#devLog
November 11, 2025 at 5:13 AM
JohnGagz Rework Devlog # 1B (first devlog post in bsky):
I have to say, the rework will be an improvement over the cancelled version.
And then after that, I admitted that old one was cursed due to poor qualities.

Anyway, here's the sketch and gamedev progress.
#johngagz #godot #ma_magnumcharacters
November 11, 2025 at 4:17 AM
Development of games is challenging but fun.

#GameDev #SoloDev #IndieGameDev #UnrealEngine5 #UE5 #Devlog #IndieDevJourney
November 11, 2025 at 3:04 AM
#gamedev #solodev #vtuber #devlog #MeetEvenMoreOshis #bootheart
Finished drawing Boo the Rat.
Also fixed that softlock issue I found last night.
November 11, 2025 at 1:12 AM
I've gone through and deleted some of the characters for #QuestOfRaziya looked the most cringe to me from my last blog on my Weebly I haven't touched in ages, (I plan on moving my devlog to NeoCities when I have more gameplay to show) but I just finished drawing a new character! #indiedev #gamedev
#QuestOfRaziya 's Dominik Shumay

A rookie sentinel, he's a 21 year old brazilian party animal! He likes thrash metal, eager to battle and loves to show off his battle scars on the citadel. Only Evanora thinks they're cool. Raziya barely knows him yet
#OC #anime #indiedev #gamedev #pixelart #retro
November 11, 2025 at 1:00 AM
November 11, 2025 at 12:48 AM
day 6 is done, actual coding has begun!
the game might not work like Bongo Cat, since i can't do background input detection in godot :(

so it's gonna be a regular idle game from here on out?
we're in v0.1.1 now! past setup

Total: 24h
#StarshotIdle #devlog #godot
November 11, 2025 at 12:35 AM
Monday Musings #32 – Upcoming Toys and Future Plans

This week’s MoteMancer devlog takes a step back to look forward - outlining the roadmap for the next several months of Early Access plans. Check it out!

steamcommunity.com/games/332098...
Steam :: MoteMancer :: Monday Musings #32 – Upcoming Toys and Future Plans
Cover image build by: According-Studio-658
steamcommunity.com
November 11, 2025 at 12:20 AM
Join us for the next Bezi Jam, themed around the holidays!

Join our Discord server for weekly hints leading up to the reveal of this jam’s unique twist.

Teams: Up to 3 members
Prizes: $300+ total
Bonus: $50 for the Best Devlog

itch.io/jam/bezi-jam

#gamejam #indiedev #gamedev #ai
Bezi Jam #7 [$300 Prizes] - Holiday Showdown
A game jam from 2025-12-04 to 2025-12-15 hosted by BeziHQ. Welcome! Join our monthly 4-day game jam with $300+ in prizes. Create games using Unity and Bezi, with a special twist revealed at the start....
itch.io
November 10, 2025 at 11:30 PM
November 10, 2025 at 11:26 PM
A conversation with @200proofgames.bsky.social is responsible for this Devlog. I'm genuinely interested in your feedback here, though!
November 10, 2025 at 9:57 PM
The effects of infection and resonance - Bug & Claw Devlog 38
The effects of infection and resonance - Devlog #38 - Bug & Claw
Both infection and resonance play a big part in Bug & Claw, but in what ways?
bugandclaw.com
November 10, 2025 at 9:22 PM
DevLog - I geting 85 to 90% of what i see in Blender to Godot, winning at last. xD
#gamedev #art #animegame #3danime #3dcg #anime #jogo #gameart #terrain #artdirector #rpg #jrpg #arte #godot
November 10, 2025 at 8:48 PM
Hello everyone. I s'pose I'll start up a devlog here, I hope you enjoy reading!

I've just released my first game on Steam, Catsploration.
November 10, 2025 at 8:28 PM
Thank you so much to everyone who came to see us at Paris Games Week ✨
And huge thank you Women In Games France for showcasing The Witch's Bakery 🥺💕

#cozygames #indiegamedev #indiegame #gamedevelopment #devlog #parisgamesweek
November 10, 2025 at 8:16 PM
November 10, 2025 at 8:12 PM
🫒Nuevo devlog🫒

Esta vez es un poco cutre. Voy a seguir con este estilo hasta que vuelva a tener algo de tiempo libre (o quizá me acomode y así me quedo). ¡Espero que os guste!👍

#solodev #gamedev #indiedev #gamedesign #pixelart

youtu.be/hXiZtyEeYzM
Poco tiempo y algún cambio | Devlog 4
YouTube video by Saon Dev.
youtu.be
November 10, 2025 at 7:56 PM
#Devlog 23! Lots of moving parts this week — and conveniently, GIFs decided to stop working on Itch. Since I never manage to find the devlog thread when posting anyway, I’ll just keep sharing these here from now on. #SoloDev #Itch #IndieDev
mobilelast.itch.io/hanaa/devlog...
November 10, 2025 at 7:53 PM
#Concord:TheConveyance #devlog 73

Today's episode:
Motion Detector

Motion detector exists now!
Also fps went from 25 to 60 thanks to my optimizations

Today's Progress:
{Added base for motion detector}
{camera optimizations}

#gamedev #gaming #blender3d #indiedev #art #3d #artist #horror #scifi
November 10, 2025 at 7:42 PM
Get yourself a copy of the new stuff here! (Volume 2 will also see a 4 pahe increase soon, as well as its green book varient cover)

blk-feather-press.itch.io/odd/devlog/1...
November 10, 2025 at 7:27 PM
New BASIC game, Stronghold of the Dwarven Lords, converted to BASICAnywhere and refactored. Code list provided along with browser-playable version.

Originally listed in 1983's Tim Hartnel's "Giant Book of Computer Games"

#gameDev #devLog #retroComputing #retroGaming
Stronghold of the Dwarven Lords.BAS
Stronghold of the Dwarven Lords from 1983's Tim Hartnell's Giant Book of Computer Programs, playable in the browser.
basic-code.bearblog.dev
November 10, 2025 at 7:13 PM
🎮 It’s been a while since I’ve had such a satisfying day making progress on my games — feels great! 😄

Now I just need that same energy when it’s time to actually write a devlog about it. 😂✍️

#GameDev #IndieDev #SoloDev #DevLog #IndieGame #DevLife
November 10, 2025 at 7:06 PM