#sfml
Those 12,000 records are in an array, so that I don`t have to allocate them. Memory allocators like to cause trouble! I only allocate memory in one place where SFML required me to. My AMPs are managed through nicely oiled doubly-linked lists, no point in reading through unused ones.
November 10, 2025 at 6:53 PM
Very nice. I just started building my own engine for fun called the isoEngine with SFML. Im going for a similar vide so nice to see that SFML can handle this. Thanks for sharing.
November 3, 2025 at 9:39 PM
My top views in the last 28 days. Such a variety.

Also that specific sequences and summations video does really well, I guess a lot of people have trouble with it. 😅

Kinda cool that the Gopher and Gemini videos are doing alright.
October 27, 2025 at 1:52 AM
Coding in C++ has been interesting and fun! Having used it and SFML to create a platformer was a task but helped me develop my skills greatly!

youtu.be/In814wj81Dk

The video is a demonstration of all the mechanics and levels within the game :D
Platformer Game - Demonstration Video
YouTube video by t0a_boop
youtu.be
October 15, 2025 at 2:36 PM
And I'm back again! I just made a game of pong that uses 3 separate windows, so there's no background! Why? Who knows but it was a super fun challenge. Also I learned the hard way that a "Stack Overflow" is a real real thing not just a website
#pong #sfml
marascaats-wonderworks.itch.io/desktop-pong
October 15, 2025 at 10:40 AM
I just want to make things. Not fight with the machine just to get it to compile.

I’m looking at you VSCode, CMake, MinGW, Msys64, and SFML.
October 14, 2025 at 1:01 PM
October 2, 2025 at 6:03 PM
Finally touching my project again and the text renderer needed some refactoring. Now that's done and I'm finding out that my font_size parameter doesn't do anything... lol.

Here's to more updates in the near future. #gamedev #indiedev #SFML
September 29, 2025 at 3:02 AM
youtube.com/watch?v=SfMl...

This week we go back in time 20 years to look at one of the big post-9/11 movies
War of the Worlds (2005)—9/11-Era Blockbuster People Forgot | Final Picture Show Podcast Ep: 64
YouTube video by The Final Picture Show Podcast
youtube.com
September 23, 2025 at 9:51 AM
#445262 unison-ucm: 0.5.47 -> 0.5.48
#445261 app2unit: add passthru.updateScript, 1.0.3 -> 1.1.2
#445257 gonic: 0.17.0 -> 0.18.0
#445256 ecspresso: 2.6.0 -> 2.6.1
#445253 sfml: 3.0.1 -> 3.0.2
#445252 container-structure-test: 1.19.3 -> 1.20.0
#445247 gosec: 2.22.8 -> 2.22.9
September 23, 2025 at 12:05 AM
This keybinding dialog took way longer to implement than I anticipated, but is generic so I can use it in any project from now on :)

#gamedev #sfml #tgui
September 20, 2025 at 4:06 PM
My CppCon 2025 keynote is now available on YouTube -- eager to hear what you think! 🚀

www.youtube.com/watch?v=SzjJ...

#cpp #cplusplus #gamedev #performance #sfml
More Speed & Simplicity: Practical Data-Oriented Design in C++ - Vittorio Romeo - CppCon 2025
YouTube video by CppCon
www.youtube.com
September 19, 2025 at 10:43 PM
While work for #SFML 3.1 is getting closer to the finish line, we've just released a new patch version 3.0.2 with a few small bugfixes and build enhancements! 🥳

It's awesome to see so many contributors listed even with this small release! Thank you! ❤️

github.com/SFML/SFML/re...
Release SFML 3.0.2 · SFML/SFML
A few bugfixes and some build configuration enhancements, including automated release builds. Changelog General Automatic release CI builds (#3538) Documentation improvements (#3547, #3548) GitHub...
github.com
September 18, 2025 at 9:20 AM
🆕 on the #Cpp Release Radar!

🎉 SFML/SFML: 3.0.2
👉 Download and details here:

🔗 https://github.com/SFML/SFML/releases/tag/3.0.2
September 18, 2025 at 6:30 AM
#442187 opencpn: fix build
#442186 miniaudio: 0.11.22 -> 0.11.23, switch to cmake; sfml: unvendor miniaudio
#442182 python3Packages.sagemaker-mlflow: 0.1.0 -> 0.1.1
#442174 python3Packages.dissect-volume: 3.15 -> 3.16
#442171 python313Packages.nicegui: 2.24.0 -> 2.24.1
September 12, 2025 at 12:05 AM
Time to chill. Join my stream and let's build a game learning SFML and C++
kick.com/octedev
www.twitch.tv/octedev

#GameDev #c++ #SFML #chill #chatting #kick #twitch #learning #timber
OcteDev - Twitch
Let's develop XR experiences, games, and try out new languages
www.twitch.tv
September 5, 2025 at 2:41 PM
Very much enjoying DearImGui + SFML so far. Honestly kinda surprising it took me this long to try it out
September 4, 2025 at 7:18 PM
Specifically regarding cppreference.com and SFML rn, but literally any tool that offers this is immediately better by my book
September 4, 2025 at 5:47 PM
csfml 3.0.0.rc2-1 x86_64 C bindings for sfml

Interest | Match | Feed
Origin
archlinux.org
September 3, 2025 at 11:13 PM
csfml 3.0.0.rc2-1 x86_64 C bindings for sfml

#Extra #x86_64

Origin | Interest | Match
Arch Linux - csfml 3.0.0.rc2-1 (x86_64)
archlinux.org
September 3, 2025 at 11:14 PM
Lilia is a Windows-only chess project written in modern C++20. It is split into the SFML-based LiliaApp graphical client and the standalone liliaengine core, which is fully UCI compatible and can be used with any UCI front-end.
chessengines.blogspot.com/2025/09/lili...
September 2, 2025 at 8:03 PM
x1 against the initial Gunslinger prototype lol - Boltcraft II

#indiegames #gamedev #indiegamedev #2d #gamedevelopment #sfml
August 25, 2025 at 7:29 PM
think i'll drop the vulkan learning and try like, sfml? or sdl? wdyt?

strawpoll.com/BDyNzXkpeyR
Sfml or sdl? - StrawPoll
What is your opinion? Vote now: Sdl, Sfml, Fuck it. go learn php
strawpoll.com
August 24, 2025 at 2:19 PM
Summer is almost over and I'm releasing my summer-long project - MagRider! A simple-to-learn, hard-to-master 2D platformer where you move by magnetizing your avatar - a cutsy round ball.

Build by hand in C++, SFML and TGUI, this one also runs on Android and […]

[Original post on techhub.social]
August 23, 2025 at 7:24 AM