#devBlog
I FINALLY MADE A BREAKTHROUGH TODAY!!!!!!!!!

I remembered projectiles spawned from the player are actually their children. Now, I can make progress!

Read more on the Monkanics devblog:
monkanics.blogspot.com/2025/11/netw...

#Monkanics #indie #indiegames #godot #gamedev #indiedev #gamedevelopment
Networked Gunplay: Part 3 - Monkanics Devlog #29 (11-9-2025)
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November 10, 2025 at 4:29 AM
Welp, today I learned why I have to do my dev session first thing in the morning. Trying to problem solve after a long day just doesn't work.

Read more on the Monkanics devblog:
monkanics.blogspot.com/2025/11/too-...

#Monkanics #indie #indiegames #godot #gamedev #indiedev #gamedevelopment #Bluesky
Too Tired - Monkanics Devlog #31 (11-11-2025)
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November 12, 2025 at 12:03 AM
I MADE EVEN MORE PROGRESS!!!

I've started on reworking/fixing how the player rotates and how the server tracks this important information.

Read more on the Monkanics devblog:
monkanics.blogspot.com/2025/11/netw...

#Monkanics #indie #indiegames #godot #gamedev #indiedev #gamedevelopment #Bluesky
Networked Gunplay: Part 4 - Monkanics Devlog #30 (11-10-2025)
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November 10, 2025 at 4:12 PM
I started late again and got nothing done... again. I'm really in a rough patch right now.

Read more on the Monkanics devblog:
monkanics.blogspot.com/2025/11/whoo...

#Monkanics #indie #indiegames #godot #gamedev #indiedev #gamedevelopment
Whoops! - Monkanics Devlog #28 (11-8-2025)
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November 9, 2025 at 4:44 AM
DevBlog15

Continue working on different secret things
Wish store.steampowered.com/app/3704330/...
#DevBlog #GameDev #IndieGaming #indiedev #steam
November 7, 2025 at 4:26 AM
GREAT NEWS!

I got through the hardest part of training. Then, I made a plan to run my own mini-business alongside my monkey business.

Read more on the Monkanics devblog:
monkanics.blogspot.com/2025/11/not-...

#Monkanics #indie #indiegames #godot #gamedev #indiedev #gamedevelopment #indiegamedev
Not Rad Reality Check: Part 2 (Finale) - Monkanics Devlog #26 (11-6-2025)
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November 7, 2025 at 4:52 AM
Added an optional cursor weapon-status overlay. It shows cooldown / charges / spin-up / charge (based on the highest-DPS weapon in each group) for Primary, Secondary, Special 1, and Special 2. Groups that can’t reach the cursor range are shown in red.
#devblog #gamedev #indiegame #space
November 6, 2025 at 3:31 PM
Hey hey hey.... So uh.... I had a BIG FAT reality check today when I was training for my new job.

Turns out, I have to become 100% more responsible WAY sooner than I expected.

Read more on the Monkanics devblog:
monkanics.blogspot.com/2025/11/not-...

#Monkanics #indie #indiegames #godot #gamedev
Not Rad Reality Check: Part 1 - Monkanics Devlog #25 (11-5-2025)
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November 6, 2025 at 12:17 AM
Today, my anxiety attack finally ended, I slept for 16 hours straight, and I learned a bunch of lessons.

Read more on the Monkanics devblog:
monkanics.blogspot.com/2025/11/movi...

#Monkanics #indie #indiegames #godot #gamedev #Bluesky
Moving and Jumping: Part 9 (“Finale”) - Monkanics Devlog #22 (11-2-2025)
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November 3, 2025 at 2:52 AM
Today, I sorta started on Monkanics' double jump. But I'm so zonked out, I can barely focus.

Read more on the Monkanics devblog:
monkanics.blogspot.com/2025/11/movi...

#Monkanics #indie #indiegames #godot #gamedev #Bluesky
Moving and Jumping: Part 8 - Monkanics Devlog #21 (11-1-2025)
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November 1, 2025 at 8:29 PM
Happy Halloween, I guess.

I didn't do jack today. I just slept and lost my 19 day work streak. Oh well. At least I finally got a job.

Read more on the Monkanics devblog: monkanics.blogspot.com/2025/10/conc...

#Monkanics #indie #indiegames #godot #gamedev #Bluesky
Concessions - Monkanics Devlog #20 (10-31-2025)
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November 1, 2025 at 3:36 AM
October 31, 2025 at 3:50 PM
JOIN US!!
Next Wednesday (Nov 5th) for our first devblog style live video podcast over on Twitch! We'll be discussing what the team has been up to this past month and what you can expect in the future.
#indiegames #gamedev #livestream #devblog
October 30, 2025 at 4:05 PM
Today, I fully implemented an input buffer for jumping. Making Monkanics' jumping a lot feel better overall.

Read more on the Monkanics devblog: monkanics.blogspot.com/2025/10/movi...

#Monkanics #indie #indiegames #godot #gamedev #Bluesky
Moving and Jumping: Part 6 - Monkanics Devlog #18 (10-29-2025)
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October 29, 2025 at 5:48 PM
Better Bosses: eXoSpace Gets Major Updates on the Experimental Branch! #devblog #gamedev #indiegame #space

Check it out on Steam:
🔗 store.steampowered.com/app/2876200/...
October 29, 2025 at 12:28 PM
Today, I had to take a detour to size the player model properly. i.e. 15x bigger.

I then had to multiply literally everything else by 15. Get your calculators ready.

Read more on the Monkanics devblog: monkanics.blogspot.com/2025/10/movi...

#Monkanics #indie #indiegames #godot #gamedev #Bluesky
monkanics.blogspot.com
October 28, 2025 at 12:53 PM
Today, I planned out how specifically I'll rework Monkanics' jumping mechanics.

Read more on the Monkanics devblog: monkanics.blogspot.com/2025/10/movi...

#Monkanics #indie #indiegames #godot #gamedev
Moving and Jumping: Part 4 - Monkanics Devlog #16 (10-27-2025)
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October 27, 2025 at 5:21 PM
Happy to announce the first in a series of Pre-Alpha Playtests taking place over the coming months: the DISCORD PLAYTEST!

Check out our latest devblog for more info👇
store.steampowered.com/news/app/224...

#gamedev #indiegame #pcgame #rpg
Glasshouse - DISCORD PLAYTEST available on October 31st! - Steam News
Play the PRE-ALPHA PLAYTEST first in our exclusive community preview
store.steampowered.com
October 27, 2025 at 3:05 PM
Wow! I've never gotten this much engagement from a post before. Maybe Bluesky's the way to go.

I hope I didn't sound too deranged on my devblog. I just have a lot of mental instability and need to vent to feel better.

Thanks for reading!

#Monkanics #indie #indiegames #godot #gamedev #Bluesky
October 26, 2025 at 6:57 PM
Today I changed the normal-map pattern generators in my 3D rendering library "TinyFFR" from using Vector3s to unit spherical coordinates.

I think it's much more intuitive to create normal patterns with azimuthal/polar offset pairs than creating unit vects.

#devblog #csharp #dotnet #gamedev
October 22, 2025 at 4:43 PM
DevBlog12

One of many active abilities that you can find, because it's randomised. So that ability allows you to return to the location you were in 5 seconds ago
Wishlist! store.steampowered.com/app/3704330/...
#DevBlog #GameDev #IndieGaming #indiedev
October 21, 2025 at 4:43 PM
DevBlog 11
One of many secrets that you can find on the endless tavern corridors
wishlist! store.steampowered.com/app/3704330/...
#DevBlog #GameDev #IndieGaming #indiedev
October 20, 2025 at 11:28 AM
DevBlog 10
Floodgate modeling and texturing progress
Do you know that we have just three people in our team? Me as game designer, artist and anything except coding with two coders that making all another work?
wishlist! store.steampowered.com/app/3704330/...
#DevBlog #GameDev #IndieGaming #indiedev
October 19, 2025 at 1:31 PM