#gotdot
This week's progress. I learned a lot about scene manager, and globals. Adding a splash and game over screen. #learninggodot #gotdot
July 27, 2025 at 5:36 PM
The thing I like about Godot's name is that nobody is in agreement on its pronunciation, sometimes the spelling and capitalization, too. My gamedev club president calls it Gotdot, and some internet weirdo capitalizes it GoDot
It's just interesting to me that English is fucked up enough to allow this
July 8, 2025 at 9:43 PM
We're pleased to announce the latest release candidates to Orchestrator, 2.0.5.rc1 and 2.1.3.rc1, with improvements for both Godot 4.2 and 4.3 users.

Read more here orchestrator.cratercrash.space/post/release...

#orchestrator #godot #visual-scripting #gotdot-4
Orchestrator - Visual Scripting for Godot 4
orchestrator.cratercrash.space
April 4, 2025 at 12:29 AM
Upgraded my project to #gotdot 4.4 with little trouble. Loving all the new features like Jolt Physics built in and the whole Game window mode much like Unity / Unreal.
March 4, 2025 at 8:09 AM
Any of you #gotdot nerds on my various lists know this one? Been meaning to ask myself...
Genuine question: What is a realistic use-case for enums in gdscript or in general? Try as I might, I can never find a good use for them in any way that simplifies my code or workflow.

#godot #gamedev
December 9, 2024 at 11:08 PM
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November 25, 2024 at 10:03 PM
I think it is related. Timeline-wise, the Gotdot comments came shortly after this post.
November 12, 2024 at 4:13 PM
Which poisen did you pick tho? 👀 Unity, Unreal, Gotdot, or.. no! Don't tell me you're programming your own engine 😱

I'm in the Unity gang btw, because the sandboxy structure fits me the best.
November 9, 2024 at 1:25 PM