i'm over here like "what if i'm not doing enough research" while i'm diving into early 2000s writings on the complex social problems brought by internet forums and looking at 90s SIGGRAPH presentation materials
November 4, 2025 at 6:12 AM
i'm over here like "what if i'm not doing enough research" while i'm diving into early 2000s writings on the complex social problems brought by internet forums and looking at 90s SIGGRAPH presentation materials
Oooh, new glints paper at SIGGRAPH Asia 2025: perso.telecom-paristech.fr/boubek/paper...
Evaluating and Sampling Glinty NDFs in Constant Time
Geometric features between the micro and macro scales produce an expressive family of visual effects grouped under the term 'glints'.
Efficiently rendering these effects amounts to finding the highlig...
perso.telecom-paristech.fr
October 28, 2025 at 5:38 PM
Oooh, new glints paper at SIGGRAPH Asia 2025: perso.telecom-paristech.fr/boubek/paper...
Here's a recording of my talk on the role of computers in making art, including so-called "AI", which was presented as the opening keynote of SIGGRAPH 2025, incorporating lessons from the history of computer graphics, photography, modern art, and philosophy of art. www.youtube.com/watch?v=c2YR... 1/
Can Computers Create Art? Lessons from art history
YouTube video by Aaron Hertzmann
www.youtube.com
October 24, 2025 at 3:34 PM
Here's a recording of my talk on the role of computers in making art, including so-called "AI", which was presented as the opening keynote of SIGGRAPH 2025, incorporating lessons from the history of computer graphics, photography, modern art, and philosophy of art. www.youtube.com/watch?v=c2YR... 1/
Streaming ce soir avec la suite de la lecture de la présentation de Michal Drobot sur l'OIT de Siggraph 2025 ce soir 5pm EST/11pm CET avec @yoriculaire.bsky.social
et @beammyup.bsky.social
échauffez vos neurones (on va en avoir besoin)
À tantôt!
et @beammyup.bsky.social
échauffez vos neurones (on va en avoir besoin)
À tantôt!
a puppy wearing glasses and a sweater is laying on the floor reading a book .
ALT: a puppy wearing glasses and a sweater is laying on the floor reading a book .
media.tenor.com
October 24, 2025 at 1:40 PM
Streaming ce soir avec la suite de la lecture de la présentation de Michal Drobot sur l'OIT de Siggraph 2025 ce soir 5pm EST/11pm CET avec @yoriculaire.bsky.social
et @beammyup.bsky.social
échauffez vos neurones (on va en avoir besoin)
À tantôt!
et @beammyup.bsky.social
échauffez vos neurones (on va en avoir besoin)
À tantôt!
RAY TRACING THE WORLD OF ASSASSIN'S CREED SHADOWS (Advances in Real-Time Rendering SIGGRAPH 2025)
#gamedev #gamedevelopment #indiedev
#gamedev #gamedevelopment #indiedev
RAY TRACING THE WORLD OF ASSASSIN'S CREED SHADOWS (Advances in Real-Time Rendering SIGGRAPH 2025)
Assassin’s Creed Shadows was developed with the Anvil game engine and is set in feudal Japan. For this game, we developed a ray-traced global illumination so...
www.youtube.com
October 22, 2025 at 10:16 AM
RAY TRACING THE WORLD OF ASSASSIN'S CREED SHADOWS (Advances in Real-Time Rendering SIGGRAPH 2025)
#gamedev #gamedevelopment #indiedev
#gamedev #gamedevelopment #indiedev
Source Code now available for our ACM SIGGRAPH project
C-Tubes: Design and Optimization of Tubular Structures Composed of Developable Strips
Paper and code: go.epfl.ch/c-tubes
Authors: Michele Vidulis *, Klara Mundilova *, Quentin Becker *, Florin Isvoranu, Mark Pauly
*joint first authors
C-Tubes: Design and Optimization of Tubular Structures Composed of Developable Strips
Paper and code: go.epfl.ch/c-tubes
Authors: Michele Vidulis *, Klara Mundilova *, Quentin Becker *, Florin Isvoranu, Mark Pauly
*joint first authors
October 17, 2025 at 7:58 AM
Source Code now available for our ACM SIGGRAPH project
C-Tubes: Design and Optimization of Tubular Structures Composed of Developable Strips
Paper and code: go.epfl.ch/c-tubes
Authors: Michele Vidulis *, Klara Mundilova *, Quentin Becker *, Florin Isvoranu, Mark Pauly
*joint first authors
C-Tubes: Design and Optimization of Tubular Structures Composed of Developable Strips
Paper and code: go.epfl.ch/c-tubes
Authors: Michele Vidulis *, Klara Mundilova *, Quentin Becker *, Florin Isvoranu, Mark Pauly
*joint first authors
I saw him deliver a keynote address at SIGGRAPH, the yearly computer graphics conference. Everyone in that audience was extremely knowledgeable about the field, and he did not embarrass himself.
I also count him an expert in 3D cameras.
I also count him an expert in 3D cameras.
October 16, 2025 at 11:35 PM
I saw him deliver a keynote address at SIGGRAPH, the yearly computer graphics conference. Everyone in that audience was extremely knowledgeable about the field, and he did not embarrass himself.
I also count him an expert in 3D cameras.
I also count him an expert in 3D cameras.
In this tutorial series from SIGGRAPH, we enhance a Vulkan renderer with ray tracing features to implement real-time pixel-perfect shadows (with and without transparency) and a bonus reflection effect.
docs.vulkan.org/tutorial/lat...
#tutorial #raytracing #vulkan #shadows #reflection
docs.vulkan.org/tutorial/lat...
#tutorial #raytracing #vulkan #shadows #reflection
Untitled :: Vulkan Documentation Project
docs.vulkan.org
October 15, 2025 at 5:35 PM
In this tutorial series from SIGGRAPH, we enhance a Vulkan renderer with ray tracing features to implement real-time pixel-perfect shadows (with and without transparency) and a bonus reflection effect.
docs.vulkan.org/tutorial/lat...
#tutorial #raytracing #vulkan #shadows #reflection
docs.vulkan.org/tutorial/lat...
#tutorial #raytracing #vulkan #shadows #reflection
m.youtube.com/watch?v=Rk8c... For the 50th Anniversary of SIGGRAPH in Los Angeles, 6-10 August, 2023, the Pioneers asked their members to contribute videos of their earliest research and production work. 1960-1993
October 8, 2025 at 9:10 PM
m.youtube.com/watch?v=Rk8c... For the 50th Anniversary of SIGGRAPH in Los Angeles, 6-10 August, 2023, the Pioneers asked their members to contribute videos of their earliest research and production work. 1960-1993
Recordings for all of the Slang-related sessions at this year's SIGGRAPH are now publicly available on YouTube! Check out the Slang blog for links to recordings and session materials here: shader-slang.org/blog/2025/10...
SIGGRAPH 2025 Materials Now Available: Recordings and Resources from Our Events
shader-slang.org
October 7, 2025 at 9:00 PM
Recordings for all of the Slang-related sessions at this year's SIGGRAPH are now publicly available on YouTube! Check out the Slang blog for links to recordings and session materials here: shader-slang.org/blog/2025/10...
But it was also included in their Video Review Issue 132.
Nobody was allowed to record video inside the convention hall at the time. But hypothetically, somebody out there who still has a copy of SIGGRAPH Video Review Issue 132 has this video. It's the earliest known public showing of The Bouncer.
Nobody was allowed to record video inside the convention hall at the time. But hypothetically, somebody out there who still has a copy of SIGGRAPH Video Review Issue 132 has this video. It's the earliest known public showing of The Bouncer.
October 7, 2025 at 9:59 PM
But it was also included in their Video Review Issue 132.
Nobody was allowed to record video inside the convention hall at the time. But hypothetically, somebody out there who still has a copy of SIGGRAPH Video Review Issue 132 has this video. It's the earliest known public showing of The Bouncer.
Nobody was allowed to record video inside the convention hall at the time. But hypothetically, somebody out there who still has a copy of SIGGRAPH Video Review Issue 132 has this video. It's the earliest known public showing of The Bouncer.
Computing the exact bijection of the optimal transport (OT) problem between very large point sets is completely untractable…
In our SIGGRAPH Asia 2025 paper: “BSP-OT: Sparse transport plans between discrete measures in log-linear time” we get one with typically 1% of error in a few seconds on CPU!
In our SIGGRAPH Asia 2025 paper: “BSP-OT: Sparse transport plans between discrete measures in log-linear time” we get one with typically 1% of error in a few seconds on CPU!
October 1, 2025 at 1:55 PM
Computing the exact bijection of the optimal transport (OT) problem between very large point sets is completely untractable…
In our SIGGRAPH Asia 2025 paper: “BSP-OT: Sparse transport plans between discrete measures in log-linear time” we get one with typically 1% of error in a few seconds on CPU!
In our SIGGRAPH Asia 2025 paper: “BSP-OT: Sparse transport plans between discrete measures in log-linear time” we get one with typically 1% of error in a few seconds on CPU!
Glad to share with you our last paper to be presented @ SIGGRAPH Asia 2025 !
Kudos @baptiste-genest.bsky.social
Kudos @baptiste-genest.bsky.social
Computing the exact bijection of the optimal transport (OT) problem between very large point sets is completely untractable…
In our SIGGRAPH Asia 2025 paper: “BSP-OT: Sparse transport plans between discrete measures in log-linear time” we get one with typically 1% of error in a few seconds on CPU!
In our SIGGRAPH Asia 2025 paper: “BSP-OT: Sparse transport plans between discrete measures in log-linear time” we get one with typically 1% of error in a few seconds on CPU!
October 1, 2025 at 1:58 PM
Glad to share with you our last paper to be presented @ SIGGRAPH Asia 2025 !
Kudos @baptiste-genest.bsky.social
Kudos @baptiste-genest.bsky.social
September 30, 2025 at 2:16 AM
Watch + join the discussion on tools, ethics, and real pipelines.
youtu.be/ctgtKewfyOE
#VancouverAI #SIGGRAPH #VFX #GameDev #NoCode #CreativeAI
youtu.be/ctgtKewfyOE
#VancouverAI #SIGGRAPH #VFX #GameDev #NoCode #CreativeAI
Stable Diffusion AI VFX & No‑Code Game Engine: SIGGRAPH Vancouver Report
SIGGRAPH Vancouver mini report: generative VFX spoof and a no‑code game engine that builds worlds in one click. Which demo surprised you more—the Stable Diffusion/Nuke fake TV spot or the AI‑assisted…
youtu.be
September 23, 2025 at 1:48 PM
Watch + join the discussion on tools, ethics, and real pipelines.
youtu.be/ctgtKewfyOE
#VancouverAI #SIGGRAPH #VFX #GameDev #NoCode #CreativeAI
youtu.be/ctgtKewfyOE
#VancouverAI #SIGGRAPH #VFX #GameDev #NoCode #CreativeAI
At SIGGRAPH last month, Bill Sherman offered insights into ANARI's capabilities, discussed best practices for ANARI applications, and showcased innovative use cases.
www.youtube.com/watch?v=MdPw...
#ANARI #Analytical #rendering #science
www.youtube.com/watch?v=MdPw...
#ANARI #Analytical #rendering #science
ANARI Rendering Engine API
YouTube video by The Khronos Group
www.youtube.com
September 23, 2025 at 3:00 PM
At SIGGRAPH last month, Bill Sherman offered insights into ANARI's capabilities, discussed best practices for ANARI applications, and showcased innovative use cases.
www.youtube.com/watch?v=MdPw...
#ANARI #Analytical #rendering #science
www.youtube.com/watch?v=MdPw...
#ANARI #Analytical #rendering #science
Live from Vancouver: our SIGGRAPH mini report.
• Generative VFX workflow (Stable Diffusion → Nuke)
• “Creative” no-code engine: procedural worlds, physics, AI text-to-scene, one-click publishing
If you’re exploring AI as a production co-pilot in VFX or gamedev, this one’s for you.
• Generative VFX workflow (Stable Diffusion → Nuke)
• “Creative” no-code engine: procedural worlds, physics, AI text-to-scene, one-click publishing
If you’re exploring AI as a production co-pilot in VFX or gamedev, this one’s for you.
September 23, 2025 at 1:48 PM
Live from Vancouver: our SIGGRAPH mini report.
• Generative VFX workflow (Stable Diffusion → Nuke)
• “Creative” no-code engine: procedural worlds, physics, AI text-to-scene, one-click publishing
If you’re exploring AI as a production co-pilot in VFX or gamedev, this one’s for you.
• Generative VFX workflow (Stable Diffusion → Nuke)
• “Creative” no-code engine: procedural worlds, physics, AI text-to-scene, one-click publishing
If you’re exploring AI as a production co-pilot in VFX or gamedev, this one’s for you.
At SIGGRAPH last month, OpenXR Working Group Vice Chair, Denny Rönngren gave an overview of OpenXR with all the latest updates from the group on the advancement of the specification.
Video is now available: www.youtube.com/watch?v=dMLf...
#openxr
Video is now available: www.youtube.com/watch?v=dMLf...
#openxr
Evolution of OpenXR: Core Specification Updates and Platform Interoperability
YouTube video by The Khronos Group
www.youtube.com
September 22, 2025 at 6:01 PM
At SIGGRAPH last month, OpenXR Working Group Vice Chair, Denny Rönngren gave an overview of OpenXR with all the latest updates from the group on the advancement of the specification.
Video is now available: www.youtube.com/watch?v=dMLf...
#openxr
Video is now available: www.youtube.com/watch?v=dMLf...
#openxr
A lively and cool interview with me at Siggraph: youtu.be/hx3lnDHeqKs?...
The Man Behind Blender, Ton Roosendaal | Bad Decisions Podcast #69
YouTube video by Bad Decisions Studio
youtu.be
September 21, 2025 at 5:45 PM
A lively and cool interview with me at Siggraph: youtu.be/hx3lnDHeqKs?...
Pendleton Ward at SIGGRAPH. I was a student volunteer - I think 2016?? and I was so flustered but he was so patient and kind.
Who is the nicest or kindest celebrity you ever met? For me it was Wilson Cruz—I met him at a comic book convention and he was incredibly sweet and humored me while I raved about his various important roles and then he gave me a big hug. He smelled amazing, too.
September 20, 2025 at 11:00 PM
Pendleton Ward at SIGGRAPH. I was a student volunteer - I think 2016?? and I was so flustered but he was so patient and kind.
Nvidia continues to bring heat to the AI chip game. The company unveiled a new blazing-fast processor called GH200 Grace Hopper Superchip designed for massive AI models at SIGGRAPH 2023.
August 9, 2023 at 1:50 PM
Nvidia continues to bring heat to the AI chip game. The company unveiled a new blazing-fast processor called GH200 Grace Hopper Superchip designed for massive AI models at SIGGRAPH 2023.
Aaaaahmais du coup j'ai encore plus de mal à y voir un intérêt. Je veux dire la GDC et le SIGGRAPH sont déjà des éventd énormes pour que les devs se rencontrent et partagent leurs connaissances. Je suis peut-être un peu pessimiste et déjà mauvaise langue mais ça sent la conf pour les business man...
February 7, 2025 at 6:28 AM
Aaaaahmais du coup j'ai encore plus de mal à y voir un intérêt. Je veux dire la GDC et le SIGGRAPH sont déjà des éventd énormes pour que les devs se rencontrent et partagent leurs connaissances. Je suis peut-être un peu pessimiste et déjà mauvaise langue mais ça sent la conf pour les business man...
...aaand that's a wrap. We're done with the Siggraph 2024 papers committee meeting. Congratulations to all. TGIF.
March 22, 2024 at 9:24 PM
...aaand that's a wrap. We're done with the Siggraph 2024 papers committee meeting. Congratulations to all. TGIF.
Oui, ou alors la méthode SIGGRAPH, l'utilisateur uploade une checksum correspondant à son trajet et ensuite il a 48h pour uploader le vrai trajet ?
October 4, 2023 at 8:30 AM
Oui, ou alors la méthode SIGGRAPH, l'utilisateur uploade une checksum correspondant à son trajet et ensuite il a 48h pour uploader le vrai trajet ?
SIGGRAPH Asia 2024 opening ceremony
December 5, 2024 at 3:04 PM
SIGGRAPH Asia 2024 opening ceremony