Passenger entities. Possessor ghosts, implanted construct intelligences, sleeping godlings. PCs or NPCs, but nested like matryoshka dolls.
"Ulf's eyes flash but he checks his lunge. He's showing obvious strain as he chuckles. 'Oh, he hates you..." Not-Ulf says. 'Run.'"
Passenger entities. Possessor ghosts, implanted construct intelligences, sleeping godlings. PCs or NPCs, but nested like matryoshka dolls.
"Ulf's eyes flash but he checks his lunge. He's showing obvious strain as he chuckles. 'Oh, he hates you..." Not-Ulf says. 'Run.'"
If you're playing along at home: Yes I have a document. No I will not post in order.
If you're playing along at home: Yes I have a document. No I will not post in order.
Settings that are implicitly pressure cookers. Competing interests, shared environments. No escapes. If you can leave and your problems stay behind? Not for me.
"The Prince is dead and with him, the Night Peace. The Families slink into the streets to carve off pieces..."
Settings that are implicitly pressure cookers. Competing interests, shared environments. No escapes. If you can leave and your problems stay behind? Not for me.
"The Prince is dead and with him, the Night Peace. The Families slink into the streets to carve off pieces..."
Magical items or technological devices that are, upon closer inspection and experimentation, just toys.
"The small wand, carefully dethorned mirkwillow, ends in a polished orb of smoky jade. When pointed it will make a light source shed rainbow sparks for a quarter hour"
Magical items or technological devices that are, upon closer inspection and experimentation, just toys.
"The small wand, carefully dethorned mirkwillow, ends in a polished orb of smoky jade. When pointed it will make a light source shed rainbow sparks for a quarter hour"
Worldbuilding through children's nursery rhymes.
"Wee bunny bunting, fairies are a-hunting, the steading's burning, steading's burning, all fall down."
"One and two, stars in view. Three and four, cable unmoor. Five and six, log nav fix. Seven eight, push back gate..."
Worldbuilding through children's nursery rhymes.
"Wee bunny bunting, fairies are a-hunting, the steading's burning, steading's burning, all fall down."
"One and two, stars in view. Three and four, cable unmoor. Five and six, log nav fix. Seven eight, push back gate..."
Weird bugs that are perfectly adapted to their weird environment.
"The marrow scarab can be found in the Bone Fields of Rhum, preying on the still animated dead of the Necrophant's War. With feeder tendrils attuned to necromancy, they metabolize negative spell energy."
Weird bugs that are perfectly adapted to their weird environment.
"The marrow scarab can be found in the Bone Fields of Rhum, preying on the still animated dead of the Necrophant's War. With feeder tendrils attuned to necromancy, they metabolize negative spell energy."
Observing creatures doing creature things; getting a sense of the ecology of the setting without it immediately looking like a problem to be solved.
"An owlbear teaches its bearlets how to fish on the edge of the nearby pond."
Observing creatures doing creature things; getting a sense of the ecology of the setting without it immediately looking like a problem to be solved.
"An owlbear teaches its bearlets how to fish on the edge of the nearby pond."
Enjoying the hospitality of weird little guys.
"The bogan ushers you into a woven wattle hut, carefully unrolls an impressively plush mat and bids you sit. It settles carefully onto a threadbare cushion of its own and makes a 'oh well isn't this nice' sigh."
Enjoying the hospitality of weird little guys.
"The bogan ushers you into a woven wattle hut, carefully unrolls an impressively plush mat and bids you sit. It settles carefully onto a threadbare cushion of its own and makes a 'oh well isn't this nice' sigh."
Old adventurers who are sympathetic to people coming up in a hard profession. Not a cudgel to beat the misbehaving players with, a person who's been there...
"Oh, the Silent? Aye. I hiked the Silent once. Couldn't get a fire going most nights. My advice? Imp's gall."
Old adventurers who are sympathetic to people coming up in a hard profession. Not a cudgel to beat the misbehaving players with, a person who's been there...
"Oh, the Silent? Aye. I hiked the Silent once. Couldn't get a fire going most nights. My advice? Imp's gall."
Feudal leaders whose idea of a reward is accepting adventurers into their service. They give you horses, arms, a plot of land, and retainers to work it. Now your heroism reflects on them. They'll brag to their friends about you.
Bonus points: in a sci-fi setting.
Feudal leaders whose idea of a reward is accepting adventurers into their service. They give you horses, arms, a plot of land, and retainers to work it. Now your heroism reflects on them. They'll brag to their friends about you.
Bonus points: in a sci-fi setting.
Vehicles with spirits and quirks. The kind of craft that become a member of the cast rather than a part of the setting.
"She's got no flash, sure. Not winning a beauty contest, but she's got it where it counts. You'll see."
"HEY! That's OUR hunk of junk!"
Vehicles with spirits and quirks. The kind of craft that become a member of the cast rather than a part of the setting.
"She's got no flash, sure. Not winning a beauty contest, but she's got it where it counts. You'll see."
"HEY! That's OUR hunk of junk!"
Villains who have been so intimately tied to your journey that they don't even bother to monologue. We've known each other too long to mince words.
"The Necrotyrant doesn't turn from the eldritch circle's quivering mass, but you hear his smile. 'A moment," he says."
Villains who have been so intimately tied to your journey that they don't even bother to monologue. We've known each other too long to mince words.
"The Necrotyrant doesn't turn from the eldritch circle's quivering mass, but you hear his smile. 'A moment," he says."
Going forward, I'll post under #ThingsILoveinTTRPG
Going forward, I'll post under #ThingsILoveinTTRPG