#threejsJourney
October 23, 2025 at 9:57 AM
Quick and funny one Ribbon demo, based on @akella.bsky.social video, as usual with @tresjs.org #threejs #threejsjourney
October 2, 2025 at 1:27 PM
#WCCChallenge '25 Wk 36 - "Earth" #easing functions + #simplexnoise = #threejs #generativert
youtube.com/shorts/xPl1I...

Jumping off Bruno Simon’s awesome on #threejsjourney lesson on #threejs particles
#WCCChallenge '25 Wk 36 - "Earth" #easing functions + #simplexnoise = #threejs #generativert
YouTube video by Project Somedays
youtube.com
September 8, 2025 at 12:25 PM
#threejs #threejsJourney challenge final update.

The project is now live! Check it out here: aquarium-parallax.vercel.app

Even though it is not perfect, I have learned so much in the past couple of weeks while building it.
September 1, 2025 at 12:26 PM
Implemented @threejs.org PositionalAudio last night and wow does it make a huge difference even with such a simple change.

strainzero.com/play

#indiedev #indiegame #solodev #gamedev #indiegamedev #threejs #threejsjourney
August 27, 2025 at 10:14 AM
#threejs #threejsJourney challenge update.

Light, shadows and caustics.
August 26, 2025 at 9:51 PM
PVP NOW WORKS!!!

strainzero.com/play

Next up will be taking damage instead of instant death. Most important part was the death mechanic itself and the respawn.

#indiedev #indiegame #solodev #gamedev #indiegamedev #threejs #threejsjourney
August 25, 2025 at 1:58 PM
#threejs #threejsJourney challenge update.

Tried to make things look pretty.

Ditched the seaweed because I found it too distracting, added some nice coral with bubbles instead. Might add more decorations later.

Replaced the placeholder env map with some nice fake water.

Oh and more fish! 😀
August 24, 2025 at 7:58 PM
#Devlog 3 is here. This time about rigging car doors in #blender to interact with in #threejs

youtu.be/7z5xQ57rbjA

#threejsjourney #gamedev #indiegamedev
Devlog #3 - Rigging Car Doors in Blender for Threejs
YouTube video by Strain Zero
youtu.be
August 21, 2025 at 2:08 PM
#threejs #threejsJourney challenge update.

The aquarium is starting to come along! Added a floor and some decorations.
August 20, 2025 at 9:11 PM
Started working on a looting mechanic for cars last night. Started with hinge points / rotation constraints in blender and then brought it into threejs as animations.

Will make a #devlog to cover the setup of this too!

#threejs #threejsjourney #gamedev #indiegamedev
August 19, 2025 at 2:27 PM
Second #devlog incoming. This time doing some first optimizations to improve things further down the line:

youtu.be/cGi7Nhxc9R8

#gamedev #indiegamedev #threejs #threejsjourney
Devlog #2 - Strain Zero - Performance Optimization
YouTube video by Strain Zero
youtu.be
August 13, 2025 at 11:28 AM
My first work in Blender ever!
The start of a new venture! 🤩

@threejs.org @blender.org @bruno-simon.bsky.social
#threejsJourney #threejs
August 10, 2025 at 4:53 PM
Demo day! #threejsjourney #threejs Multi layer demo (I always wanted to try this one, like the old Disney machine)

As usual with
@tresjs.org
August 10, 2025 at 4:35 PM
First attempt at a #devlog. Definitely gonna take some time to get used to talking to the camera. Sorry about the 'uuhm`s' and 'eems' the nerves got to me 😅

www.youtube.com/watch?v=-_5d...

#gamedev #indiegamedev #threejs #threejsjourney
Devlog #1 - Strain Zero - Months 0 - 8
YouTube video by Strain Zero
www.youtube.com
August 6, 2025 at 2:44 PM
Biggest update to date out now! Procedural terrain / vegetation generation across networked clients & shadow map updates correctly now with the player moving. Also fixed some movement bugs.

strainzero.com/play

#gamedev #indiegamedev #threejs #threejsjourney
August 3, 2025 at 10:43 AM
Managed to make progress last night on the first proof of concept of loot (items to pickup) along with the GUI indicators to go with it

strainzero.com/play

#threejs #gamedev #indiegamedev #threejsjourney
August 1, 2025 at 1:41 PM
First pass at vegetation (trees) spawner, starting to come together

strainzero.com/play

#gamedev #indiegamedev #threejs #threejsjourney
July 31, 2025 at 2:20 PM
Just deployed endless procedural terrain generation to the server. Come check it out.

strainzero.com/play

Next up fixing spawning of entities on the terrain (currently floating)

#gamedev #threejs #threejsjourney #indiegamedev
July 7, 2025 at 2:28 PM
Weekend progress: Server generates procedural chunks & sends out to all connected clients + physics mesh automatically matches the terrain! Need to fix the tiling now (im assuming its the shadowmap as the next chunk was missing when it was updated)

#threejs #indiegamedev #gamedev #threejsJourney
June 30, 2025 at 1:29 PM
Made the demo into a mini game, as an entry to
@bruno-simon.bsky.social 's #threejsJourney challenge.
The experience makes use of the Vibration API which works on Android devices, and offers more immersive haptics through the iOS app Brrrowser. Link 👇
June 28, 2025 at 9:45 AM
June 24, 2025 at 5:58 AM
Come shoot some multiplayer #threejs ragdoll zombies with me until the server crashes 😂

strainzero.com/play

#indiegamedev #gamedev #threejsJourney
June 16, 2025 at 2:51 PM