terrehbyte 🔍🚂
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terrehbyte.com
terrehbyte 🔍🚂
@terrehbyte.com
Coder of things in Unity, Unreal and now Godot~ (He/him)

💻 Indie Game Prog + Instructor at @aieedu.bsky.social
💼 Prev. @ SJ, IGDA Seattle, Vextar, Litesprite
🕹️ Playing Genshin / ZZZ / Star Rail
📺 Watching Hololive / Dooby3D (🔍🚂)
Pinned
Twitter has long left my launcher on my phone with mostly Mastodon taking its place, but I guess Bsky can go up right next to it again!

Howdy to everyone and hope you don't mind a mixture of Game Dev + Game Edu + Hololive + Hoyoverse posting and reposts~
Reposted by terrehbyte 🔍🚂
Working on Multimesh+ for my game, a simple multimesh editor in #GodotEngine.

Add, delete, scale, and paint. MM+ is designed to facilitate the editing of multimesh instances and divide them on a grid for 3D culling.

All available on GitHub :)
December 4, 2025 at 1:34 PM
Reposted by terrehbyte 🔍🚂
Power and Varia Suit Samus (Metroid Prime) ✨
December 3, 2025 at 12:10 AM
Reposted by terrehbyte 🔍🚂
FUS RO DAH!

The same gravity belt that allows players to walk on walls can also discharge a gravity pulse, sending enemies flying.

#WishlistWednesday #Skyrim #GodotEngine
December 3, 2025 at 4:18 PM
HUUUUGE Congrats to the AIE grads who worked on License to Grill!! It just hit 50 Reviews and is still "Very Positive"!

I'm immensely thankful of the team's support and proud of their work. Happy to see that one of our first capstone projects to hit Steam under our AIE account is doing well.
November 28, 2025 at 8:49 PM
I don't normally work on personal projects on holidays... but Black Friday isn't really a holiday, right? But I've got it as a day off from work... so maybe it is a holiday... 🤔
November 28, 2025 at 7:26 PM
Feeling spoiled as always w/ having access to a Command Palette / "Search for a Command" thing ✨

I never really know where a setting lives (or care if it has moved) as long as I know roughly what it's called haha
November 28, 2025 at 7:20 PM
Reposted by terrehbyte 🔍🚂
₍. ̫ ₓ₎ grem chan ₍. ̫ ₓ₎
November 28, 2025 at 1:34 AM
Reposted by terrehbyte 🔍🚂
ahah IT WORKS look it's a C² dual quaternion B-spline!!

this is interpolating *poses* in dual quaternion form, coupling position and rotation, instead of treating them independently (this is a really neat thing!!)
November 26, 2025 at 3:10 AM
Reposted by terrehbyte 🔍🚂
We did something different with the credits for Demonschool. We used this format: name, title, lengthy description of what they did. Often you see credits in games where you don't know what the credited developer was actually responsible for. We wanted to give people proper, actual credit.
November 24, 2025 at 10:23 PM
Reposted by terrehbyte 🔍🚂
Did You Know: the keypads in Half-Life 1 don't have speakers? Barney just makes that boop noise with his mouth.
November 24, 2025 at 3:28 AM
Reposted by terrehbyte 🔍🚂
Wind Waker style light and shadow stencils using #godotengine 4.5. The source code and sample project are on GitHub now for any #gamedev who wants to try it out. I also added a playable demo.

Source - github.com/tkeene/wind-...
WebGL Demo - koboldskeep.itch.io/wind-waker-l...
November 23, 2025 at 9:58 PM
Reposted by terrehbyte 🔍🚂
Hey all! This is a NEW release of SaiThumbs! SaiThumbs is a free extension for Windows that allows you to directly view Thumbnails for PaintTool Sai documents from directly within Explorer.

Now with additional support for 💥.sai2💥 files!
wunkolo.itch.io/saithumbs/de...

#programming #art
November 23, 2025 at 3:45 AM
Reposted by terrehbyte 🔍🚂
30 seconds of my #doom map
November 23, 2025 at 2:50 PM
Reposted by terrehbyte 🔍🚂
I've prioritized idiosyncratic floating-cursor aiming in Nightshift over generic rotation-based aiming to allow fixed-cameras and other "curated" arcade-style experiences, differentiating from generic shooters and feeling more "shmuppy".

🎵 Starfox (SNES) 🎵
November 23, 2025 at 12:05 AM
Disappointed to find out that the KVM on my monitor supports video and USB over USB-C 👍

but doesn't deliver nearly enough power over USB-PD so my laptop discharges while connected 👎
November 23, 2025 at 7:51 PM
Reposted by terrehbyte 🔍🚂
Blender Foundation and the online developer community proudly present Blender 5.0!

ACES, Adaptive Subdivision, HDR, Storyboarding, Geometry Nodes, 588 bugs fixed, and so much more.

📖 Changelog & Download: blender.org/download/rel...

📺 Video Recap: www.youtube.com/watch?v=4wEq... #b3d
blender.org
November 18, 2025 at 6:45 PM
Reposted by terrehbyte 🔍🚂
October 17, 2025 at 8:45 AM
Reposted by terrehbyte 🔍🚂
You have free will
You can tell people to fuck off
November 20, 2025 at 6:45 PM
Reposted by terrehbyte 🔍🚂
My interactive tween guide for Godot is out !

If you have trouble using tweens, adding "Juice" or picking the right transition, it should hopefully help!

The guide is free and will always be 🩵

qaqelol.itch.io/tweens

#Godot #GameDev #Animation #Tutorial #Guide #Tweens
November 20, 2025 at 1:21 PM
Reposted by terrehbyte 🔍🚂
Happy Birthday, Keqing!
#GenshinImpact #Keqing

Gotta get this batch of documents to the Ministry before nine... ah!
Sorry! ... Oh, it's you? You startled me. I'm glad you're not hurt.

Thanks to 海鵜げそ for the fantastic artwork!

Want more of Keqing? See Genshin Impact's TikTok!
hoyo.link/b0zfBBAd
November 20, 2025 at 4:09 AM
Reposted by terrehbyte 🔍🚂
Kinetic will be out on December 3, 2025.
store.steampowered.com/app/3383350/...

Get ready to grind leaderboards on 40+ levels.
Can't wait to see top trajectories on longer levels!

Reposts appreciated ♥️

#GodotEngine #indiedev #gamedev
November 19, 2025 at 4:19 PM
The animation tree now additively applies facial animations on top of bodily movement animations.

Characters can switch between neutral, happy, and sad expressions.

#GameDev #Godot
November 17, 2025 at 3:56 AM
Been busy these past few weeks but slow to post updates! Added a little gap to allow walking between the "shooting" and "target" portions of the range + integrated Godot's NavigationRegion3D.

Characters can *optionally* use the NavigationAgent3D they have to navigate (or just run directly!)
November 17, 2025 at 3:38 AM
Reposted by terrehbyte 🔍🚂
Concrete tutorial on the steps required to add support for C++ template properties so that they can be displayed and edited in Unreal Engine's editor.
https://celdevs.com/exposing-templated-properties-to-uproperty/
#UnrealEngine
Exposing templated properties to UPROPERTY
Hello everyone! While working as a contractor for Stray Kite Studios I was tasked with exposing TOptional<PropertyType> to UPROPERTY for use in the details panel in Unreal Engine. I learned a lot from exposing this and I wanted to share my knowledge with the community so that maybe you
celdevs.com
November 16, 2025 at 6:40 AM
Reposted by terrehbyte 🔍🚂
Good news! Even if you couldn’t make it to #GodotFest this year, all the recorded talks are now gradually being uploaded to our YouTube channel.
If you’d like to support the speakers (and us!) in reaching a wider audience, a like and sub would be awesome!

youtube.com/@GodotFest
November 11, 2025 at 5:41 PM