#NarrativeDesignTip
WRITING QUOTE OF THE WEEK

“Dialogue is subjective, but why we write dialogue is not.”
- Kelly Bender (me)

#Writing #WritingQuote #Author #WritingTip #NarrativeDesignTip
February 28, 2025 at 2:17 AM
#NarrativeDesignTip

Listen to your players. By listening to the players and what they were saying on social media, we turned pawn/genetic fighter BOB into a legendary collectible character.

www.linkedin.com/posts/kellyb...
February 3, 2025 at 4:55 AM
Kelly Bender at it again! ♥️

Ihr habt Lust auf ein 13 Wochen Game Writing Bootcamp? Wollt jemandem folgen den mit #NarrativeDesignTip regelmäßig tolle Infos droppt?

Kelly Bender ist euer Mann. Hier der Link zum Bootcamp post, weiteführender Link in besagtem Post!

www.linkedin.com/feed/update/...
Kelly Bender on LinkedIn: #narrativedesigntip | 32 comments
Becoming a professional game writer is tough. It takes lots of determination, scrapped drafts, and overcoming self-doubt. When I entered the industry 8 years… | 32 comments on LinkedIn
www.linkedin.com
January 20, 2025 at 2:13 PM
#NarrativeDesignTip

What are the various stages Narrative Designers (or Game Writers) are brought onto projects?

Read this LinkedIn article to find out:
www.linkedin.com/posts/kellyb...

#NarrativeDesigner #NarrativeDesign #GameWriter #GameWriting
December 31, 2024 at 2:19 AM
No worries. Follow me on LinkedIn where I’ve shared over 100 of these #NarrativeDesignTip (you can also search that hashtag on LinkedIn)
December 16, 2024 at 7:59 AM
#NarrativeDesignTip

Narrative Design is more than dialogue, in fact good narrative design increases the player’s enjoyment, retention, immersion, builds an IP, and improves your game’s monetization and value.

Find out more here:

www.linkedin.com/posts/kellyb...

#NarrativeDesign #VideoGames
November 29, 2024 at 6:43 AM
NEIL GAIMAN’s - 8 Good Writing Practices (Part 1)

1. Write.

2. Put one word after another. Find the right word, put it down.

3. Finish what you're writing. Whatever you have to do to finish it, finish it.

#WritingTip#NarrativeDesignTip
November 23, 2024 at 8:45 AM
8. Give your readers as much information as possible as soon as possible.

Readers should have such a complete understanding at what is going on, that they could finish the story themselves should cockroaches eat the last few pages.

#WritingTip #NarrativeDesignTip
November 23, 2024 at 1:50 AM
7. Write to PLEASE JUST ONE PERSON.

Write to one person and you’ll speak to many.

#WritingTip #NarrativeDesignTip
November 23, 2024 at 1:47 AM
6. Be a sadist.

No matter how sweet and innocent your leading characters, make awful things happen to them.

In order that the reader may see WHAT THEY ARE MADE OF.

#WritingTip #NarrativeDesignTip
November 23, 2024 at 1:46 AM
5. Start as CLOSE TO THE END as possible.

Your end is like a magnet pulling the story forward. The closer you start, the less you wander and the tighter is your plot.

#WritingTip #NarrativeDesignTip
November 23, 2024 at 1:45 AM
4. Every sentence must do one of two things:

- REVEAL CHARACTER/ STORY
- ADVANCE THE ACTION

(If it does neither, you don’t need it)

#WritingTip #NarrativeDesignTip
November 23, 2024 at 1:44 AM
3. Every character WANTS SOMETHING, even if it is only a glass of water.

(characters need goals and reasons for being there)

#WritingTip #NarrativeDesignTip
November 23, 2024 at 1:42 AM
2. Give the reader at least one character he or she can root for.

(Pixar said it best: “You admire a character for trying more than for their successes.”)

#WritingTip #NarrativeDesignTip
November 23, 2024 at 1:41 AM
Kurt Vonnegut’s 8 Rules For Writing a Captivating Story

(These relate to #GameWriting)

1. Use the time of a total stranger in such a way that he or she WILL NOT FEEL THE TIME WAS WASTED.

#WritingTip #NarrativeDesignTip
November 23, 2024 at 1:40 AM