#gamemechanics
January 29, 2026 at 3:28 PM
Me: “This mechanic should feel stressful.”

Player hands: *sweaty*

Player brain: “WHY AM I LIKE THIS.”

Me: “Excellent.” 😌🧠

#NarrativeDesign #EmotionalDesign #GameMechanics #GameWriting #GameDev
January 20, 2026 at 5:25 PM
January 18, 2026 at 2:30 PM
Cubes now finally switch properly between dimensions!

Looking forward to build some cool puzzles for the playable demo with this! 😋
Stay tuned for the demo announcement! 🤖

#PuzzleGame #GameMechanics #GameDesign #IndiePuzzle #LevelDesign #Prototype #Godot #PuzzleGames
January 14, 2026 at 10:15 AM
@bobworldbuilder.bsky.social | Bob World Builder: "Daggerheart Fixed (Almost) Everything" | #TTRPG #CriticalRole #GameMechanics #Comparison
www.youtube.com/watch?v=ikui...
Daggerheart Fixed (Almost) Everything
YouTube video by Bob World Builder
www.youtube.com
January 5, 2026 at 12:08 AM
TTRPG hot take: people who want to RP will RP no matter what the rules say. The dude writing a 170 page backstory isn’t leaning on the rules to do so. Can the rules make it easier? Maybe. But. /1 #ttrpg #hottake #gamemechanics
January 4, 2026 at 5:29 PM
Implemented a pee mechanic in my prison escape game. Distract guards, lure prisoners, and watch chaos unfold!

Wishlist Project Breakout on Steam: store.steampowered.com/app/2665100/...

#GameDev #IndieGame #PrisonEscape #JustImplemented #GameMechanics #ChaosMode
January 3, 2026 at 11:44 AM
December 23, 2025 at 9:39 AM
congrats fly to @yoritoshi.bsky.social for www.youtube.com/watch?v=dLUN...

There are some clever original #GameMechanics in these levels ^_^
Sonic Y2K fangame playtest, 21/11/2025
YouTube video by Yoritoshi
www.youtube.com
December 17, 2025 at 6:53 PM
Just wanted to clarify this mechanic: when your attack collides with an enemy’s attack, they cancel each other out. No auto counter, no parry button. It’s all about timing and positioning.

#GameDev #IndieDev #CombatDesign #GameMechanics #PixelArt #Unity
December 17, 2025 at 4:46 PM
Concept art for a horror idea I'm toying with. 👻

(Visuals by AI because the UN banned my drawings for "crimes against eyesight").

You have a flashlight to fend off monsters, but the battery is not great

What do you think?

#gamedev #indiehorror #gamemechanics
December 5, 2025 at 7:40 PM
Hey I'm in this right at the end! Thanks for having me on the show :)
#ttrpg #indierpg #gamedesign #gamedev #gamemechanics #PaxU
The Mechanics went to Pax Unplugged! Well, Greg did and met a bunch of really cool folks and talked about their games and their favorite game mechanics. #paxunplugged

Apple: podcasts.apple.com/us/podcast/m...

Spotify: open.spotify.com/episode/2gnj...
Mechanics at PAXU - GM2 39
Podcast Episode · Game Mechanics - A Critical Tabletop Podcast · 12/02/2025 · 55m
podcasts.apple.com
December 2, 2025 at 5:15 PM
New combat mechanic implemented!
The arrival of the Goblin Warrior introduces the Taunt system: the player must target him first with all targeted spells!

#Gamedev #GameMechanics #GoblinWarrior #Devlog
November 29, 2025 at 2:10 PM
After 1year+ of developing this game l’m pretty sure that the lack of language proficiency is the hardest thing to explain and to understand 🧐 #indiegame #gamemechanics
November 20, 2025 at 3:10 PM
Master the Dash! ⚡️ This crucial move gives you invincibility to dodge traps and Boss attacks. Your HP depends on it! ❤️

What upgrade do you need? 👇

#Echomaze #Gaming #GameMechanics #Dodge #LevelUp
#Echomaze #Gaming #GameMechanics #Dodge #LevelUp
November 19, 2025 at 1:15 PM
addendum to my game thing . im actually quite pleased with the mechanics/possiblities in GridHack including building out instructions as if it were pseudo coding.

knowledgeniches.com/sixgamesinat...

#GameDesign #onepages #GameMechanics
November 17, 2025 at 7:34 PM
News from ESCAPE FROM SUNNYTOWN!

I am working through the monster list!
Here is Lotoad! A plant lotus - toad that can use cut. Very handy in a spooky glitch dimension, like Sunnytown!

Meanwhile Star is working on the gamemechanics.
Please repost and give ideas!💖💖

#NaGaDeMon
#pokemon
#indiegame
November 12, 2025 at 6:40 PM