#XCode
Apple didn’t approve this build as they found some me system calls in it which aren’t allowed in App Store apps.

Too bad Swift packages in Xcode still can’t use any build flags set in different targets or build configurations. You basically need to set the ENV variable in your terminal and […]
Original post on infosec.exchange
infosec.exchange
November 18, 2025 at 9:24 AM
The tricky part would be to compile armv6... i could theoretically use osxcross as you indeed can compile an armv6 toolchain for Apple Silicon Macs but I don't know how well that would turn out... I could probably make XCode use it through xcode-select... idk
November 17, 2025 at 10:51 PM
SDL_mixer: cmake+xcode: add exports file for Apple
SDL_mixer: cmake+xcode: add exports file for Apple
github.com
November 17, 2025 at 9:33 PM
I need to experiment with some new code and after my last run in with inadvertently syncing test data in with my actual data in my apps due to issues with previewing I'm not risking THAT again. Just added iCloud CoreData syncing to my #SwiftUI "Cog" test project in #Xcode instead. 😌
November 17, 2025 at 7:26 PM
SDL_ttf: [release-3.2.x] cmake+xcode: add exports file for Apple
SDL_ttf: [release-3.2.x] cmake+xcode: add exports file for Apple
github.com
November 17, 2025 at 7:25 PM
SDL_ttf: [release-3.2.x] cmake+xcode: add exports file for Apple
SDL_ttf: [release-3.2.x] cmake+xcode: add exports file for Apple
github.com
November 17, 2025 at 7:25 PM
SDL_ttf: cmake+xcode: add exports file for Apple
SDL_ttf: cmake+xcode: add exports file for Apple
github.com
November 17, 2025 at 7:00 PM
SDL_image: [release-3.2.x] Added exported symbols to the Xcode project
SDL_image: [release-3.2.x] Added exported symbols to the Xcode project
github.com
November 17, 2025 at 6:57 PM
Happy  26.2 beta 3 day, everyone!

iOS, visionOS, macOS, watchOS, tvOS are available

Xcode 26.2 beta from Nov 4 is the latest so far
November 17, 2025 at 6:52 PM
SDL_image: Added exported symbols to the Xcode project
SDL_image: Added exported symbols to the Xcode project
github.com
November 17, 2025 at 6:37 PM
Ah, thanks, that explains it. I always liked working with the Prags and sometimes wish I could update the Xcode book, at least to cover SwiftUI. But now that I work at the Fruit Company, that would be a big time conflict of interests.
November 17, 2025 at 2:12 PM
Es imposible importar proyectos de visual studio a xcode, tienes que copiar y pegar los ficheros manualmente en un proyecto nuevo.
Literalmente 1984
November 17, 2025 at 12:27 PM
i love the xcode preview functionality

#BuildInPublic
November 16, 2025 at 3:45 PM
nouveau bug dans Xcode, mais est-ce lié à lui ? l'affichage des lignes sans espace.
November 16, 2025 at 1:58 PM
My "Cute 1 Minute Workout App" iOS Development Diary

Step 4: Fight with SwiftUI

Compose and SwiftUI have many similarities. But I was suprised, how difficult it is to have a top-left aligned text in SwiftUI.

#BuildInPublic #IndieDev #iOS #XCode #SwiftUI #Compose
November 16, 2025 at 1:34 PM
Having a nice conversation with a friend #Xcode, #MCP, #Swift, #Claude
November 16, 2025 at 4:04 AM
I know it doesn't matter, but the fact that Xcode shows the phone colour in the menu bar is the cutest thing ever. We need more whimsical things like this in tech!
November 16, 2025 at 12:10 AM
E detalhe: como eu uso um MacOS emulado, eu tenho limitações quanto a update de XCode e etc kkkk
November 15, 2025 at 10:11 PM
Yesterday at Office Hours Justin Leger showed us something incredible.

✨ Vision Pro Blender Live Streamer ✨

This project uses a Blender Add-on with an Xcode project to stream a scene directly to Apple Vision Pro. This can vastly speed up iteration time when making changes to a model or scene.
November 15, 2025 at 9:28 PM
My favourite bit is how the documentation for HealthKit is just straight up unhelpful and provides code examples that don’t work and that also Xcode pings errors for
November 15, 2025 at 9:19 PM
falando em XCode, que ódio tô tendo que atualizar um app Expo aqui por causa da porra da requisição de ter suporte a 16kb de não sei o quê de memória da Google Play e agora é sofrer com a build do iOS
hj eu fui usar de novo o XCode e tava normal, acho que ontem devia estar instalando alguma biblioteca enquanto eu usava. mas a aplicação que eu abri era bem basiquinha, vamos vendo
meu macbook air quase explodiu com o xcode rodando. agora entendi pq os devs de swift são mais raros
November 15, 2025 at 8:33 PM
hj eu fui usar de novo o XCode e tava normal, acho que ontem devia estar instalando alguma biblioteca enquanto eu usava. mas a aplicação que eu abri era bem basiquinha, vamos vendo
meu macbook air quase explodiu com o xcode rodando. agora entendi pq os devs de swift são mais raros
November 15, 2025 at 8:02 PM
I went back to go through all files that belonged to the Mac target and noticed I had my LicenseManager.swift included. Removed that, made one more build and it processed successfully. It reads the Mac’s serial number, which may have caused the ITMS-90714 Invalid Binary error.
November 15, 2025 at 7:38 PM
Want to hear a neat Xcode trick?

Did you know you could customize the comments that show up at the top of each .swift file in Xcode? Loads of semantic variables to help you up your meta data game.

useyourloaf.com/blog/changin...

Any trick you’d like to share? Drop ‘em in the comment below
Changing Xcode Header Comment
How do you change the header comment at the top of a new source file?
useyourloaf.com
November 15, 2025 at 2:59 PM
Xcode 26 now has built-in support for flashing updated regions in your SwiftUI apps. This helps you see which views are being redrawn. Note that this only works when running your app on a physical device. x.com/alpennec/st...
November 15, 2025 at 10:00 AM