Inspired by the award-winning comic series from Kyle Starks and Artyom Topilin, the game blends black humor, 80s horror energy with survival mechanics that reward planning and improvisation.
Inspired by the award-winning comic series from Kyle Starks and Artyom Topilin, the game blends black humor, 80s horror energy with survival mechanics that reward planning and improvisation.
#gamedev #indiedev #isometrichorror
#gamedev #indiedev #isometrichorror
what do you guys think?
#gamedev #indiedev #isometrichorror
what do you guys think?
#gamedev #indiedev #isometrichorror
Originally, I planned to handle this with collisions, but using tilemap with alternate id turned out to be way cleaner (and keeps the node tree uncluttered 😄).
#gamedev #indiedev #GodotEngine #bunkt #isometrichorror
Originally, I planned to handle this with collisions, but using tilemap with alternate id turned out to be way cleaner (and keeps the node tree uncluttered 😄).
#gamedev #indiedev #GodotEngine #bunkt #isometrichorror
#indiedev #gamedev #isometrichorror #bunkt
#indiedev #gamedev #isometrichorror #bunkt
youtu.be/N0Y6CdgCGpg
#EscapeTheMonStalkers #isometrichorror #indiegaming #indiegauntlet
youtu.be/N0Y6CdgCGpg
#EscapeTheMonStalkers #isometrichorror #indiegaming #indiegauntlet
Hiding the whole wall feels way better than just showing the player outline. Also made walls one tile thicker—makes things way easier to work with.
#gamedev #indiedev #isometrichorror #screenshotsaturday
Hiding the whole wall feels way better than just showing the player outline. Also made walls one tile thicker—makes things way easier to work with.
#gamedev #indiedev #isometrichorror #screenshotsaturday