#gameuxr
Hey my #gameux, #gamesux, #gameuxr peeps... I created a thing... A shareable feed that grabs all of these hashtags in one place.

1. Feel free to suggest other hashtags
2. This isn't meant to be an "ownership" thing. Happy to have someone take over or share admin duties.

bsky.app/profile/did:...
November 24, 2024 at 6:02 AM
@jackalshorns.bsky.social is pro the democratization of user-testing.

Sure, there are pitfalls to avoid.

But, as Maxim Kieslev points out, clear success targets and testing at the right time on the right platform will help deliver the kind of magic you are capable of.

#gameux #gameuxr #gamedev
UX testing can be done affordably and effectively by even the smallest indie dev.

Clear success targets & right testing at the right time on the right platform.

(PS - if Max Kieslev is here, could someone tag him for attribution).

www.gamedeveloper.com/programming/...

#gameux #gameuxr #gamedev
Featured Blog | 6 steps to a successful playtesting process for an indie developer
Maxim Kiselev, an indie game developer best known as the co-creator of HighFleet, outlined the playtesting roadmap for indie developers.
www.gamedeveloper.com
December 9, 2024 at 7:27 PM
@jackalshorns.bsky.social takes us back to 2007 #gameuxr and #gameux work on Catan for XBLA.

From the U. Baltimore usability lab, Brian Reynolds and Jason co-designed the trade screen (and many other core mechanics & FTUE).

Much spicy Indian food was consumed.

#gameux #gameuxr #FailureIsAnOption
Can we #FixItInUI? Two trade screens Brian Reynolds and I user-tested on Catan: XBLA.

Goal: Reduce confusion between GIVE vs. RECEIVE.

Left: "Animated Neck Tie" (marquis effect)
Right: "Asymmetrical Arrow"

Which one worked best? Check the thread.

Hint: Kobayashi Maru.

#gamesux #KobayashiMaru
November 23, 2024 at 4:16 PM
Is it? I don’t see anything in the feed… it should be sharing #gameux and #gameuxr. But I don’t see any posts.
November 24, 2024 at 3:47 AM
testing out a feed for #gameux and #gameuxr
November 23, 2024 at 6:38 PM
UX testing can be done affordably and effectively by even the smallest indie dev.

Clear success targets & right testing at the right time on the right platform.

(PS - if Max Kieslev is here, could someone tag him for attribution).

www.gamedeveloper.com/programming/...

#gameux #gameuxr #gamedev
Featured Blog | 6 steps to a successful playtesting process for an indie developer
Maxim Kiselev, an indie game developer best known as the co-creator of HighFleet, outlined the playtesting roadmap for indie developers.
www.gamedeveloper.com
December 9, 2024 at 6:51 PM