#pixijs
Vue 3 Pixi is a lightweight & flexible Vue library for creating applications with the 2D rendering system PixiJS 📦️✨ - madewithvuejs.com/vue-pixi
November 15, 2025 at 4:31 PM
Progress of my game.

I'm working on persistent effects - buffs, curses, weather bonuses, potion effects, and so on

The base logic for them is mostly done

You can already see placeholder icons in the bottom-right corner, not functional yet

#IndieDev #DevLog #pixijs #fantasygame #cardgame
November 11, 2025 at 5:34 PM
(I know it can do the PixiJS one because I’ve told it to, and it did fine even working to a visual approximation of what I wanted)
November 9, 2025 at 4:23 PM
e.g. I’ve done React and OpenGL; having Claude do the nuts and bolts of Tanstack Start or PixiJS isn’t a stretch. And I’ve done enough assembly and heapless programming that I am confident I could tell Claude to make a Genesis game and it’d be able to make the code work.

But if I was guessing? Ehhh
November 9, 2025 at 4:22 PM
I decided to let myself be distratced by a game jam for November ( #GitHubGameOff ). Making the 2d waves is fun, as is re-learning #pixijs, #matterjs, #peerjs.

The goal is to make a #p2p #pvp game where you fire cannons at each other. Like Scorched Earth / Worms + Sea of Thieves.
November 9, 2025 at 2:56 PM
The potions popup works! The character can now consume potions. Of course, the code is still pretty raw and needs tons of improvements, but it works!

Next step - updating the logic for long-lasting effects, effects can last for several turns.

#IndieDev #DevLog #pixijs #fantasygame #cardgame
October 28, 2025 at 4:00 PM
I've made a huge refactor of the code - it's cleaner and more expandable now, but a lot of features aren't working at the moment.

Btw, the new game UI is in progress - currently working on the potions panel.

#IndieDev #DevLog #pixijs #fantasygame #cardgame
October 24, 2025 at 1:07 PM
PixiJS is heading to #GitHubUniverse!

Find us in the open source zone on Oct 28th
Swing by, say hello, and grab some stickers!
October 22, 2025 at 8:26 PM
Don't take my word for it, see for yourself... 🚂💨
killedbyapixel.github.io/LittleJS/exa...

www.goodboydigital.com/pixijs/bunny...
LittleJS Stress Test
killedbyapixel.github.io
October 13, 2025 at 6:06 PM
Even more shocking, it turns out the sprites for this PixiJS speed test are not even colored dynamically! The color is baked into the texture just contains 5 different sprites. Behold the obscene truth... 🙀
October 13, 2025 at 6:06 PM
PixiJS claims "Unmatched Performance & Speed"

Ok, @pixijs.com, I accept your challenge.

200,000 sprites, under 60 fps with Pixi, over 60 fps with LittleJS. Also, the sprites are all different colors with LittleJS plus the canvas is 1080p. 🤔 #gamedev #javascript #pixijs
October 13, 2025 at 6:06 PM
It's my first released game, and honestly I'm loving the journey so far. This will be my first foray in to PixiJS for a match engine which is coming next after todays feature drop.

#indiegame #fm26 #sundayleaguemanager #solodev

store.steampowered.com/app/3897140/...
October 12, 2025 at 2:07 PM
I still can't quite believe it.

But every time I run into clunky, awkward bits, I just have to fix them, refine them, make them better.

Of course, it's not all from scratch - I already had a basic state machine, plus a very janky interpreter that worked in the demo

#IndieDev #DevLog #pixijs
October 1, 2025 at 9:55 PM
I'm porting a small game from #pixijs to #defold... I like Defold a lot, but when it comes to fonts browsers are unbeatable 😆 I've just spent an hour isolating unique characters in 11 languages to decrease the html build size by 18MB 🤓
September 23, 2025 at 10:48 AM
I've been nostalgic for late 90s greeting card software, so I'm building a game concept that recreates that feel with authentic old-school clip-art

#pixijs #gamedev @pixijs.com
September 22, 2025 at 6:21 PM
Got the shop logic working - you can once again buy clothes, furniture, and potions.

The code is kinda trash, but it works and everything's in one place. I'll clean it up later and split it into proper services/subsystems.

#IndieDev #DevLog #pixijs #fantasygame #cardgame
September 22, 2025 at 2:51 PM
Game code refactor in progress. Finally, the character can move across the field.

Screenshot is from the mobile version (minimum screen size). Nothing's been done or tested yet for large screens.
Next step: make quests and shops launch properly

#IndieDev #DevLog #pixijs #fantasygame #cardgame
September 18, 2025 at 10:42 PM
i couldn't find the "twist" shader pixijs has (apple music uses @pixijs.com as their scene renderer on web) pixijs.io/filters/docs...
PixiJS Filters API Documentation
Documentation for PixiJS Filters library
pixijs.io
September 14, 2025 at 7:30 PM
Me being my usual over-the-top self and creating a mystery game/website to invite my friends to my Halloween party. And by friends, I mean all three of them 😂

#halloween #horror #gamedev #pixijs
September 14, 2025 at 2:25 PM
You have a point Rodrigo. There are a few big ticket items I would have done differently if I had the option to start from scratch on the game this year.
Investigating HTML canvas before committing to PixiJS would be one of them.
Building in TypeScript instead of plain JS would be another.
September 14, 2025 at 10:06 AM
Looks like I'm finally making progress with the code - the system has shaped into something that does not look like a pile of junk anymore.

#GameDev #IndieDev #CardGame #DevLog #pixijs #fantasygame #cardgame
September 10, 2025 at 3:34 PM
🚀 PixiJS 8.13.0 is out!

What’s new:
- SVG fill rule support
- Smarter text caching + measuring
- 20+ bug fixes

Coming Soon: gl2D, Figma plugin, Native 3D support

See the latest blog post for details
pixijs.com/blog/8.13.0
PixiJS Update - v8.13.0 | PixiJS
A look at the 8.13.0 release of PixiJS and what's coming next
pixijs.com
September 5, 2025 at 4:14 PM
So, I finished the new intro scene (still missing a few buttons, but that's fine for now). Feeling a bit more relaxed - time to draw the snake.

Next up: working on the new main scene with cards. Got a few ideas on how to organize it.

#gamedev #devlog #sologamedev #pixijs #fantasygame #cardgame
September 2, 2025 at 8:54 PM