Today, our spotlight is on CI/CD build pipeline security. 🔐
Curious about the insights behind the graph below?
Join us at Forum A at 4:20 PM at #ITSAexpo for an engaging session on securing your #BuildSystems.
Our speaker is excited to meet you and answer your questions afterward!
#ITSecurity
Curious about the insights behind the graph below?
Join us at Forum A at 4:20 PM at #ITSAexpo for an engaging session on securing your #BuildSystems.
Our speaker is excited to meet you and answer your questions afterward!
#ITSecurity
October 8, 2025 at 11:26 AM
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You’re not “doing marketing.” You’re building a machine that creates motion. Treat it that way. New post and podcast episode out now : buff.ly/q2vxank
#buildsystems #growthmindset #digitalmarketing
#buildsystems #growthmindset #digitalmarketing
September 6, 2025 at 5:55 PM
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1 likes
Just finished the last adjustments on the new build system. The engine can now rebuild itself, its resources, or any mod on demand. Windows and Linux friendly. Modular automation is definitely the future.
#gamedev #buildsystems #VoidFrontier #automation #ECS #voidengine #catgame #gameengine #indie
#gamedev #buildsystems #VoidFrontier #automation #ECS #voidengine #catgame #gameengine #indie
September 1, 2025 at 4:30 PM
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3 reposts
8 likes
Just nailed the M1 Build System for Bad Cat: Void Frontier! 🚀 Set up CMake with cross-compilation, built Linux and Windows versions from WSL, implemented modular target selection, and streamlined intelligent DLL deployment.
#GameDev #VulkanEngine #BuildSystems #IndieGameDev #CatGame #badcatgame
#GameDev #VulkanEngine #BuildSystems #IndieGameDev #CatGame #badcatgame
August 28, 2025 at 9:50 PM
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2 reposts
9 likes
After many failed attempts, my Bazel monorepo has finally been migrated to Bzlmod. Check out github.com/jack-bradshaw/monorepo for a fully-functional Bazel repo with vendoring, CI, and more.
#bazel #bazelbuild #programming #softwareengineering #swe #cs #compsci #buildsystems #google #xoogler
#bazel #bazelbuild #programming #softwareengineering #swe #cs #compsci #buildsystems #google #xoogler
August 18, 2025 at 4:31 PM
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🔧 Tired of YAML/JSON/XML chaos in your build pipeline?
👉 LuaX ecosystem - 8 dev tools sharing one data format (Lua tables)
✨ Build • Docs • Code gen • Graphics • Requirements
All integrated, no conversion glue code needed!
cdsoft.codeberg.page/tools.html
#DevTools #Lua #BuildSystems
👉 LuaX ecosystem - 8 dev tools sharing one data format (Lua tables)
✨ Build • Docs • Code gen • Graphics • Requirements
All integrated, no conversion glue code needed!
cdsoft.codeberg.page/tools.html
#DevTools #Lua #BuildSystems
LuaX-based Development Tools
cdsoft.codeberg.page
July 26, 2025 at 2:46 PM
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1 likes
Just published: "Experimenting with Flox's new build and publish"
After seeing Flox's announcement of their new build and publish features, I spent some time exploring!
open.substack.com/pub/thefrida...
#DevTools #BuildSystems
After seeing Flox's announcement of their new build and publish features, I spent some time exploring!
open.substack.com/pub/thefrida...
#DevTools #BuildSystems
Experimenting with Flox's new build and publish
Trading perfect reproducibility for usability: a pragmatic look at Flox's new features
open.substack.com
July 18, 2025 at 2:10 PM
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2 reposts
3 likes
👋 Been hacking on a cross-platform C utility library called everyutil-c — clean API, fast logic functions, and solid build support (Makefile, Autotools, CMake).
🛠️ github.com/dailker/ever...
Open to feedback + contributions. Let’s make C a little nicer.
#opensource #cdev #buildsystems
🛠️ github.com/dailker/ever...
Open to feedback + contributions. Let’s make C a little nicer.
#opensource #cdev #buildsystems
July 12, 2025 at 10:47 PM
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1 reposts
2 likes
A major theme was comparing C++ Modules to Precompiled Headers (PCHs). While modules are generally seen as superior, especially for the standard library, PCHs were noted as simpler to implement and potentially sufficient with careful code organization. #buildsystems 6/6
July 2, 2025 at 11:00 PM
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Vorarbeiter: Die neue Ära des Flathub-Buildsystems beginnt
https://dasgeld.co/posts/60866922-FCBB-4CF4-BDD9-27100D70E565
https://dasgeld.co/posts/60866922-FCBB-4CF4-BDD9-27100D70E565
June 23, 2025 at 5:03 AM
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The main driver for Siso is native remote execution, a capability Ninja lacks. Siso is built as a drop-in replacement for Ninja, aiming to minimize disruption to Chromium's existing build process using GN. #BuildSystems 2/4
June 22, 2025 at 10:00 PM
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If I’m somewhat fed up with the complexities of CMake, what are the current hot alternatives? Assume a not huge C++ code base that needs to be buildable on Linux, Mac and Windows. A fair deal of external dependencies but otherwise pretty simple.
#cpp #c++ #cmake #buildsystems
#cpp #c++ #cmake #buildsystems
June 18, 2025 at 7:49 AM
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3 likes
Hacker News discussed sandboxing build systems, focusing on macOS challenges: balancing security, performance, and compatibility. Explored various techniques like FUSE, containers, LD_PRELOAD, and the impact of static linking. #BuildSystems 1/5
June 15, 2025 at 8:00 AM
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The discussion highlighted Nix trade-offs: a steep learning curve, potential for large image sizes, and challenges managing dependencies across diverse language ecosystems. It's acknowledged it's not a universal fit. #buildsystems 4/6
June 8, 2025 at 9:00 AM
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"You do not rise to the level of your goals. You fall to the level of your systems." – James Clear.
That weekly status update you write from scratch? Automate it.
That recurring meeting with no agenda? Structure it.
Operational inconsistency? Systemize it.
Start building systems.
#BuildSystems
That weekly status update you write from scratch? Automate it.
That recurring meeting with no agenda? Structure it.
Operational inconsistency? Systemize it.
Start building systems.
#BuildSystems
May 30, 2025 at 7:02 PM
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Main Theme 2: Tooling is CRITICAL for monorepo success. Without robust build systems (like Bazel, Nx) and advanced CI/CD, large monorepos become unmanageable nightmares. It's a significant investment. #BuildSystems 5/6
May 29, 2025 at 4:00 AM
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We’re not building one house. We’re building a system. Robotic, rapid, zero waste.
#BuildSystems #ZeroWasteHousing #CamhirstMethod #RoboticHomes #SustainableConstruction
#BuildSystems #ZeroWasteHousing #CamhirstMethod #RoboticHomes #SustainableConstruction
May 19, 2025 at 7:23 PM
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Is there ever a point where this reaches a critical mass of "fuck it, throw it all out", or are buildsystems stuck with this syntax until the end of time
April 15, 2025 at 3:50 AM
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I don't understand how CMake can be the de-facto standard for C/C++ buildsystems with such godawful syntax highlighter support. Nobody is even ATTEMPTING such an extension in VSCode.
April 3, 2025 at 6:34 PM
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8 likes
Zig 0.14.0 released with expanded cross-compilation support and faster compile times
https://ziglang.org/download/0.14.0/release-notes.html
#programminglanguages #buildsystems #cross-compilation #performance #developertools
https://ziglang.org/download/0.14.0/release-notes.html
#programminglanguages #buildsystems #cross-compilation #performance #developertools
March 5, 2025 at 1:45 PM
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1 reposts
1 likes
🚀 Are Dockerfiles Good Enough? 🤔
Dockerfiles have powered the container revolution, but are they holding us back? From inefficient caching to security pitfalls, managing container builds at scale is getting trickier.
🔗 buff.ly/3CXO9yU
<a href="/hashtag/Docker" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link">#Docker #Containers #DevOps #CloudNative #BuildSystems
Dockerfiles have powered the container revolution, but are they holding us back? From inefficient caching to security pitfalls, managing container builds at scale is getting trickier.
🔗 buff.ly/3CXO9yU
<a href="/hashtag/Docker" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link">#Docker #Containers #DevOps #CloudNative #BuildSystems
March 3, 2025 at 9:00 PM
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1 reposts
1 likes
🔵🔵🔵🔵🔵 Is NixOS truly reproducible?
luj.fr/blog/is-nixo...
#software #os #buildsystems #reproducibility #technology
luj.fr/blog/is-nixo...
#software #os #buildsystems #reproducibility #technology
January 27, 2025 at 2:53 PM
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4 likes
Is there any solution for building software out there, where you describe dependencies between modules once and then can run the build both locally _and_ distributed in CI.
Very non-trivial build flows and dependencies!
#continuousintegration #buildsystems #embeddeddevelopment
Very non-trivial build flows and dependencies!
#continuousintegration #buildsystems #embeddeddevelopment
December 17, 2024 at 7:45 PM
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The Java build systems feel stuck in time. What would your dream toolchain look like if we borrowed the performance innovations from JS's Rust/Go rewrites like esbuild and swc? 🚀 #JavaDev #golang #vite #buildsystems
November 28, 2024 at 5:52 PM
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A sad state of affairs in the #BuildSystems world for #bootstrapping:
“Which Build Tool For A Bootstrappable Project?”, Jack Kelly (jackkelly.name/blog/archive...).
Via Lobsters: lobste.rs/s/wx1n28/whi...
On HN: news.ycombinator.com/item?id=3989...
#Build #AutoTools #CMake #Meson
“Which Build Tool For A Bootstrappable Project?”, Jack Kelly (jackkelly.name/blog/archive...).
Via Lobsters: lobste.rs/s/wx1n28/whi...
On HN: news.ycombinator.com/item?id=3989...
#Build #AutoTools #CMake #Meson
Which Build Tool For A Bootstrappable Project? | Blog | jackkelly.name
jackkelly.name
April 2, 2024 at 12:49 PM
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