#PCGEx
#PCGEx Discord hit the 600 members milestone(?) today, and yet there is still no proper documentation for the plugin. :D
July 11, 2025 at 5:17 PM
Started working on tensor flows for PCGEx, and it's beautiful. #PCGEx #PCG #Unreal #TechArt
January 6, 2025 at 6:48 AM
For #UE5 folks working in PCG, you owe it to yourself to check out this free tool. It can be a bit overwhelming to learn, as ProceduralMinds' video says, but #PCGEx does the heavy lifting on a lot of complex geometry problems.
@proceduralminds.bsky.social had his first contact with #PCGEx this weekend, and he's saying very good things about it 👀 -- I really need to tackle that documentation debt, it's more like bankruptcy at the moment 😅

www.youtube.com/watch?v=mA_U...
This Free Plugin Will Revolutionize How We Use PCG!... Eventually
YouTube video by Procedural Minds
www.youtube.com
January 30, 2025 at 7:49 AM
@proceduralminds.bsky.social had his first contact with #PCGEx this weekend, and he's saying very good things about it 👀 -- I really need to tackle that documentation debt, it's more like bankruptcy at the moment 😅

www.youtube.com/watch?v=mA_U...
This Free Plugin Will Revolutionize How We Use PCG!... Eventually
YouTube video by Procedural Minds
www.youtube.com
January 26, 2025 at 5:29 PM
It's #wishlistwednesday! So here's a WIP of part of the demo for The Last Gig (store.steampowered.com/app/3680580/...)
Very quick to put together thanks to @kronok.bsky.social's Scythe plugin, and @nebukam.bsky.social's PCGEx to get rid of the need for boring wall / room placement #gamedev #ue5 1/3
May 14, 2025 at 8:29 PM
The above is just pure debug btw, probably won't make of lot of assumption about what use will try to do with it; might add some utils to #PCGEx to facilitate some thing and a few subgraphs for the most obvious boilerplates
August 23, 2025 at 10:21 PM
Maybe? My knowledge of PCGEx is pretty much only what I've shown in the videos.
September 10, 2025 at 3:08 PM
Just pushed version 0.65 of PCGEx for Unreal 5.6! 🚀
This release comes after a nerve-wracking refactor to align with the new data architecture; painful, but worth it.

Big thanks to the always-growing community, you keep this alive ❤️

#pcg #unreal #pcgex
June 28, 2025 at 12:51 AM
@proceduralminds.bsky.social just pushed a really cool intro to #PCGEx filter ecosystem which is hand down one of the anti-pattern I’m the most proud of introducing into PCG :D

youtu.be/lqS9u3ll48s?...
PCGEx's Filters Are EXTREMELY Powerful, Yet Quite Simple!
YouTube video by Procedural Minds
youtu.be
August 18, 2025 at 8:31 PM
I found a paper about parcelling and with the help of a very handy PCG plugin (PCGEx, if anyone is interested) I was able to implement it.
3/4
December 28, 2024 at 5:00 PM
White = main passageways, Purple = vents? #procgen #pcgex #unrealengine #dungeoncrawler
May 27, 2025 at 12:10 AM
I have created my first #PCGEx #PCG tutorial for #UnrealEngine5 . Hopefully more to come, but that's entirely based on the feedback from the community. 😄

youtu.be/wnlU3ZKLrJ4?...
Creating Castle Walls Using the Most EXTREME PCG Plugin!
YouTube video by Procedural Minds
youtu.be
May 25, 2025 at 4:09 PM
#UE5 #PCG #PCGEX procedural city update for #screenshotsaturday - a lot of things solved, but hardly any of them visible. This turns out to be one of those things where getting 90% of the way there is easy, and then you find you have another 90% to do. And the last 10 percent takes even longer
December 1, 2024 at 12:46 AM
Very easy to set-up too, will be able to leverage those for various use since it seamlessly integrate with the exiting PCGEx ecosystems :3
January 6, 2025 at 6:52 AM
This would all be impossible without the fabulous PCGEx: github.com/Nebukam/PCGE... . The guy behind it (who is not me) is lovely and is working on it actively, and making this flushed out quite a few bugs, so check it out!
December 1, 2024 at 1:08 AM
Many of you have asked for it. And so this Sunday a tutorial is coming for the most requested plugin. Get your butts ready, cause it's going to be EXTREME! 😄 #PCGEx
May 19, 2025 at 6:43 PM
If you're a #gamedev using #ue5 #pcg you should definitely check out PCGEx by @nebukam.bsky.social - github.com/Nebukam/PCGE... . This is *mostly* because it's packed with great things, but also because I just had a PR accepted that adds a lot of very handy nodes for commonly used constants. 1/n
December 4, 2024 at 3:48 PM
#PCGEx, an Unreal' open source PCG plugin I've been working on for over a year is finally available on FAB! www.fab.com/listings/3f0...

#ue5 #pcg #gamedev #procgen

Thanks @amathlog.bsky.social for the all the support, you're not getting rid of me just yet 💙
PCG Extended Toolkit (PCGEx)
The PCG Extended Toolkit is a free (libre) plugin that extends Unreal Engine' Procedural Content Generation pipeline, with a focus on building spatial relationships between points and path manipulatio...
www.fab.com
December 23, 2024 at 4:40 PM
Weeee #PCGEx 0.66 is officially out on FAB!
- Decent changelog : pcgex.gitbook.io/pcgex/infos/...
- New Cool™ Examples in the example project : github.com/Nebukam/PCGE...

#unreal #techart #ue5 #pcg #opensource
July 9, 2025 at 2:31 PM
More PCGEx tensor goodies because I can’t get enough of them apparently
January 9, 2025 at 7:19 AM
You need to add a Human Forest to the PCGEx sample project
March 29, 2025 at 8:38 AM
Fixed, thank god for PCGEx 😌
October 8, 2025 at 12:00 AM