#Noisevember25
And here we are at the end! Because I love cryptography, I decided I’d take a crack at making my own musical code (which has almost certainly been done before, but who cares xD). Let’s see if you can figure it out before I reveal what it is.

#Noisevember25
November 30, 2025 at 6:15 PM
DAY 30 - HIDDEN MESSAGE

Any Lost fans here? 👀

And that's the end of #noisevember25

It was a pretty fun challenge and I might have learned a thing or two but the best part was hearing what the cool people at #airwiggles came up with every day.

If you're an audio person, check it out!

#lost #tv
Hidden Message | #Noisevember25 - Day 30
YouTube video by Daniel Galletti
youtu.be
November 30, 2025 at 6:14 PM
DAY 29 - RANDOMISER

I used Phase Plant to create a bunch of different textures.

I then imported the 91 resulting files into Wwise and used
a few Random Containers to bring to life the soundscapes of an alien planet!

#noisevember25 #gameaudio #wwise #audiokinetic #scifi #gamedev #indiedev
Randomiser | #Noisevember25 - Day 29
YouTube video by Daniel Galletti
youtu.be
November 29, 2025 at 8:13 PM
Day 29! Thought I’d try having a go at creating those really nice low mid textural sounds, so I created a patch in Phaseplant that procedurally generates and processes those kind of sounds from a rapidly triggering impulse sound (which also triggers randomly)

#Noisevember25 #sounddesign
November 29, 2025 at 7:33 PM
DAY 28 - UNORGANISED

I imported the audio renders of the previous 27 posts into my DAW and chopped them up, leaving only about 5-6 tiny clips of each. I (un)organised them to create this weird cacophony. It reminds me of a TV going mad, frantically switching channels on its own.

#noisevember25
Unorganised | #Noisevember25 - Day 28
YouTube video by Daniel Galletti
youtu.be
November 28, 2025 at 9:09 PM
Day 28! You know that feeling when you’re forgetting something? Well I decided to do a short audio clip of that moment when you realise what that thing you’re forgetting is (not at all inspired by true events, definitely not)

#Noisevember25 #sounddesign
November 28, 2025 at 5:21 PM
Day 27! Slightly more abstract one today. Wanted to see if I could create the auditory version of a kaleidoscope using phaseplant and a very basic starting point (essentially just a sine pluck), processing everything using delays, pitch shifting and reverser and reverb.

#Noisevember25 #sounddesign
November 27, 2025 at 10:42 PM
DAY 27 - KALEIDOSCOPE

You take a look into the kaleidoscope.
The beautiful colors and intricate patterns mesmerize you.
Time stops and before you know it,
you are surrounded by the shapes and their reflections.
A beautiful moment, an instant eternity.

#noisevember25 #gameaudio #vgm #gamedev
Kaleidoscope | #Noisevember25 - Day 27
YouTube video by Daniel Galletti
youtu.be
November 27, 2025 at 6:44 PM
Day 26! Went for a creepy route again today, specifically a redesign of the box at the end of Five Nights At Freddy’s 4. What lies inside? We’ll never know.

#Noisevember25 #sounddesign #gameaudio
November 26, 2025 at 7:30 PM
DAY 26 - SCHRÖDINGER

I transformed a monster growl I did using my cat's purrs. I kept the signal chain the same but replaced it with Geiger counters. I also used a pre-designed ‘radiation monster’ sound which I thought was funny as a sweetener, and bear vox to fill up the low end.

#noisevember25
Schrödinger | #Noisevember25 - Day 26
YouTube video by Daniel Galletti
youtu.be
November 26, 2025 at 4:24 PM
Day 25! Was a bit torn on what to do today, but in the end I made a transitional sound/bit of music as if someone was drifting away from reality.

#Noisevember25 #sounddesign #gameaudio
November 25, 2025 at 10:44 PM
DAY 25 - ILLUSION

The Trickster is a mysterious entity that presents itself as a wizard. It is able to bend obscure magic at its will in order to trick and deceive. It creates illusions based on the target’s memories, fears and desires. This is what it sounds like.

#noisevember25
Illusion | #Noisevember25 - Day 25
YouTube video by Daniel Galletti
youtu.be
November 25, 2025 at 7:15 PM
Day 24! Did a short redesign of planting the first seeds you get in Stardew Valley!

#Noisevember25 #gameaudio #sounddesign
November 24, 2025 at 11:19 PM
DAY 24 - SUSTAINABLE

Wrote a chord progression using a high note was sustained as a pedal tone all the way through. I liked the chords but I wanted to make it more sound design focused, so I separated the chord tones into individual tracks and had them all perform metal samples.

#noisevember25
Sustainable | #Noisevember25 - Day 24
YouTube video by Daniel Galletti
youtu.be
November 24, 2025 at 6:56 PM
Day 23! A carnivorous plant has found it’s prey in the wild, and it’s waiting for it’s moment to strike…

#Noisevember25 #sounddesign
November 23, 2025 at 11:14 PM
DAY 23 - ENTANGLE

Burrowed underground or something like that 😆

#noisevember25
Entangle | #Noisevember25 - Day 23
YouTube video by Daniel Galletti
youtu.be
November 23, 2025 at 5:29 PM
Day 22! Back when I was a kid, I loved the show Mission: 2110. So since it’s set in the 22nd Century, I couldn’t resist redesigning a cip of it for todays prompt.

#Noisevember25 #sounddesign
November 22, 2025 at 9:27 PM
DAY 22 - THE 22nd CENTURY

The machines have won.

Not a single soul in sight.

This is what a server farm sounds like.

#noisevember25 #scifi #dystopia
The 22nd Century | #Noisevember25 - Day 22
YouTube video by Daniel Galletti
youtu.be
November 22, 2025 at 7:23 PM
Day 21! Really struggled to come up for something today, but I decided in the end to take a technical difficulties image (with all the different coloured stripes), whack that into serum 2 to create a wavetable out of it, and then whack that into Phaseplant to create a bass.

#Noisevember25
November 21, 2025 at 11:01 PM
DAY 21 - STRIPES

I created stripes by chopping three instrument tracks into 16th note audio clips and created syncopated rhythms by having different volume patterns on each track, so every X note in each track would be accentuated. Added some Trance Gate to top it off!

#noisevember25 #gameaudio
Stripes | #Noisevember25 - Day 21
YouTube video by Daniel Galletti
youtu.be
November 21, 2025 at 6:48 PM
Day 20! Using a bit of physics for this one. I took the frequency range of visible blue light on the electromagnetic spectrum, scaled it down by x10 ^-12 (THz to Hz) and used that frequency range of noise to create a procedural ocean generator in Phaseplant!

#Noisevember25 #sounddesign
November 20, 2025 at 10:25 PM
Day 19! Today I’ve done a redesign of Unknightly! After all, borrowing is just stealing but promising to give it back, right?

#Noisevember25 #gameaudio #sounddesign
November 19, 2025 at 11:13 PM
DAY 19 - BORROWED

You’re a bit under leveled so with the help of a friendly merchant you borrow some gear in order to explore that mysterious cavern.

Oh, there’s some borrowed chords also!

#noisevember25
Borrowed | #Noisevember25 - Day 19
YouTube video by Daniel Galletti
youtu.be
November 19, 2025 at 5:23 PM
DAY 18 - OLD

Dopeassjam 100 Bpm by BaDoink is back!

You'll first hear a bit from the last post which crossfades into the original file. This is supported by a few layers I processed differently to enhance some elements. Followed up by a lead created from mongolian throat singing.

#noisevember25
New | #Noisevember25 - Day 18
YouTube video by Daniel Galletti
youtu.be
November 18, 2025 at 5:50 PM
Day 18! Continuing in similar fashion to yesterdays prompt, I’ve done another door. This time from GTFO!

#Noisevember25 #gameaudio #sounddesign
November 18, 2025 at 5:18 PM