Also fixed the "stutter" when they change direction suddenly, made the player ignore "traffic" and other stuff to make it run nicer.
#indiedev #solodev #gamedev #CelestialRift #combat #pathfinding #selection #gameai #fantasy
Also fixed the "stutter" when they change direction suddenly, made the player ignore "traffic" and other stuff to make it run nicer.
#indiedev #solodev #gamedev #CelestialRift #combat #pathfinding #selection #gameai #fantasy
I accidentally created some kind of terrible bar brawl.
You could almost be fooled into thinking I did this intentionally. :'D
#indiedev #solodev #gamedev #CelestialRift #combat #pathfinding #gameai #fantasy #FatTooManyDebugSymbols #OwMyEyes
I accidentally created some kind of terrible bar brawl.
You could almost be fooled into thinking I did this intentionally. :'D
#indiedev #solodev #gamedev #CelestialRift #combat #pathfinding #gameai #fantasy #FatTooManyDebugSymbols #OwMyEyes
It is starting to get pretty decent, I think. I'll tackle combat when I'm a bit better.
#indiedev #solodev #gamedev #CelestialRift #fantasy #pathfinding #openworld #sandbox
It is starting to get pretty decent, I think. I'll tackle combat when I'm a bit better.
#indiedev #solodev #gamedev #CelestialRift #fantasy #pathfinding #openworld #sandbox
That somehow took me the entire day because I was never quite happy with the various revisions.
It is... okay now, imo.
#indiedev #solodev #gamedev #CelestialRift #dress #characterart #art #medieval etc. etc.
That somehow took me the entire day because I was never quite happy with the various revisions.
It is... okay now, imo.
#indiedev #solodev #gamedev #CelestialRift #dress #characterart #art #medieval etc. etc.
And by that I mean they don't just teleport around anymore. :D
Technically they still just occupy one tile/subtile at a time, but visually speaking it is displayed in a nicer way now.
#solodev #indiedev #gamedev #gameai #pathfinding #movement #celestialrift #sim #adventure #rpg
And by that I mean they don't just teleport around anymore. :D
Technically they still just occupy one tile/subtile at a time, but visually speaking it is displayed in a nicer way now.
#solodev #indiedev #gamedev #gameai #pathfinding #movement #celestialrift #sim #adventure #rpg
Combat is slowly getting closer.
#indiedev #solodev #gamedev #worldmap #simulation #pathfinding #gameai #CelestialRift #Fantasy #worldmap #hex
Combat is slowly getting closer.
#indiedev #solodev #gamedev #worldmap #simulation #pathfinding #gameai #CelestialRift #Fantasy #worldmap #hex
And a bunch of other tile system stuff which I can hopefully show off here later.
For example, I've now got several "layers" to the world.
#Indiedev #solodev #gamedev #CelestialRift#GameAI #Fantasy #mapgeneration #fogofwar #hexagon #tilemap #map #overworld #worldmap
And a bunch of other tile system stuff which I can hopefully show off here later.
For example, I've now got several "layers" to the world.
#Indiedev #solodev #gamedev #CelestialRift#GameAI #Fantasy #mapgeneration #fogofwar #hexagon #tilemap #map #overworld #worldmap
Two human factions added. "Valori" from some fantasy world and "Terran" from the future.
Decided to make the terrans civilians eccentric with their hair, apparel, ...
Might give them body-mods too.
#Indiedev #character #generation #CelestialRift
Two human factions added. "Valori" from some fantasy world and "Terran" from the future.
Decided to make the terrans civilians eccentric with their hair, apparel, ...
Might give them body-mods too.
#Indiedev #character #generation #CelestialRift
#gamedev #indiedev #CelestialRift #building #gameAI #no-no-no-not-THAT-kind-of-ai #solodev #godot #indiegames #gameart #digitalart #norse #jotun #worldmap
#gamedev #indiedev #CelestialRift #building #gameAI #no-no-no-not-THAT-kind-of-ai #solodev #godot #indiegames #gameart #digitalart #norse #jotun #worldmap
The wood print below is old. Players/squads use that stuff, but faction themselves track economy instead. E.g. burn down their lumberyard and things may fall into disrepair.
#Indiedev #solodev #gamedev #CelestialRift #Factions #GameAI #Fantasy
I'll hopefully have something more impressive to show soon. :)
#Indiedev #solodev #gamedev #CelestialRift#GameAI #Fantasy #mapgeneration #fogofwar #hexagon #tilemap #map #overworld #worldmap
I'll hopefully have something more impressive to show soon. :)
#Indiedev #solodev #gamedev #CelestialRift#GameAI #Fantasy #mapgeneration #fogofwar #hexagon #tilemap #map #overworld #worldmap
I think the colors look a bit cleaner now, and the outline less gritty. Hope it is noticable.
More gameplay next! :)
#gamedev #indiedev #CelestialRift #solodev #godot #shaders #art #digitalArt
I think the colors look a bit cleaner now, and the outline less gritty. Hope it is noticable.
More gameplay next! :)
#gamedev #indiedev #CelestialRift #solodev #godot #shaders #art #digitalArt
I should be able to do pathfinding and everything on whichever layer, so different sized fighters, boats, floating cities, whatever. It should all be possible
#hexagon #tiles #indiedev #solodev #CelestialRift #Worldmap #grid #terrain #map
Or maybe not enough? Unleash the vermintide™!
Currently setting up faction and culture generation. The mouse units are very...
Affordable.
Hm... Perhaps I should commit to this?
#IndieDev #SoloDev #Godot #CelestialRift #Mousepeople #jotun #naga
Or maybe not enough? Unleash the vermintide™!
Currently setting up faction and culture generation. The mouse units are very...
Affordable.
Hm... Perhaps I should commit to this?
#IndieDev #SoloDev #Godot #CelestialRift #Mousepeople #jotun #naga
Just hours ago I came up with a "traffic" system to avoid them clustering too much.
#indiedev #solodev #gamedev #CelestialRift #combat #pathfinding #gameai #fantasy
Just hours ago I came up with a "traffic" system to avoid them clustering too much.
#indiedev #solodev #gamedev #CelestialRift #combat #pathfinding #gameai #fantasy