should-haves don't help the future. Once webasm can update the DOM then none of that will matter.
I actually like ts tooling, love it over js lack of tooling! I suspect your complaint is about debugging ts specific issues live?
There's got to be a transpiled language out that you like?
I actually like ts tooling, love it over js lack of tooling! I suspect your complaint is about debugging ts specific issues live?
There's got to be a transpiled language out that you like?
May 28, 2025 at 12:20 AM
should-haves don't help the future. Once webasm can update the DOM then none of that will matter.
I actually like ts tooling, love it over js lack of tooling! I suspect your complaint is about debugging ts specific issues live?
There's got to be a transpiled language out that you like?
I actually like ts tooling, love it over js lack of tooling! I suspect your complaint is about debugging ts specific issues live?
There's got to be a transpiled language out that you like?
WebPaper is a simple utility that lets you run a carousel of chromeless, input ignoring, semi-transparent web pages on your desktop. (e.g. Web WallPaper). It's primarily aimed at people who want analytics dashboards or webgl/webasm animations running as their wallpaper.
August 24, 2025 at 2:29 PM
WebPaper is a simple utility that lets you run a carousel of chromeless, input ignoring, semi-transparent web pages on your desktop. (e.g. Web WallPaper). It's primarily aimed at people who want analytics dashboards or webgl/webasm animations running as their wallpaper.
"they're going to be adding bold/italic to Bluesky eventually"
This is good, but a social network that's actually committed to Being Different would one-up Cohost's (carefully limited!) CSS support by adding in (very, *very* carefully limited) Java and Python support. Maybe even WebASM and Haskell.
This is good, but a social network that's actually committed to Being Different would one-up Cohost's (carefully limited!) CSS support by adding in (very, *very* carefully limited) Java and Python support. Maybe even WebASM and Haskell.
August 22, 2023 at 12:37 PM
"they're going to be adding bold/italic to Bluesky eventually"
This is good, but a social network that's actually committed to Being Different would one-up Cohost's (carefully limited!) CSS support by adding in (very, *very* carefully limited) Java and Python support. Maybe even WebASM and Haskell.
This is good, but a social network that's actually committed to Being Different would one-up Cohost's (carefully limited!) CSS support by adding in (very, *very* carefully limited) Java and Python support. Maybe even WebASM and Haskell.
ActivityPub is and has been for quite a while now the single most hopeful thing about the web?
I don't want to be bleak, but there's not much that has excited me as much in recent years apart from WebASM
I think I first heard about it in late 2018, must've been via PeerTube and Pixelfed?
I don't want to be bleak, but there's not much that has excited me as much in recent years apart from WebASM
I think I first heard about it in late 2018, must've been via PeerTube and Pixelfed?
May 10, 2024 at 4:50 PM
ActivityPub is and has been for quite a while now the single most hopeful thing about the web?
I don't want to be bleak, but there's not much that has excited me as much in recent years apart from WebASM
I think I first heard about it in late 2018, must've been via PeerTube and Pixelfed?
I don't want to be bleak, but there's not much that has excited me as much in recent years apart from WebASM
I think I first heard about it in late 2018, must've been via PeerTube and Pixelfed?
This is the infra trend for next 5-10 years. Started with DWH. Next is streaming and others. Combine with embedded DBs and webasm, and things are gonna get trippy. https://x.com/aerialfly/status/1648406048959606786
April 18, 2023 at 7:29 PM
This is the infra trend for next 5-10 years. Started with DWH. Next is streaming and others. Combine with embedded DBs and webasm, and things are gonna get trippy. https://x.com/aerialfly/status/1648406048959606786
some days, i feel like using HTML was a mistake and i should just be setting up a canvas in JS, writing a C++ to WebASM converter, and then a Lisp to C++ interpreter so that i can have full control over my toolchain.
but then i'd have no one else to blame for bonedead app behavior.
but then i'd have no one else to blame for bonedead app behavior.
November 28, 2024 at 3:27 PM
some days, i feel like using HTML was a mistake and i should just be setting up a canvas in JS, writing a C++ to WebASM converter, and then a Lisp to C++ interpreter so that i can have full control over my toolchain.
but then i'd have no one else to blame for bonedead app behavior.
but then i'd have no one else to blame for bonedead app behavior.
i compiled gemuPG with emscripten and it... just works on the web for the most part? ok well... i have to change file io and SDL timers. also i still gotta figure out some undefined behaviour that seemed to work with msvc gcc and clang but not with webassembly. no clue how to debug webasm tho...
September 10, 2025 at 2:55 PM
i compiled gemuPG with emscripten and it... just works on the web for the most part? ok well... i have to change file io and SDL timers. also i still gotta figure out some undefined behaviour that seemed to work with msvc gcc and clang but not with webassembly. no clue how to debug webasm tho...
the free tier has non-commercial export for gx games, desktop, mobile, and html5. the one-time purchase tier has the same, but commercial OK. subscription enterprise tier adds console exports
from a quick google, gxgames does use different tech to html5, using webasm instead of javascript.
from a quick google, gxgames does use different tech to html5, using webasm instead of javascript.
November 21, 2024 at 5:47 PM
the free tier has non-commercial export for gx games, desktop, mobile, and html5. the one-time purchase tier has the same, but commercial OK. subscription enterprise tier adds console exports
from a quick google, gxgames does use different tech to html5, using webasm instead of javascript.
from a quick google, gxgames does use different tech to html5, using webasm instead of javascript.
Webasm then 😤
January 6, 2025 at 8:42 AM
Webasm then 😤
Ported some nascent 3D stuff over to THREE.js. I want to take advantage of the WebXR bindings in there.
I may eventually rewrite this all in Rust targeting webasm, but props to THREE.js: porting some random webgl logic into it was extremely straightforward and between the great docs and the […]
I may eventually rewrite this all in Rust targeting webasm, but props to THREE.js: porting some random webgl logic into it was extremely straightforward and between the great docs and the […]
Original post on mastodon.fixermark.com
mastodon.fixermark.com
April 21, 2025 at 6:46 PM
Ported some nascent 3D stuff over to THREE.js. I want to take advantage of the WebXR bindings in there.
I may eventually rewrite this all in Rust targeting webasm, but props to THREE.js: porting some random webgl logic into it was extremely straightforward and between the great docs and the […]
I may eventually rewrite this all in Rust targeting webasm, but props to THREE.js: porting some random webgl logic into it was extremely straightforward and between the great docs and the […]
October 27, 2025 at 2:49 PM
Yes do it!! (Or at least give it a try to see if you like it) FYI there is also webasm build123d now too!! e. g. jojain.github.io/build123d-sa...
Build123d Sandbox
jojain.github.io
October 27, 2025 at 3:28 AM
Yes do it!! (Or at least give it a try to see if you like it) FYI there is also webasm build123d now too!! e. g. jojain.github.io/build123d-sa...
let webasm handle the DOM and let's all forget about js/ts
March 14, 2025 at 4:50 PM
let webasm handle the DOM and let's all forget about js/ts
I think the end state might be humans describing what they want and LLMs generating byte code that humans never even see.
After having LLMs generate code for a few weeks, I think having them generate LLVM/JVM/WebASM (or assembly?) byte code might be the best end state.
After having LLMs generate code for a few weeks, I think having them generate LLVM/JVM/WebASM (or assembly?) byte code might be the best end state.
May 27, 2023 at 4:03 PM
I think the end state might be humans describing what they want and LLMs generating byte code that humans never even see.
After having LLMs generate code for a few weeks, I think having them generate LLVM/JVM/WebASM (or assembly?) byte code might be the best end state.
After having LLMs generate code for a few weeks, I think having them generate LLVM/JVM/WebASM (or assembly?) byte code might be the best end state.
ah, my bad, I thought "WebASM" was a technical term
October 11, 2023 at 1:29 AM
ah, my bad, I thought "WebASM" was a technical term
every time i see a job req ask for WebASM, i think there's a G in there and i'm like "damn, i wish i enjoyed being on the frontend as much as these thirsty corpos do."
December 6, 2024 at 3:35 PM
every time i see a job req ask for WebASM, i think there's a G in there and i'm like "damn, i wish i enjoyed being on the frontend as much as these thirsty corpos do."
L'IA fait les gros titres et attise des peurs ancestrales de fin du monde.
Mais c'est bien le WebASM qui précipitera l'humanité dans les ténèbres.
Vous l'aurez lu ici avant tout le monde.
Mais c'est bien le WebASM qui précipitera l'humanité dans les ténèbres.
Vous l'aurez lu ici avant tout le monde.
December 31, 2024 at 5:18 PM
L'IA fait les gros titres et attise des peurs ancestrales de fin du monde.
Mais c'est bien le WebASM qui précipitera l'humanité dans les ténèbres.
Vous l'aurez lu ici avant tout le monde.
Mais c'est bien le WebASM qui précipitera l'humanité dans les ténèbres.
Vous l'aurez lu ici avant tout le monde.
2/2
I enjoyed my time with UE5 but the lack of webasm sucksssss. Pixel streaming is pricey af. I did see a commit about adding webasm back 🤞
I’m going to checkout Game Maker next and maybe SDL2.
I would love to hear from others if they had different experiences with Linux with Unreal or Unity
I enjoyed my time with UE5 but the lack of webasm sucksssss. Pixel streaming is pricey af. I did see a commit about adding webasm back 🤞
I’m going to checkout Game Maker next and maybe SDL2.
I would love to hear from others if they had different experiences with Linux with Unreal or Unity
December 8, 2024 at 4:09 AM
2/2
I enjoyed my time with UE5 but the lack of webasm sucksssss. Pixel streaming is pricey af. I did see a commit about adding webasm back 🤞
I’m going to checkout Game Maker next and maybe SDL2.
I would love to hear from others if they had different experiences with Linux with Unreal or Unity
I enjoyed my time with UE5 but the lack of webasm sucksssss. Pixel streaming is pricey af. I did see a commit about adding webasm back 🤞
I’m going to checkout Game Maker next and maybe SDL2.
I would love to hear from others if they had different experiences with Linux with Unreal or Unity
it's Time for webasm to be able to manipulate the DOM tree!
January 8, 2025 at 9:40 AM
it's Time for webasm to be able to manipulate the DOM tree!
RustってWebASM作りやすいと聞いて俄然興味が出てる。Goはちょっとイマイチらしい。
July 15, 2023 at 6:08 AM
RustってWebASM作りやすいと聞いて俄然興味が出てる。Goはちょっとイマイチらしい。
I'm referring to a PoC that is several years old.
The recent BadApple/PDFTris/Doom/Breakout PDFs are not using Webasm nor graphical..
The recent BadApple/PDFTris/Doom/Breakout PDFs are not using Webasm nor graphical..
January 19, 2025 at 10:02 AM
I'm referring to a PoC that is several years old.
The recent BadApple/PDFTris/Doom/Breakout PDFs are not using Webasm nor graphical..
The recent BadApple/PDFTris/Doom/Breakout PDFs are not using Webasm nor graphical..
That’s still not enough reason to have a browser runtime for it, sorry. Not after previous failures (Java was mentioned in other comments). WebASM is now widely supported though, I think you can build fast apps like that.
December 8, 2024 at 9:51 AM
That’s still not enough reason to have a browser runtime for it, sorry. Not after previous failures (Java was mentioned in other comments). WebASM is now widely supported though, I think you can build fast apps like that.
Rustはやっぱ気になるんだよなあ。WebASM書くならGolangは微妙でRustが一番よさげらしいというのを聞いてRustに興味でてきた。
August 4, 2023 at 1:41 PM
Rustはやっぱ気になるんだよなあ。WebASM書くならGolangは微妙でRustが一番よさげらしいというのを聞いてRustに興味でてきた。