#pathtracer
In the previous version, there were mathematical calculation errors, and various corrections have been made. it's getting better but the look has totally changed... #wgsl #webgpu #pathtracer #sdf
October 14, 2025 at 5:35 AM
October 8, 2025 at 9:40 PM
Working on a path tracer with WebGPU. #wgsl #webgpu #pathtracer #sdf
October 1, 2025 at 5:01 AM
September 20, 2025 at 5:50 AM
my favorite aspect of three-gpu-pathtracer (aside from being a wildly impressive piece of software) is how it implicitly shows you the fidelity delta between rasterization and path tracing every time you render a new frame - an unexpectedly useful educational tool
January 17, 2025 at 10:57 PM
August 25, 2025 at 5:34 AM
throwback to when i implemented a realtime voxel pathtracer inside of vseeface for absurd vtuber shenanigans a few years ago
September 27, 2024 at 7:21 AM
Wavefront pathtracer now handling both SDF geometry and ray-triangle intersection tests.
November 1, 2024 at 11:04 PM
Old sonic experiment track "Not a beat 2359" -- sampling the `espeak` speech synth with randomly generated syllables over a beat (the title lied, sorry). The video is fractal meat rendered by my global illumination pathtracer coded in GLSL using artisanal intelligence.

#generative #genartclub #meat
May 17, 2025 at 8:06 PM
April 14, 2025 at 11:19 AM
Playin with lenses in my real-time pathtracer
November 25, 2024 at 4:46 PM
New wavefront pathtracer is now handling diffuse bounce behavior. Foveated offsets using this interlacing scheme I've been playing with gives it an interesting look, more detail towards the center.
October 21, 2024 at 1:44 AM
Reviving my realtime RT DI/GI project for the 7th time.

Screenshot is of the reference pathtracer I put together to ensure my scene binding/TLAS code was all working.

It's not particularly clean or performant on the CPU-side, but I can start experimenting with the GPU-side research now :)
April 9, 2025 at 2:49 AM
Test scene, Making small improvements to my pathtracer.
July 29, 2025 at 11:45 AM
Another showcase of new PathTracer for a Sparse Voxel Octree Directed Acyclic Graph with a depth of 16. The pathtracer is rendering the normals of a voxel scene.
#voxel #gamedev #indiedev
July 17, 2025 at 10:37 AM
been a couple years since I wrote a dumb pathtracer-in-a-shader; felt that itch again and decided to brush off the cobwebs by 'covering'/'blatantly ripping off' noby's brilliant 10yo 4k www.youtube.com/watch?v=9r8p...
September 4, 2025 at 5:08 PM
Made some further improvements. The darker scenes seem to have better quality...
The output looks nice, i'm gonna try various SDF shapes #wgsl #webgpu #pathtracer #sdf
October 25, 2025 at 5:40 AM
only after getting wasted do i suddenly start heavily plotting out the technical design for a performant slit-scan-based spectral pathtracer for that old funny SSTV game prototype of mine, wtf

(pic is old but relevant to this project i'm picking back up)
June 19, 2025 at 7:42 AM
jbaker.graphics/categories/d... personal project, pathtracer, gives me a place to play with ideas
Daedalus
jbaker.graphics
September 13, 2025 at 10:28 PM
It's been some time. I've been working on a 2v2 map for CounterSitrke on my free time. Now I'm starting the detailing pass. These textures are for debug purposes and to familiarize myself with the material editor. From Substance Designer to Source 2 engine.
#substancedesigner
January 20, 2025 at 1:36 PM
Soooo once I'm done with the pathtracer for now (which is gonna be real soon) do I return to my main game project or do I try to make a realtime voxel GI pathtracer 🤔🤔🤔

Somehow new year is consistently the time when I feel the sudden urge to do some purely graphics stuff
December 28, 2024 at 6:13 AM
floating point rounding error, pathtracer accidentally sends rays into deeps space
March 30, 2025 at 4:40 PM
Makes debugging way easier: move the camera until you see a rendering error, a firefly; click on that pixel and see the path producing the issue. In most cases I can re-run the pathtracer on the CPU on that light path with the debugger, or printf on the GPU just from that light path.
November 11, 2024 at 12:30 PM
showing data flow in Icarus, during the pathtracing loop
December 11, 2024 at 6:10 PM
This was built pre-locomotor and was a bit of pain to get set up. You had to spin the joystick around to cycle the legs haha

Super fun to build though! All rendered in Unreal using the pathtracer for Emefe's new album (check them out!) emefe.bandcamp.com/album/forward

#art #indiegame #gamedev
May 25, 2025 at 9:02 PM