#WrstlDev
#WrstlDev You can swap in and out of the #FireProWrestling camera mode on the fly now. But there's an ugly hiccup on the last frame when it switches between perspective project and orthographic projection.
August 9, 2025 at 3:05 AM
#WrstlDev once again with the #FireProWrestling camera. :D
August 5, 2025 at 3:18 PM
#WrstlDev The ring mat now bounces with move impacts, and bounces else everything on it. Exaggerated here for demonstration. I wonder if this will become annoying during actual play. 🤔
August 5, 2025 at 12:30 PM
I spent 5 minutes implementing a crude #FireProWrestling style camera and omfg. #FirePro #WrstlDev #ファイプロ #VPW2 #AKI #WrestleSky #IndieDev #IndyDev #GameDev #UE5
August 2, 2025 at 2:32 AM
#WrstlDev WIP / Blocking out. This may end up being my favorite arena, especially with people using the glass sliding door for entrances. 😂
July 25, 2025 at 4:51 AM
When you're in the middle of blocking out a new venue, and the CPU does something funny. #WrstlDev The doors will only open from the inside now lol.
July 22, 2025 at 1:39 PM
#WrstlDev "That's the Wall, Brother!"
Just a quick block out of another venue. My placeholder fans really look horrible in the daylight.
July 20, 2025 at 5:18 AM
Slowly going insane making my own ring rope component. 😱 #WrstlDev #FireProWrestling #ファイプロ #VPW2 #AKI #WrestleSky #IndieDev #IndyDev #GameDev #UE5
July 16, 2025 at 4:12 AM
Just some practice taunts on my throwaway models. #WrstlDev #vpw2 #indydev #indiedev
June 12, 2025 at 3:18 AM
Reworked the camera this week to not make a playtester dizzy. I'll replace these characters with higher quality ones soon, but for now I'm having fun with them.

#WrstlDev #FireProWrestling #ファイプロ #VPW2 #AKI #WrestleSky #IndieDev #IndyDev #GameDev #UE5 #ScreenshotSaturday #ScreenshotSunday
June 8, 2025 at 11:11 AM
Remember that time Pieter fought Abdullah the Butcher on an episode of Chocopro?

#WrstlDev #FireProWrestling #ファイプロ #VPW2 #AKI #WrestleSky #IndieDev #IndyDev #GameDev #UE5 #gmtv #GatohMove #ChocoPro #ScreenshotSaturday
May 31, 2025 at 10:28 AM
Okay, so after experimenting you have to do a Pow(0.5) to your vertex colors from a GLTF export to get your colors working as opposed to Pow(2.2) for FBX export. The GLTF importer should do this for you. Another problem solved. #WrstlDev #UE5
May 29, 2025 at 7:37 AM
Rough out of a new main menu concept. Got the idea after making some title belt parts on my 3D printer. There's a g0/d0t version of this too, but I would have to replace the music with the sad trombone sound. #WrstlDev #ScreenshotSunday
March 24, 2025 at 4:56 AM
Got the new weapons imported into the game to take a look at them. These look much better than the old ones. #WrstlDev #AKI #FirePro #IndyDev #IndieDev #ScreenshotSaturday #WrestleSky #UE5
December 21, 2024 at 4:11 PM
Low poly weapon refresh. The obscure "not seen 95% of the time" ones. Still a bunch to go. #WrstlDev #lowpoly #indiedev
December 11, 2024 at 7:02 PM
September 22, 2024 at 12:02 PM
WIP Shinkiba 1st Ring knockoff arena.

#WrstlDev #IndieDev #GameDev #Puroresu #JoshiPuroresu
September 12, 2024 at 2:59 AM