#dualgrid
Through auto.tile.graphics, I am exploring a way to draw a #tileset. Inspired by @jesscodes.bsky.social well explained youtube video about #dualgrid and #tilemap
November 12, 2025 at 11:41 AM
Implementing my dual grid system into my main project stepped up the visuals, cut the required tile art in half, and simplified the procedural generation logic.

Give my DualGrid a try next time you might use TileMapLayer and terrains in Godot!

#godot #dualgrid #pixelart #gamedev
April 29, 2025 at 3:28 PM
I created my own #godot 4.4 Dual Grid system which supports unlimited adjacent terrains without requiring bespoke art or unique layers for each combination!

github.com/Exonfang/god...

This project builds on #dualgrid implementations by
@jesscodes.bsky.social and @glitchedinorbit.bsky.social
GitHub - Exonfang/godot-dualgrid-unlimited-adjacent-terrains: A Godot 4.4 Dual Grid system implementation supporting unlimited adjacent terrains without requiring bespoke art for each combination.
A Godot 4.4 Dual Grid system implementation supporting unlimited adjacent terrains without requiring bespoke art for each combination. - Exonfang/godot-dualgrid-unlimited-adjacent-terrains
github.com
April 25, 2025 at 2:00 AM
Probably very similar logic. All I'm doing is walking the dualgrid of a bitmap filtered to a threshold to extract "features". Then doing a DouglasPeucker simplification.
March 6, 2025 at 9:51 PM