Will Hytale still support modding in the traditional sense? With both the built-in menus, the #flecs ECS, creator tools, and luau scripting - it is likely that no C++ will be necessary to make comprehensive Hytale mods.
More discussion is needed on this topic 🤔
(4/4) 🍰
Will Hytale still support modding in the traditional sense? With both the built-in menus, the #flecs ECS, creator tools, and luau scripting - it is likely that no C++ will be necessary to make comprehensive Hytale mods.
More discussion is needed on this topic 🤔
(4/4) 🍰
But atomic swaps for cached/hotloop queries overall sounds like a good idea.
But atomic swaps for cached/hotloop queries overall sounds like a good idea.
My dream of writing a game with Clojure + something like Flecs inches closer every day, exciting \o/
My dream of writing a game with Clojure + something like Flecs inches closer every day, exciting \o/
https://github.com/EmpiresCommunity/ECSProjectiles
#UnrealEngine
https://github.com/EmpiresCommunity/ECSProjectiles
#UnrealEngine
– En este blog nos hablan sobre Flecs, la base sobre la que se hizo el nuevo motor y sobre algunos aspectos técnicos de como funcionaba antes y funciona ahora Hytale.
hytale.com/news/2024/6/...
– En este blog nos hablan sobre Flecs, la base sobre la que se hizo el nuevo motor y sobre algunos aspectos técnicos de como funcionaba antes y funciona ahora Hytale.
hytale.com/news/2024/6/...
and used [Conway's Game Of Life](en.wikipedia.org/wiki/Conway%...) to get familiar.
and used [Conway's Game Of Life](en.wikipedia.org/wiki/Conway%...) to get familiar.
🤝The combined solution paves the way for hybrid automation infrastructures.
➡️Learn more about our partnership: flecs.tech/ressources/p...
#Kubermatic #FLECS #EdgeComputing #Partnership
🤝The combined solution paves the way for hybrid automation infrastructures.
➡️Learn more about our partnership: flecs.tech/ressources/p...
#Kubermatic #FLECS #EdgeComputing #Partnership
jank-lang.org - github.com/jank-lang/jank
I'm dreaming of the future days when I can build games with Clojure (via Jank) + FLECS
jank-lang.org - github.com/jank-lang/jank
I'm dreaming of the future days when I can build games with Clojure (via Jank) + FLECS
ECS is great for lists of identical objects but not so much when it comes to processing hierarchies (tree structures) of various objects. PNC aims to address that.
ECS is great for lists of identical objects but not so much when it comes to processing hierarchies (tree structures) of various objects. PNC aims to address that.
Merging with pleasure.
Merging with pleasure.