Andrew Doull
@andrewdoull.bsky.social
990 followers 1.6K following 3K posts
16th level information technologist, 12th level game designer | 60y in space https://half-apress.itch.io/60-years-in-space | pronoun he/him/his/his/himself
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andrewdoull.bsky.social
I've release a new solo/coop TTRPG about mapping a journey through the Milky Way with your immortal and unusual crew. It's inspired by the High Frontier Interstellar board game I helped develop but goes much, much further: to the galactic core and beyond! half-apress.itch.io/a-lot-of-zer...
A Lot of Zeroes by half-a.press
A solo or coop game of mapping interstellar journeys.
half-apress.itch.io
andrewdoull.bsky.social
Spend a lot of time in a locker there?
Reposted by Andrew Doull
fsohns.bsky.social
IT WILL RAIN FOR A MILLION YEARS

Sign up for our mailing list at www.araukana.com
A LATE TRIASSIC GAME
OF WORLDS UPENDED

Two hundred and thirty two million years ago, a global deluge sparked a near unprecedented 
life-bloom across Earth.
In the nascent forests and swamps of Ischigualasto, in South America, your warm blood stirs. As you take in burgeoning scents, as you learn its songs, and claw away at this newfound paradise, 
you make your kin. You face your trials. 
You find your meaning. 
You are a thief at the grand opening of a new age. 

YOU ARE EORAPTOR LUNENSIS

So go ahead. Steal the show.
andrewdoull.bsky.social
Next update of Sixty Years in Space incoming.
robdubbin.bsky.social
putting this poster up all around my game-design workplace
A workplace safety-style sign that says THINK with a glyph of a hand being shocked. Text: "Is it possible for this system to generate the events surrounding and during the Fleetwood Mac Rumors tour?"
andrewdoull.bsky.social
Typical that my most popular post on here is just steering likes to the @unormal.bsky.social post I quoted.
andrewdoull.bsky.social
Reminder that one of the best ways to avoid complying with something is to say you’re going to comply and then never actually do the thing you’re being asked to do.
andrewdoull.bsky.social
Marvel Snap is a much better data point than MtG for this
andrewdoull.bsky.social
I would argue the failure to enforce them happened a long time before people started flaunting them
andrewdoull.bsky.social
Thinking about how much of the Sixty Years in Space rules were originally written with the assumption that players would have played the board game, and then the game never got traction with people who played the board game.
andrewdoull.bsky.social
Looks like I need to better distinguish between “bring your own components” like the Project Orion which remain competitive options in ET produced spacecraft and stuff which can actually be ET produced at the listed spectral class site.
andrewdoull.bsky.social
And fat is off the charts.
andrewdoull.bsky.social
Unless I'm mathing wrong, glycogen has a way higher energy density than lithium ion batteries.
andrewdoull.bsky.social
It’s based on a modified version of the Transhab design, with 4 floors each consisting of 13 hexes you can place crew on to enable activities, recover from stress and interact with each other. Each floor also tracks the mission control’s posture on various things (crew relationships, mission, etc).
andrewdoull.bsky.social
This is for interplanetary travel. I’ve developed an interstellar board game previously which did something slightly different.
andrewdoull.bsky.social
I need to figure out how to get another update out at some point along this journey.
andrewdoull.bsky.social
Then a big pass looking for other unnecessary systems to combine/sand down or remove; and existing systems to explain better. The thorniest of these is damage over time; but I think BSU/colours might be cut-able.
andrewdoull.bsky.social
I’ve still got to finish character generation, exploration, market place and upgraded biomes for the sub game.
andrewdoull.bsky.social
I’ve finalized the shipboard life system for Sixty Years in Space that a player requested that allows you to play a worker placement game using your crew to do stuff while you spend years travelling to a site. It solves and combines about 5 older systems that I can comfortably get rid of.
andrewdoull.bsky.social
Now this has stalled out, it’s the perfect time to promote my Kojima inspired hard sci fi space exploration game based in part on a mech board game. half-apress.itch.io/60-years-in-...
60 Years in Space by half-a.press
Procgen hard sci-fi space sim RPG
half-apress.itch.io
andrewdoull.bsky.social
Regular reminder that many things that you would think of as a dystopian science fiction future -- or which you are only now discovering are occurring in the dystopian present --, up to, and including, being converted into a self-replicating goo, have already been done to people of colour.