#cosmocommand
Since this is Year of the Horse, it only makes sense to start with one!

Sunrise hails from a mining planet, a level with long vertical shafts—a change of pace from the usual side-scrolling. She's champing at the bit to get the reptiles out!

#CosmoCommand #gameboy #indiedev #gbstudio #furry
January 1, 2026 at 9:12 PM
Much like the Star Fox games that inspired it, I wanted #CosmoCommand to have a star map with a planet per level, for context and a sense of place. But I also want to feature an NPC in each, and I thought I'd start the new year by showing off a few!

#gameboy #indiedev #gbstudio
January 1, 2026 at 9:12 PM
As I mentioned in my previous post, I recently reworked the pixel art for the crew of #CosmoCommand. After drawing various NPCs for the game, I felt like I had learned enough to make the main cast worth revisiting. A nice improvement, right?

#gameboy #indiedev #gbstudio #furry
December 29, 2025 at 1:03 AM
I recently redesigned the crew's pixel art portraits, so it only made sense to make new painted art too: Cosmo and her space fighter.

#cosmocommand #gameboy #indiedev #gbstudio
December 28, 2025 at 1:42 AM