I'm working on persistent effects - buffs, curses, weather bonuses, potion effects, and so on
The base logic for them is mostly done
You can already see placeholder icons in the bottom-right corner, not functional yet
#IndieDev #DevLog #pixijs #fantasygame #cardgame
I'm working on persistent effects - buffs, curses, weather bonuses, potion effects, and so on
The base logic for them is mostly done
You can already see placeholder icons in the bottom-right corner, not functional yet
#IndieDev #DevLog #pixijs #fantasygame #cardgame
But if I was guessing? Ehhh
But if I was guessing? Ehhh
The goal is to make a #p2p #pvp game where you fire cannons at each other. Like Scorched Earth / Worms + Sea of Thieves.
Next step - updating the logic for long-lasting effects, effects can last for several turns.
#IndieDev #DevLog #pixijs #fantasygame #cardgame
Next step - updating the logic for long-lasting effects, effects can last for several turns.
#IndieDev #DevLog #pixijs #fantasygame #cardgame
Btw, the new game UI is in progress - currently working on the potions panel.
#IndieDev #DevLog #pixijs #fantasygame #cardgame
Btw, the new game UI is in progress - currently working on the potions panel.
#IndieDev #DevLog #pixijs #fantasygame #cardgame
Find us in the open source zone on Oct 28th
Swing by, say hello, and grab some stickers!
Find us in the open source zone on Oct 28th
Swing by, say hello, and grab some stickers!
killedbyapixel.github.io/LittleJS/exa...
www.goodboydigital.com/pixijs/bunny...
killedbyapixel.github.io/LittleJS/exa...
www.goodboydigital.com/pixijs/bunny...
Ok, @pixijs.com, I accept your challenge.
200,000 sprites, under 60 fps with Pixi, over 60 fps with LittleJS. Also, the sprites are all different colors with LittleJS plus the canvas is 1080p. 🤔 #gamedev #javascript #pixijs
Ok, @pixijs.com, I accept your challenge.
200,000 sprites, under 60 fps with Pixi, over 60 fps with LittleJS. Also, the sprites are all different colors with LittleJS plus the canvas is 1080p. 🤔 #gamedev #javascript #pixijs
#indiegame #fm26 #sundayleaguemanager #solodev
store.steampowered.com/app/3897140/...
#indiegame #fm26 #sundayleaguemanager #solodev
store.steampowered.com/app/3897140/...
But every time I run into clunky, awkward bits, I just have to fix them, refine them, make them better.
Of course, it's not all from scratch - I already had a basic state machine, plus a very janky interpreter that worked in the demo
#IndieDev #DevLog #pixijs
#pixijs #gamedev @pixijs.com
#pixijs #gamedev @pixijs.com
The code is kinda trash, but it works and everything's in one place. I'll clean it up later and split it into proper services/subsystems.
#IndieDev #DevLog #pixijs #fantasygame #cardgame
The code is kinda trash, but it works and everything's in one place. I'll clean it up later and split it into proper services/subsystems.
#IndieDev #DevLog #pixijs #fantasygame #cardgame
Screenshot is from the mobile version (minimum screen size). Nothing's been done or tested yet for large screens.
Next step: make quests and shops launch properly
#IndieDev #DevLog #pixijs #fantasygame #cardgame
Screenshot is from the mobile version (minimum screen size). Nothing's been done or tested yet for large screens.
Next step: make quests and shops launch properly
#IndieDev #DevLog #pixijs #fantasygame #cardgame
#halloween #horror #gamedev #pixijs
#halloween #horror #gamedev #pixijs
Investigating HTML canvas before committing to PixiJS would be one of them.
Building in TypeScript instead of plain JS would be another.
Investigating HTML canvas before committing to PixiJS would be one of them.
Building in TypeScript instead of plain JS would be another.
What’s new:
- SVG fill rule support
- Smarter text caching + measuring
- 20+ bug fixes
Coming Soon: gl2D, Figma plugin, Native 3D support
See the latest blog post for details
pixijs.com/blog/8.13.0
What’s new:
- SVG fill rule support
- Smarter text caching + measuring
- 20+ bug fixes
Coming Soon: gl2D, Figma plugin, Native 3D support
See the latest blog post for details
pixijs.com/blog/8.13.0
Next up: working on the new main scene with cards. Got a few ideas on how to organize it.
#gamedev #devlog #sologamedev #pixijs #fantasygame #cardgame
Next up: working on the new main scene with cards. Got a few ideas on how to organize it.
#gamedev #devlog #sologamedev #pixijs #fantasygame #cardgame