They are going on my wall
They are going on my wall
Demosntração das hases e melhorias como o uso de dithering animados e fades para as bordas das texturas.
Os planetas não são gerados por IA, apenas geração procedural usando conceito de pixel art.
#GameDev #PixelArt #Godot #Javascript #Indie #Prototype
Demosntração das hases e melhorias como o uso de dithering animados e fades para as bordas das texturas.
Os planetas não são gerados por IA, apenas geração procedural usando conceito de pixel art.
#GameDev #PixelArt #Godot #Javascript #Indie #Prototype
I believe it it even had native RGB via SCART. At least here in Europe.
But the whole dithering, smoothing and CRT was really just one very beneficial mutual symbiotic thing in general
I believe it it even had native RGB via SCART. At least here in Europe.
But the whole dithering, smoothing and CRT was really just one very beneficial mutual symbiotic thing in general
*Group Of Perverts
Then GOP moderates rebelled, calling getting rid of the extensions “political shocked” and now they’re apparently going to vote on the new health plan *and* ACA extensions next week.
We’ll see.
*Group Of Perverts
Why isn't Washington State Patrol demanding picture ID from goons running around in tactical gear? Without ID and badges, how do we know they're ICE? Verify who they are everywhere they go, and keep records
Why isn't Washington State Patrol demanding picture ID from goons running around in tactical gear? Without ID and badges, how do we know they're ICE? Verify who they are everywhere they go, and keep records
That's the point.
You do the things you want to do because you have control of the government.
The Democrats are capitalist party that takes their instructions from capital... The dithering is the goal.
That's the point.
You do the things you want to do because you have control of the government.
The Democrats are capitalist party that takes their instructions from capital... The dithering is the goal.
I opened ShaderGlass and applied the ps1-dither shader over the screenshot with x3 pixel size. The dithering lends a sort of warm-and-fuzzy prerendered background look.
I opened ShaderGlass and applied the ps1-dither shader over the screenshot with x3 pixel size. The dithering lends a sort of warm-and-fuzzy prerendered background look.
[Original post on wetdry.world]
[Original post on wetdry.world]