Exploring game and developer things, ideas, insights and motivation.
#gaming #gamedev #gamedesign #tech
Ex-Flash/front-end, mograph, code
Find all of our winners here:
www.uploadvr.com/best-of-vr-2...
Find all of our winners here:
www.uploadvr.com/best-of-vr-2...
After a long wait, IK is back with significant improvements. Tokage breaks down the new implementation:
After a long wait, IK is back with significant improvements. Tokage breaks down the new implementation:
ottoojala.itch.io/ottos-basket...
It's a simple one-button basketball game with lots of silly details and a good kind of homemade feel to it.
#godot #solodev #gamedev
ottoojala.itch.io/ottos-basket...
It's a simple one-button basketball game with lots of silly details and a good kind of homemade feel to it.
#godot #solodev #gamedev
Wheeeeeee <3
#indiegame #gamedev #godot #spacegame
store.steampowered.com/app/4060820/...
youtu.be/KbgrrJ-uaqk?...
Wheeeeeee <3
#indiegame #gamedev #godot #spacegame
store.steampowered.com/app/4060820/...
youtu.be/KbgrrJ-uaqk?...
This is the feature freeze version, meaning what you see is what you get. We check out the best new #GodotEngine features in Godot 4.6 Beta1.
gamefromscratch.com/godot-4-6-be...
#gamedev #indiedev
This is the feature freeze version, meaning what you see is what you get. We check out the best new #GodotEngine features in Godot 4.6 Beta1.
gamefromscratch.com/godot-4-6-be...
#gamedev #indiedev
1. A 'vision' paper about why game design is like procedural design bsky.app/profile/mtrc...
2. A new system for generating mechanics called Pixie bsky.app/profile/mtrc...
3. A big group paper about speedrunning as an AI challenge bsky.app/profile/mtrc...
Read here: ojs.aaai.org/index.php/AI...
1. A 'vision' paper about why game design is like procedural design bsky.app/profile/mtrc...
2. A new system for generating mechanics called Pixie bsky.app/profile/mtrc...
3. A big group paper about speedrunning as an AI challenge bsky.app/profile/mtrc...
www.inverse.com/entertainmen...
www.inverse.com/entertainmen...
This is the first in a new series that dives into specific areas of game design.
This first episode is about SOUND, covering everything from recording foley, to assigning priority, how the engine and CPU deal with sound and more.
youtu.be/lbOghip5CPI
This is the first in a new series that dives into specific areas of game design.
This first episode is about SOUND, covering everything from recording foley, to assigning priority, how the engine and CPU deal with sound and more.
youtu.be/lbOghip5CPI
Watch: www.stashmedia.tv/watch-mehdi-...
Watch: www.stashmedia.tv/watch-mehdi-...
We THINK we have every issue of PCGames magazine. How do we know that other issues *don't* exist? Well, it's tricky...
We THINK we have every issue of PCGames magazine. How do we know that other issues *don't* exist? Well, it's tricky...
#Zork #Microsoft #Retro #OpenSource #RetroGaming
#Zork #Microsoft #Retro #OpenSource #RetroGaming
www.gamesindustry.biz/great-ormond...
www.gamesindustry.biz/great-ormond...
Getting Lucky - The Magic: The Gathering Creator's Stance on Chance (Game Developer Magazine 2006) archive.org/details/GDM_... #gamedev #gamedesign #videogames
Getting Lucky - The Magic: The Gathering Creator's Stance on Chance (Game Developer Magazine 2006) archive.org/details/GDM_... #gamedev #gamedesign #videogames
It is the most comprehensive survey of the UK games workforce, and it comes at a key moment for the sector.
It’s open to all UK games workers and completely anonymous.
Take part today: zurl.co/yfMwu
It is the most comprehensive survey of the UK games workforce, and it comes at a key moment for the sector.
It’s open to all UK games workers and completely anonymous.
Take part today: zurl.co/yfMwu
Windows: gameaccess.info/xbox-control...
Xbox: gameaccess.info/xbox-control...
Windows: gameaccess.info/xbox-control...
Xbox: gameaccess.info/xbox-control...