January 6, 2025 at 6:48 AM
For #UE5 folks working in PCG, you owe it to yourself to check out this free tool. It can be a bit overwhelming to learn, as ProceduralMinds' video says, but #PCGEx does the heavy lifting on a lot of complex geometry problems.
@proceduralminds.bsky.social had his first contact with #PCGEx this weekend, and he's saying very good things about it 👀 -- I really need to tackle that documentation debt, it's more like bankruptcy at the moment 😅
www.youtube.com/watch?v=mA_U...
www.youtube.com/watch?v=mA_U...
This Free Plugin Will Revolutionize How We Use PCG!... Eventually
YouTube video by Procedural Minds
www.youtube.com
January 30, 2025 at 7:49 AM
@proceduralminds.bsky.social had his first contact with #PCGEx this weekend, and he's saying very good things about it 👀 -- I really need to tackle that documentation debt, it's more like bankruptcy at the moment 😅
www.youtube.com/watch?v=mA_U...
www.youtube.com/watch?v=mA_U...
This Free Plugin Will Revolutionize How We Use PCG!... Eventually
YouTube video by Procedural Minds
www.youtube.com
January 26, 2025 at 5:29 PM
@proceduralminds.bsky.social had his first contact with #PCGEx this weekend, and he's saying very good things about it 👀 -- I really need to tackle that documentation debt, it's more like bankruptcy at the moment 😅
www.youtube.com/watch?v=mA_U...
www.youtube.com/watch?v=mA_U...
It's #wishlistwednesday! So here's a WIP of part of the demo for The Last Gig (store.steampowered.com/app/3680580/...)
Very quick to put together thanks to @kronok.bsky.social's Scythe plugin, and @nebukam.bsky.social's PCGEx to get rid of the need for boring wall / room placement #gamedev #ue5 1/3
Very quick to put together thanks to @kronok.bsky.social's Scythe plugin, and @nebukam.bsky.social's PCGEx to get rid of the need for boring wall / room placement #gamedev #ue5 1/3
May 14, 2025 at 8:29 PM
It's #wishlistwednesday! So here's a WIP of part of the demo for The Last Gig (store.steampowered.com/app/3680580/...)
Very quick to put together thanks to @kronok.bsky.social's Scythe plugin, and @nebukam.bsky.social's PCGEx to get rid of the need for boring wall / room placement #gamedev #ue5 1/3
Very quick to put together thanks to @kronok.bsky.social's Scythe plugin, and @nebukam.bsky.social's PCGEx to get rid of the need for boring wall / room placement #gamedev #ue5 1/3
The above is just pure debug btw, probably won't make of lot of assumption about what use will try to do with it; might add some utils to #PCGEx to facilitate some thing and a few subgraphs for the most obvious boilerplates
August 23, 2025 at 10:21 PM
The above is just pure debug btw, probably won't make of lot of assumption about what use will try to do with it; might add some utils to #PCGEx to facilitate some thing and a few subgraphs for the most obvious boilerplates
Maybe? My knowledge of PCGEx is pretty much only what I've shown in the videos.
September 10, 2025 at 3:08 PM
Maybe? My knowledge of PCGEx is pretty much only what I've shown in the videos.
Tried PCGEx? github.com/Nebukam/PCGE...
GitHub - Nebukam/PCGExtendedToolkit: PCGEx is a free (libre) Unreal 5 plugin that expands PCG capabilities. It offers a variety of high-performance nodes; with an edge for building relational graphs (...
PCGEx is a free (libre) Unreal 5 plugin that expands PCG capabilities. It offers a variety of high-performance nodes; with an edge for building relational graphs (Freeform, Delaunay, Voronoi, MST e...
github.com
October 8, 2025 at 11:50 PM
Tried PCGEx? github.com/Nebukam/PCGE...
@proceduralminds.bsky.social just pushed a really cool intro to #PCGEx filter ecosystem which is hand down one of the anti-pattern I’m the most proud of introducing into PCG :D
youtu.be/lqS9u3ll48s?...
youtu.be/lqS9u3ll48s?...
PCGEx's Filters Are EXTREMELY Powerful, Yet Quite Simple!
YouTube video by Procedural Minds
youtu.be
August 18, 2025 at 8:31 PM
@proceduralminds.bsky.social just pushed a really cool intro to #PCGEx filter ecosystem which is hand down one of the anti-pattern I’m the most proud of introducing into PCG :D
youtu.be/lqS9u3ll48s?...
youtu.be/lqS9u3ll48s?...
I found a paper about parcelling and with the help of a very handy PCG plugin (PCGEx, if anyone is interested) I was able to implement it.
3/4
3/4
December 28, 2024 at 5:00 PM
I found a paper about parcelling and with the help of a very handy PCG plugin (PCGEx, if anyone is interested) I was able to implement it.
3/4
3/4
May 27, 2025 at 12:10 AM
I have created my first #PCGEx #PCG tutorial for #UnrealEngine5 . Hopefully more to come, but that's entirely based on the feedback from the community. 😄
youtu.be/wnlU3ZKLrJ4?...
youtu.be/wnlU3ZKLrJ4?...
Creating Castle Walls Using the Most EXTREME PCG Plugin!
YouTube video by Procedural Minds
youtu.be
May 25, 2025 at 4:09 PM
I have created my first #PCGEx #PCG tutorial for #UnrealEngine5 . Hopefully more to come, but that's entirely based on the feedback from the community. 😄
youtu.be/wnlU3ZKLrJ4?...
youtu.be/wnlU3ZKLrJ4?...
#UE5 #PCG #PCGEX procedural city update for #screenshotsaturday - a lot of things solved, but hardly any of them visible. This turns out to be one of those things where getting 90% of the way there is easy, and then you find you have another 90% to do. And the last 10 percent takes even longer
December 1, 2024 at 12:46 AM
#UE5 #PCG #PCGEX procedural city update for #screenshotsaturday - a lot of things solved, but hardly any of them visible. This turns out to be one of those things where getting 90% of the way there is easy, and then you find you have another 90% to do. And the last 10 percent takes even longer
Continued digging into PCG and PCGEx, and slowly getting my town together.
#unreal #ue5 #indiedev #indiegame #pcg
#unreal #ue5 #indiedev #indiegame #pcg
Devlog 6- Understanding Unreal PCG – Creating a Town
Continuing my investigations in PCG and slowly getting my town to take shape. After the last devlog, my next step was to get rid of criss-crossing streets. Due to PCGEx helpful nodes, this turned out to be not too bad - once I got my head around the Path x Path Crossings node. I fed Main Road points in, along with the generated streets, and this node identifies ones that cross.
flaghippo.uk
June 18, 2025 at 5:29 PM
Continued digging into PCG and PCGEx, and slowly getting my town together.
#unreal #ue5 #indiedev #indiegame #pcg
#unreal #ue5 #indiedev #indiegame #pcg
Very easy to set-up too, will be able to leverage those for various use since it seamlessly integrate with the exiting PCGEx ecosystems :3
January 6, 2025 at 6:52 AM
Very easy to set-up too, will be able to leverage those for various use since it seamlessly integrate with the exiting PCGEx ecosystems :3
This would all be impossible without the fabulous PCGEx: github.com/Nebukam/PCGE... . The guy behind it (who is not me) is lovely and is working on it actively, and making this flushed out quite a few bugs, so check it out!
December 1, 2024 at 1:08 AM
This would all be impossible without the fabulous PCGEx: github.com/Nebukam/PCGE... . The guy behind it (who is not me) is lovely and is working on it actively, and making this flushed out quite a few bugs, so check it out!
Many of you have asked for it. And so this Sunday a tutorial is coming for the most requested plugin. Get your butts ready, cause it's going to be EXTREME! 😄 #PCGEx
May 19, 2025 at 6:43 PM
Many of you have asked for it. And so this Sunday a tutorial is coming for the most requested plugin. Get your butts ready, cause it's going to be EXTREME! 😄 #PCGEx
If you're a #gamedev using #ue5 #pcg you should definitely check out PCGEx by @nebukam.bsky.social - github.com/Nebukam/PCGE... . This is *mostly* because it's packed with great things, but also because I just had a PR accepted that adds a lot of very handy nodes for commonly used constants. 1/n
December 4, 2024 at 3:48 PM
If you're a #gamedev using #ue5 #pcg you should definitely check out PCGEx by @nebukam.bsky.social - github.com/Nebukam/PCGE... . This is *mostly* because it's packed with great things, but also because I just had a PR accepted that adds a lot of very handy nodes for commonly used constants. 1/n
#PCGEx, an Unreal' open source PCG plugin I've been working on for over a year is finally available on FAB! www.fab.com/listings/3f0...
#ue5 #pcg #gamedev #procgen
Thanks @amathlog.bsky.social for the all the support, you're not getting rid of me just yet 💙
#ue5 #pcg #gamedev #procgen
Thanks @amathlog.bsky.social for the all the support, you're not getting rid of me just yet 💙
PCG Extended Toolkit (PCGEx)
The PCG Extended Toolkit is a free (libre) plugin that extends Unreal Engine' Procedural Content Generation pipeline, with a focus on building spatial relationships between points and path manipulatio...
www.fab.com
December 23, 2024 at 4:40 PM
#PCGEx, an Unreal' open source PCG plugin I've been working on for over a year is finally available on FAB! www.fab.com/listings/3f0...
#ue5 #pcg #gamedev #procgen
Thanks @amathlog.bsky.social for the all the support, you're not getting rid of me just yet 💙
#ue5 #pcg #gamedev #procgen
Thanks @amathlog.bsky.social for the all the support, you're not getting rid of me just yet 💙
Weeee #PCGEx 0.66 is officially out on FAB!
- Decent changelog : pcgex.gitbook.io/pcgex/infos/...
- New Cool™ Examples in the example project : github.com/Nebukam/PCGE...
#unreal #techart #ue5 #pcg #opensource
- Decent changelog : pcgex.gitbook.io/pcgex/infos/...
- New Cool™ Examples in the example project : github.com/Nebukam/PCGE...
#unreal #techart #ue5 #pcg #opensource
July 9, 2025 at 2:31 PM
Weeee #PCGEx 0.66 is officially out on FAB!
- Decent changelog : pcgex.gitbook.io/pcgex/infos/...
- New Cool™ Examples in the example project : github.com/Nebukam/PCGE...
#unreal #techart #ue5 #pcg #opensource
- Decent changelog : pcgex.gitbook.io/pcgex/infos/...
- New Cool™ Examples in the example project : github.com/Nebukam/PCGE...
#unreal #techart #ue5 #pcg #opensource
More PCGEx tensor goodies because I can’t get enough of them apparently
January 9, 2025 at 7:19 AM
More PCGEx tensor goodies because I can’t get enough of them apparently
You need to add a Human Forest to the PCGEx sample project
March 29, 2025 at 8:38 AM
You need to add a Human Forest to the PCGEx sample project
Fixed, thank god for PCGEx 😌
October 8, 2025 at 12:00 AM
Fixed, thank god for PCGEx 😌