Invest in Strategy, Shooter LiveOps, Simulation
Avoid Casual dependency + Casino churn
breakdown → businessofgames.icartic.com/p/benchmark-...
#GameDev #MobileGames #GameMonetization #GamingTrends
Invest in Strategy, Shooter LiveOps, Simulation
Avoid Casual dependency + Casino churn
breakdown → businessofgames.icartic.com/p/benchmark-...
#GameDev #MobileGames #GameMonetization #GamingTrends
It did ~26M downloads and ~$2.4M in the last 30 days.
US: 2.5M downloads, $1.55M rev, ~$0.73 ARPU
India: 7.7M downloads, approximately $1.5K...
more → businessofgames.icartic.com/p/treding-ga...
#xclash #mobilegames #gamemonetization #gamedev
It did ~26M downloads and ~$2.4M in the last 30 days.
US: 2.5M downloads, $1.55M rev, ~$0.73 ARPU
India: 7.7M downloads, approximately $1.5K...
more → businessofgames.icartic.com/p/treding-ga...
#xclash #mobilegames #gamemonetization #gamedev
Here’s a look at the LiveOps events that shaped these pivots
businessofgames.icartic.com/p/what-squad...
#MobileGames #GameDesign #Supercell #GameMonetization #SquadBusters
Here’s a look at the LiveOps events that shaped these pivots
businessofgames.icartic.com/p/what-squad...
#MobileGames #GameDesign #Supercell #GameMonetization #SquadBusters
Squad Busters ran 70 events in 12 months… but quantity ≠ quality.
Here’s a look at the LiveOps events that shaped these pivots.
businessofgames.icartic.com/p/what-squad...
#MobileGames #GameDesign #Supercell #GameMonetization #SquadBusters
Squad Busters ran 70 events in 12 months… but quantity ≠ quality.
Here’s a look at the LiveOps events that shaped these pivots.
businessofgames.icartic.com/p/what-squad...
#MobileGames #GameDesign #Supercell #GameMonetization #SquadBusters
sharenobyl.com/en/topic/val...
#Valve #CS2 #LootBoxes #GamingRevenue #CounterStrike2 #ValveEarnings #GamingIndustry #Microtransactions #GameMonetization #PlayerSpending #DigitalEconomy #GamingNews #CounterStrike #LootBoxControversy #steam
sharenobyl.com/en/topic/val...
#Valve #CS2 #LootBoxes #GamingRevenue #CounterStrike2 #ValveEarnings #GamingIndustry #Microtransactions #GameMonetization #PlayerSpending #DigitalEconomy #GamingNews #CounterStrike #LootBoxControversy #steam
1️⃣ Player Acquisition Costs
2️⃣ Adapting to Evolving Tech
3️⃣ Monetization Fatigue
4️⃣ Budget Challenges
5️⃣ Time Pressures
@statista.bsky.social, @yahoofinance.com
#gamedev #ai #playerbehavior #gamemonetization
1️⃣ Player Acquisition Costs
2️⃣ Adapting to Evolving Tech
3️⃣ Monetization Fatigue
4️⃣ Budget Challenges
5️⃣ Time Pressures
@statista.bsky.social, @yahoofinance.com
#gamedev #ai #playerbehavior #gamemonetization
Older players (50+) spend more per purchase, prefer premium content & credit cards. Younger players buy frequently & love fintech.
Studios optimizing for speed risk alienating big spenders. Time to rethink game monetization!
#GameMonetization
Older players (50+) spend more per purchase, prefer premium content & credit cards. Younger players buy frequently & love fintech.
Studios optimizing for speed risk alienating big spenders. Time to rethink game monetization!
#GameMonetization
🔮 See more here: https://www.adinmo.com/mobile-gaming-and-advertising-predictions-2024-2025/
#InGameAdvertising #AdTech #MobileGames #GameMonetization #2025Predictions
🔮 See more here: https://www.adinmo.com/mobile-gaming-and-advertising-predictions-2024-2025/
#InGameAdvertising #AdTech #MobileGames #GameMonetization #2025Predictions