grateful for all the insights shared by a wonderful line-up of speakers and awesome networking opportunity!
And.. that’s a wrap for Day 1 of the #GameUXsummit! Thanks again to all speakers, organizers, sponsors, volunteers, and attendees! ❤️
See you tomorrow ☺️
September 8, 2025 at 10:30 PM
And.. that’s a wrap for Day 1 of the #GameUXsummit! Thanks again to all speakers, organizers, sponsors, volunteers, and attendees! ❤️
See you tomorrow ☺️
September 8, 2025 at 4:33 PM
i re-activated my bluesky account just for #gameuxsummit (I'm on a social media detox ;))

Actually it's all based on years of my research on Learning Analytics , so if you want to apply this to learning, I can point you to quite a bit of info ;) (but yes, Linkedin is a good place to find me ;))
September 8, 2025 at 3:56 PM
It’s already time for our keynote! Jessica Murrey, CEO and co-founder of Wicked Saints Studios. Jess is an Emmy-Award-winning storyteller & international peace builder turned game designer. She talks about her journey and her game #WorldReborn in this impactful & inspirational talk.
#GameUXsummit
September 8, 2025 at 3:15 PM
Our next speaker is Jozef Kulik (Senior Research & #A11y Lead at @playtestcloud.bsky.social): “Advancing Accessibility: Improving user research practice and legal compliance”.
#GameUXsummit
September 8, 2025 at 2:44 PM
For those who cannot be with us, you can follow this great thread by Robin-Yann Storm! ☺️
#GameUXsummit
Here is @celiahodent.com opening the #GameUXSummit 2025!

I am looking forward to talking with many game UX folks over the next 2 days.
September 8, 2025 at 2:05 PM
Our next speaker is Olivier Nourry, Chief #a11y Officer (Games Accessibility Hub), in collaboration with Alice Grégoire (Producer at Abiding Bridge): “Wordatro: From awesome to awesome AND accessible”.
#GameUXsummit
September 8, 2025 at 1:43 PM
A phenomenal talk by @atokma.bsky.social at #GameUXsummit

Thanks for a great and concise presentation, full of character and practicality. A tall order, considering the fraying attention span of the audience.
September 8, 2025 at 1:39 PM
Never said that many words in such a small amount of time 😅 #GameUXsummit
It’s time for the Pecha Kucha session! 20 slides, 20 seconds each. We love a good microtalk ☺️. Rowan Daneels is kicking off the session with “Profound playing: How players experience eudaimonia through games.”
#GameUXsummit
September 8, 2025 at 1:13 PM