Tyler Parker
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codebycandle.bsky.social
Tyler Parker
@codebycandle.bsky.social
220 followers 300 following 280 posts
#nevertrump #nokings #denver maker: "Maga Channel Smasher" https://chromewebstore.google.com/detail/maga-channel-smasher/pgnpogbkgpekdkndojejdoobgbjiddbe developer: #fullstack #gamedev #xr #godot #unity fediverse: https://mastodon.social/@tylerparker
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Reposted by Tyler Parker
๐ŸšจTortured; the streets of America, 2025. Keep buying your shit from Apple, Amazon, Home Depot, United, Delta, AT&T - and you are contributing to this barbarity. 1/2
Reposted by Tyler Parker
Research shows that, among other criteria, for a protest movement to bring real political change, it must engage the participation 3.5% of the population.
Reposted by Tyler Parker
Reposted by Tyler Parker
We can shut it all down.

Start organizing your communities. We will need to prep with strike funds and mutual aid networks.

#50501Movement #GeneralStrike
*hands over lost wager*

... beat me by 20, gent; cheers.
Reposted by Tyler Parker
or...

do the inverse:
* wear a vr headset
* walk around the room
* have your positional data map via osc
* back to your DAW to interpret
* record / edit / post-produce results
* re-insert back into your game as recorded (static) goodness
exactly; if you hit a D# in your DAW (or song playing live):
* this would trigger a midi note(s)
* which is picked up by my listening game engine of choice
* said engine can then - choose - how to respond
(e.g. play a matching sound, tweak a shader, change a scene...)

- bet am older. : )
summon the kraken via #ableton or #bitwig ๐Ÿค“
would actually rec a hybrid approach with game arch and perf-heavy modules written in #csharp or #rust (boo #cplusplus), and #engine-specific mentions w/ #gdscript

fyi, my current #vr character controller is written in #csharp but leverages #godotxrtools

find your weapon and wield it
Reposted by Tyler Parker
Godot seems to encourage encapsulation by not exposing sub-nodes by default, so I thought to do the same w/ "private" variables ("_"-prefixed)

Kenyoni's addon does exactly that: hides private variables when inspecting instances ๐Ÿ‘๐Ÿ‘
kenyoni-software.github.io/godot-addons...

#Godot #GameDev