#TechArt
Apparently my version of ASMR is watching my computer very slowly draw gravitational paths.
#Godot #TechArt #ProceduralGeneration
October 18, 2025 at 7:39 PM Everybody can reply
3 reposts 5 likes
🚧 M4 update: Render config cleanup, VSync fixes, VMA in RenderGraph, descriptor allocator (TDD green), build polish, microsecond logger. Phase 1 locked. Shader pipeline next.

ARTICLE -> dev.to/p3ngu1nzz/in...

#gamedev #indiedev #devlog #cpp #vulkan #ecs #shaderdev #techart #gameengine #soloindie
Inside 3 Weeks of Vulkan Engine Dev: Render Graphs, Descriptors & Deterministic Frame Pacing
Author: Cat Game Research Team Date: October 18, 2025 Milestone: M4 Phase 2+ - Advanced Rendering...
dev.to
October 18, 2025 at 12:56 PM Everybody can reply
2 reposts 7 likes
October 17, 2025 at 10:12 PM Everybody can reply
5 reposts 12 likes
⚙️ Game Dev Hack: Bake your modular wall sections into bigger atlases at runtime using Texture2D.PackTextures. Fewer materials = fewer draw calls! 🚀 #unitytips #indiedev #techart
October 16, 2025 at 10:06 AM Everybody can reply
1 likes
Last night, I built this little loop for simulating gravitation between particles/planetoids, and I spent this evening polishing it up, adding controls, and turning it into a toy. I present to you... Gravitoy.
#Godot #TechArt #GameDev #demoscene #SciArt
October 16, 2025 at 9:30 AM Everybody can reply
4 reposts 21 likes
Hi! My name's Michelle and I'm a 3D Artist learning everything I can 🎨 Currently in the videogame industry since 2018 🎮 Let's keep in touch! ❤️

💼: www.artstation.com/zaluli
📧: [email protected]

#PortfolioDay #3DArt #gamedev #techart
October 16, 2025 at 4:13 AM Everybody can reply
1 reposts 5 likes
Attempting to programmatically recreate the classic Windows border/titlebar/frame using REAPER's video processor and honestly it's going great so far.

#reaperdaw #techart #isthistechart #idk #imisswhencomputerwasfun
October 15, 2025 at 6:10 PM Everybody can reply
1 quotes 1 likes
While searching for a job,Im doing a 3DTextAdventure with some friends.I did some PostProcess work on Unreal thanks to the coure of @tharlevfx.bsky.social Here the result.
Soon more info about the new game.
#UnrealEngine5 #VFX #RealtimeVFX #GameDev #PostProcess #VisualEffects #UE5 #IndieDev #TechArt
October 15, 2025 at 1:45 PM Everybody can reply
1 reposts 16 likes
🚨🔔‼️ New Token signaled near Landshuter Brauhaus!

•Sci-fi Geocaching Relic Hunt

Seek. Find. Report.

#IndieDev #DigitalArt #GameDev #TechArt #SciFi #Worldbuilding #InteractiveFiction #FutureCulture #AltReality #Lore #Mystery #Trailhead #bsnm #gaming #SciArt #ttrpg #mtg #Foundryon #Landshut
October 15, 2025 at 11:56 AM Everybody can reply
1 reposts 12 likes
⚙️ Game Dev Hack: If you update a Mesh every frame (like for procedural terrain), call mesh.MarkDynamic() once in Awake to hint Unity’s GC and optimize CPU for dynamic meshes. #gamedev #unitytips #techart
October 15, 2025 at 9:55 AM Everybody can reply
3 likes
Vinchenzo's Daily Doodle #1

I'm starting a series of Daily Doodles to showcase some of my favorite series and further hone my craft. For the first one, I drew Tundra Man from Mega Man 11! How'd he turn out?

#DailyDoodle #MegaMan #RobotMaster #TundraMan #digitalart #techart
October 15, 2025 at 12:17 AM Everybody can reply
2 reposts 9 likes
Lys
Time for some more #gamedev #techart: Damage effects from the hull being mapped onto the turrets! Using the alternate UV map hack we came up with for the engine damage decals we can now make damage appear on components mounted on the hull as long as their material has the correct properties.
October 14, 2025 at 7:56 PM Everybody can reply
4 reposts 22 likes