🔗 youtube.com/live/XK-6Lfg...
#GameDev #VulkanAPI #GraphicsProgramming #LiveCoding #IndieDev #EngineDevs
🔗 youtube.com/live/XK-6Lfg...
#GameDev #VulkanAPI #GraphicsProgramming #LiveCoding #IndieDev #EngineDevs
Which one do you think your GPU prefers? 🤔
We benchmarked AMD, NVIDIA, and Intel. The results weren’t what we expected.
🔗 www.evolvebenchmark.com/blog-posts/i...
#RayTracing #GPU #GraphicsProgramming
Which one do you think your GPU prefers? 🤔
We benchmarked AMD, NVIDIA, and Intel. The results weren’t what we expected.
🔗 www.evolvebenchmark.com/blog-posts/i...
#RayTracing #GPU #GraphicsProgramming
#GraphicsProgramming #webgl #glsl #shader
#GraphicsProgramming #webgl #glsl #shader
🌐 Apply on LinkedIn: The Forge Interactive, Inc.
✉️ Or email: [email protected]
#GraphicsProgramming #Intern #GameDevCareers #OpenRole
🌐 Apply on LinkedIn: The Forge Interactive, Inc.
✉️ Or email: [email protected]
#GraphicsProgramming #Intern #GameDevCareers #OpenRole
#programming #vulkan #C++ #graphicsprogramming #gamedevelopment #gameengines
#programming #vulkan #C++ #graphicsprogramming #gamedevelopment #gameengines
#gamedev #indiedev #solodev #dev #ai #rendering #graphics
#vulkan #directx12 #metal #opengl
#shaderdev #graphicsprogramming
#gamedev #indiedev #solodev #dev #ai #rendering #graphics
#vulkan #directx12 #metal #opengl
#shaderdev #graphicsprogramming
Includes an analysis of NVIDIA’s wireframe paper & fixes its issues.
fauder.github.io/posts/2025/1...
#GraphicsProgramming #Rendering #OpenGL #ShaderDev #GameDev
Includes an analysis of NVIDIA’s wireframe paper & fixes its issues.
fauder.github.io/posts/2025/1...
#GraphicsProgramming #Rendering #OpenGL #ShaderDev #GameDev
github.com/kidando/lear...
#learnopengl #odin #odinlang #graphicsprogramming
github.com/kidando/lear...
#learnopengl #odin #odinlang #graphicsprogramming
Maybe there are zfight artifacts? The rest looks quite clean.
#gamedev #solodev #graphicsprogramming
Maybe there are zfight artifacts? The rest looks quite clean.
#gamedev #solodev #graphicsprogramming
#DoubleWhammyGame #graphicsprogramming #shaders #indiedev #indiegame #ue5 #madewithunreal
#DoubleWhammyGame #graphicsprogramming #shaders #indiedev #indiegame #ue5 #madewithunreal
dev.to/p3ngu1nzz/ad...
#GameDev #Vulkan #GraphicsProgramming #GPU #RenderGraph #VMA #IndieDev #TechArt #devlog #ai
dev.to/p3ngu1nzz/ad...
#GameDev #Vulkan #GraphicsProgramming #GPU #RenderGraph #VMA #IndieDev #TechArt #devlog #ai
#Vulkan #OpenXR #GameEngine #GraphicsProgramming
#Vulkan #OpenXR #GameEngine #GraphicsProgramming
“What Is A Color Space?”, Dan Hollick (www.makingsoftware.com/chapters/col...).
Via HN: news.ycombinator.com/item?id=4501...
#Color #ColorSpace #Gamut #Graphics #Perception #Programming #GraphicsProgramming
“What Is A Color Space?”, Dan Hollick (www.makingsoftware.com/chapters/col...).
Via HN: news.ycombinator.com/item?id=4501...
#Color #ColorSpace #Gamut #Graphics #Perception #Programming #GraphicsProgramming
youtube.com/shorts/-jNg7...
youtube.com/shorts/-jNg7...
Complete rewrite with Vulkan 1.4 support, VMA, Slang. Step-by-step tutorial from raster to ray tracing.
15+ specialized tutorials.
Get started: github.com/nvpro-sample...
#Vulkan #RayTracing #GraphicsProgramming
Complete rewrite with Vulkan 1.4 support, VMA, Slang. Step-by-step tutorial from raster to ray tracing.
15+ specialized tutorials.
Get started: github.com/nvpro-sample...
#Vulkan #RayTracing #GraphicsProgramming
I just split up rendering the point lights shadow maps over multiple frames which results in better performance but now I have to deal with self-shadowing of moving objects.
#indiedev #gamedev
I just split up rendering the point lights shadow maps over multiple frames which results in better performance but now I have to deal with self-shadowing of moving objects.
#indiedev #gamedev